游戏《四大名捕会京师》打蔡府阵卡住的补丁(The game four constables hit Caifu jammed patch array)
游戏《四大名捕会京师》打蔡府阵卡住的补丁(The game four
constables hit Caifu jammed patch array)
Recently, playing this game, playing for two days, hit the Cai Jing house stuck, and that anxious ah, I must play with this game friends also anxious, so I crack the law to tell you. I have passed the test, please rest assured. Hope you have a good game!
Operation is as follows: open folder, find Date/City/map_11418, open after
Copy the contents of the following three files, respectively.
1, combat_caifu_01_win.TXT content copied as:
Cai Fu / / second battle
CombatEnd ();
StopMusic ();
Sleep (200);
The second person lineup / Flash
CityRoleSetPos ("- 5", 17,44);
CityRoleSetDir ("- 5", 0);
//CityRoleResChange ();
CityRoleSetPos ("- 6", 19,44);
CityRoleSetDir ("- 6", 1);
//CityRoleResChange ();
CityRoleSetPos ("- 7", 20,47);
CityRoleSetDir ("- 7", 1);
//CityRoleResChange ();
CityRoleSetPos ("- 8", 21,52);
CityRoleSetDir ("- 8", 2);
//CityRoleResChange ();
CityFaceShow ("life", "em_04", 800,0);
CityFaceShow ("Murong thought", "em_04", 800,1);
PlayMusic ("mus009.mp3");
CombatLoad ("combat_caifu_02.INI");
Return;
2, combat_caifu_02_win.TXT content copied as:
Blood rushed to the house of CAI et al / /
CombatEnd ();
StopMusic ();
Sleep (100);
CityLoad ("map_11418_1.mps");
CityRoleLoad ("map_11418_1.unt");
/ / play leaves effect
SetWeather ("weather\defoliation.ini 5025701");
CityPlyLoad (18,50,5);
PlayMusic ("Mus018.mp3");
CityParAdd ("think Murong");
CityParDel ("think Murong", 0);
CityRoleSetPos ("Murong thought," 18,53);
CityRoleSetDir ("think Murong", 5);
CityParAdd ("off");
CityParDel ("off", 0);
CityRoleSetPos ("off", 16,56);
CityRoleSetDir ("off", 5);
///////////////////////////////////////////////////////
/ / / /
Experience / / / / compensation
/ / / /
///////////////////////////////////////////////////////
CityParAdd (cold blooded);
PlyAddExp (cold blood, 91250);
CityParDel (cold blood, 1);
CityParAdd (evening Phoenix);
PlyAddExp (evening Phoenix) 91250;
CityParDel (evening Phoenix) 1;
CityParAdd (ruthless);
PlyAddExp (ruthless) 51600;
CityParDel (ruthless) 1;
CityParAdd ("ironhand");
PlyAddExp ("ironhand", 31850);
CityParDel ("ironhand", 1);
PlyAddFull ();
///////////////////////////////////////////////////////
/ / / /
The compensation value / / / / experience
/ / / /
///////////////////////////////////////////////////////
//CityRoleAdd (ruthless, 2,61,6);
//CityRoleAdd ("ironhand", 2,58,6);
//CityRoleAdd (cold blooded, 1,63,6);
//CityRoleAdd (evening Phoenix, 1,60,6);
//Sleep (1000);
FadeOut ();
Sleep (300);
CityFaceShow ("Murong thought", "em_02", 800,1);
/ / play away from lying on the ground motion
CityRoleResChange ("off", "NPA105D", 0);
CityTalk ("0001");
CityFaceShow ("life", "em_04", 800,0);
CityFaceShow ("Murong thought", "em_04", 800,1);
CityRoleSetDir ("life", 1);
CityRoleSetDir ("think Murong", 1);
//FadeOut ();
CityRoleAdd (ruthless, 15,60,5);
CityRoleAdd ("ironhand", 14,58,5);
CityRoleAdd (cold blooded, 14,62,5);
CityRoleAdd (evening Phoenix, 13,60,5);
//CityRollWaypointEx (ruthless) 80;
//CitySetFocus ("ROLE", "heartless");
//CityRoleSpeed (ruthless) 4;
//CityRoleSpeed ("ironhand", 4);
//CityRoleSpeed (cold blood, 4);
//CityRoleSpeed (evening Phoenix) 4;
//CityRoleGotoEx (ruthless, 15,60,0);
//CityRoleSetDir (ruthless) 5;
//Sleep (500);
//CityRoleGotoEx ("ironhand", 14,58,0);
//CityRoleSetDir ("ironhand", 5);
//Sleep (500);
//CityRoleGotoEx (cold blooded, 14,62,0);
Zero
Answer 1 floor 2007-09-21 22:10
Friend 221.6.44.*
//CityRoleSetDir (cold blood, 5);
//Sleep (500);
//CityRoleGotoEx (evening Phoenix, 13,60,0);
//CityRoleSetDir (evening Phoenix) 5;
//CityPlyWaiting (4, "ruthless", "ironhand", "cold", "Xi Mei
Feng");
Sleep (300);
//CityRoleSetDir (ruthless) 5;
//CityRoleSetDir ("ironhand", 5);
//CityRoleSetDir (cold blood, 5);
//CityRoleSetDir (evening Phoenix) 5;
CityRoleGotoEx ("life", 17,52,0);
CityRoleSetDir ("life", 1);
CityRollWaypointEx ("life", 100);
CitySetFocus ("PLAYER", "life");
CityFaceShow ("heartless", "talk", 800,0);
CityTalk ("0002");
CityFaceShow ("heartless", "em_04", 800,1);
CityTalk ("0003");
CityRoleSetDir ("life", 1);
CityFaceShow ("heartless", "talk", 1000,0);
CityTalk ("0004");
CityRoleSetDir ("life", 5);
CityRoleSetDir ("ironhand", 7);
CityRoleSetDir (evening Phoenix) 6;
CityRoleSetDir ("life", 0);
CityTalk ("0005");
CityFaceShow ("heartless", "talk", 1500,1);
CityTalk ("0006");
Think about / play down to the ground.
CityFaceShow ("Murong thought", "em_02", 800,1);
CityRoleResChange ("Murong thought", "NPA103U", 0);
CityFaceShow ("life", "em_04", 1000,0);
CityRoleGotoEx ("life", 17,53,0);
CityRoleSetDir ("life", 7);
CityTalk ("0007");
CityRoleSpeed (evening Phoenix) 2;
CityRoleGotoEx (evening Phoenix, 17,55,1);
CityRoleSetDir (evening Phoenix) 5;
CityTalk ("0008");
CityParAdd (cold blooded);
CityParTrack (cold blood, 0);
CityParAdd ("ironhand");
CityParTrack ("ironhand", 0);
CityParAdd (ruthless);
CityParTrack (ruthless) 0;
CityRoleGoto (ruthless, 18,49,0);
Sleep (500);
CityRoleGoto ("ironhand", 17,47,0);
Sleep (500);
CityRoleGoto (cold blooded, 19,51,0);
CityPlyWaiting (3, "ruthless", "ironhand", "cold");
CityRoleSetDir (ruthless) 5;
CityRoleSetDir ("ironhand", 5);
CityRoleSetDir (cold blood, 5);
CityRoleSetDir ("life", 5);
PlayMusic ("mus009.mp3");
combatload ("combat _ caifu _ 03.ini");
cityrolesetpos (慕容想想, 15.58.
cityrolesetdir (慕容想想 ', 5).
cityrolesetpos (夕玫凤, 14.58).
cityrolesetdir (夕玫凤 ', 5).
return;
3、combat _ lost.txt的内容复制为.
combatend ().
stopmusic ().
playmusic (kite.mp3 ");
fadeinex (255,0,0,80).
sleep (800).
cityload (screen _ end.mps ");
sleep (200).
fadeoutex (80).
sleep (2800).
sleep (500).
cityend ().
return;
最后重新启动游戏就可以了.
不想复制也可以, 把你的邮箱给我, 我发给你补丁.