R语言简单应用掷骰子游戏 。练习8-1在掷骰子游戏中,玩家(射手)准备掷出两个骰子,每个骰子都有六个面。如果掷出的总数为2、3或12,则该射手失败。如果总数是7或11,则对手(他)胜出。如果是其他任何得分,那么此得分将变成新的目标,它将被称为“点”。使用以下辅助函数为掷骰子生成得分:two_d6<-function(n){random_numbers<-matrix(sample(6,2*n,replace=TRUE),nrow=2)colSums(random_numbers)}编写代码为掷骰子生成得分,并将以下值分配给game_status和point变量得分游戏状态点2,3,12FALSENA7,11TRUENA4,5,6,8,9,19NA与得分相同```r#replace=TRUE有放回抽样touzi<-c(1:6)two_d6<-function(n){random_numbers<-matrix(sample(touzi,2*n,replace=T),nrow=2)print(random_numbers)colSums(random_numbers)for(iincolSums(random_numbers)){if(i==2){message("game_statusisFALSE")message("thepointisNA")}elseif(i==3){message("game_statusisFALSE")message("thepointisNA")}elseif(i==12){message("game_statusisFALSE")message("thepointisNA")}elseif(i==7){message("game_statusisTRUE")message("thepointisNA")}elseif(i==11){message("game_statusisTRUE")message("thepointisNA")}else{message("game_statusisNA")message("samegrades")}}}two_d6(1) -全文完-