暗黑宝石套装合成(Dark gem set synthesis)
暗黑宝石套装合成(Dark gem set synthesis)
Put the material in the box and make 1.10 synthetic formulas:
Rod of the king + viper's Amulet = Hera Dick wand (mission)
Clem + Clem + Clem flail heart eye brain + Clem = Super Clem flail (task)
1 White's feet + 1 city back books = the gateway to the cow pass (hidden mission)
3 elixir of life, +3 magic potion, +1 jewel (any kind), =100% recovery potion (Da Zi)
3 elixir of life, +3 magic potion, +1, chipped gem, =35% recovery potion (small purple)
3 small purple =1 big purple
6 different perfect gems, +1 Blue Necklace = colorful Necklace (+ four anti)
1 rings (blue) +1 perfect ruby +1 explosion potion = crimson ring (+ fire resistance)
1 rings (blue) +1 perfect sapphire +1 melting agent = deep blue ring (+ ice resistance)
1 rings (blue), +1, perfect topaz, +1, endurance potion = Coral Ring (+ resistance)
1 rings (blue) +1 perfect emerald +1 toxinicide = Jasper ring (+ Kangdu)
1 axe +1 dagger = Throwing Axe
1 a +1 quiver = Javelin
3 rings (blue) = Necklace
3 Necklace (blue) = ring
1.10 new magic weapon synthesis formula:
3 ordinary stone +1 with hole weapon (any type) =1 bore magic weapon (blue) (same type)
This formula will randomly generate a new weapon with a hole, the weapon type is the same as the original, the hole number is randomly generated, the property will also change. The biggest role is to turn a black hole weapon into a blue weapon.
3 flawless gem +1 magic weapon (blue) = bore magic weapon
There are no specific instructions for punching holes in ordinary blue weapons. The method should be randomly generated. Property will change completely.
1 magic little shield (blue), +1 nail head, +2 skull = thorn shield
4 elixir of life, +1, ruby, +1, magic sword (blue) = sword of
blood sucking
1 Diamond +1 dagger, +1 long stick, +1 belt = savage long stick
1 +1 = toxinicide toxic gas bottle
2 = vector quiver bag
The 2 arrow bag = quiver
A formula for the synthesis of gems and skeletons
3 chipped = cracked
3 split = ordinary
3 ordinary = flawless
3 flawless = perfect
1.09 synthetic formulas for the correlation of gold objects:
6 perfect skull +1 gold items = low grade gold items
1 perfect skull +1 gold items + Jordan stone = high grade gold items
3 perfect skull +1 gold + stone of Jordan = 1 holes for gold items
Composition formula of runes:
3El, Eyre (1#), =Eld, ed (2#), 3Eld, ed (2#), =Tir, 3#
3Tir Patel (3#) =Nef (4#) 3Nef farmer farmer (4#) as =Eth (5#)
Ace 3Eth (5#) =Ith (6#) Islamic Islamic 3Ith (6#) =Tal, (7#)
3Tal, (7#) =Ral, (8#) 3Ral, (8#) =Ort, (9#)
3Ort (9#) =Thul Ott thul (10#)
3Thul, 10#, +1 fragmentation, topaz, =Amn, 11#
3Amn, 11#, +1, fragmentation, amethyst, =Sol, 12#
Saul 3Sol (12#) +1 (13#) =Shael fragmentation sapphire shar (some called 'summer')
Sal 3Shael (13#) +1 fragmentation ruby =Dol Dole (14#)
3Dol Dole (14#) +1 fragmentation emerald =Hel Haier (15#)
Haier 3Hel (15#) +1 (16#) =Io most chipped diamond (some called "broken")
Most 3Io (16#) +1 cracked Topaz =Lum lum (17#)
3Lum, 17#, +1, =Ko (18#)
3Ko (18#) +1 cracked sapphire =Fal val (19#)
3Fal (19#) +1 ruby red =Lem lamb (20#)
3Lem (20#) +1 lamb cracked emerald =Pul (21#)
2Pul (21#) +1 cracked diamond =Um Ulm (22#)
2Um (22#) +1 Ulm Topaz =Mal Maldives (23#)
2Mal, (23#) +1 purple gem =Ist east art (24#)
2Ist east art (24#) +1 =Gul (25#), sapphire
The 2Gul (25#) +1 =Vex (26#) Fairfax Ruby
2Vex (26#) +1 vex emerald =Ohm ohm (27#)
2Ohm ohm (27#) +1 diamond =Lo Luo (28#)
2Lo Rowe (28#) +1 flawless Topaz =Sur (29#)
2Sur, 29#, +1, flawless Amethyst, =Ber, 30#
2Ber Beckham (30#) +1 flawless sapphire =Jah Joe (31#)
Joe 2Jah (31#) +1 flawless ruby =Cham chamu (32#)
2Cham (32#) +1 chamu flawless emerald =Zod thad (33#)
1.10 punching formula:
Tal, tal (7#), +Thul, 10#, +1, perfect Topaz + plain armor =
perforated armor (1-4 holes)
Ral, LAL (8#), +Amn, 11#, +1, perfect Amethyst + plain weapons = perforated weapons (1-6 holes)
Ral, LAL (8#), +Thul, 10#, +1, perfect sapphire + ordinary helmet = perforated helmet (1-3 hole)
Tal, tal (7#), +Amn, 11#, +1, perfect Ruby + ordinary shield = perforated shield (1-4 hole)
The above formula must be perforated without ordinary equipment, or without holes, no hole, ordinary equipment to punch, super strong can not.
The number of holes is random, mainly depending on the grade of the item and the maximum upper limit of the hole.
3 perfect skull +1 bright gold + Jordan stone = 1 holes for bright gold items
3 flawless gem +1 magic weapon (blue) = bore magic weapon (blue)
1.10 item upgrade formula:
Eld ed (2#) +1 fragmentation gem + low weapon = ordinary weapon
El Eyre (1#) +1 chipped gem + low armour = plain armor
Ral LAL (8#) +Sol sol (12#) + perfect emerald + basic level dark gold weapon = extended dark gold weapon
Tal, (7#) +Shael scharner (13#) + Diamond + basic level perfect dark golden armor = extended dark golden armor
*Lum, 17#, +Pul Poole (21#) + perfect emerald + extended dark gold weapon = elite dark gold weapon
*Ko (18#) +Lem lamb (20#) + perfect diamond + extended dark golden armor = elite dark golden armor
The above 2 formulas are valid only in ladder or stand-alone games
Ort, (9#) +Amn Anmu (11#) + basic level perfect sapphire + light gold weapons = extended golden weapons
Ral, (8#) +Thul thul (10#) + Purple + basic level perfect golden armor = extended Golden Armor
Fal (19#) +Um Ulm (22#) + perfect sapphire + extended light gold weapons = elite golden weapons
Ko (18#) +Pul (21#) + perfect Amethyst + extended bright golden armor = elite Golden Armor
1.10 repair formula (not invisible equipment):
Ort, (9#) + weapons = completely repaired
Ral, (8#) + armor = completely repaired
1.10 anti mosaic formula:
Haier Hel (15#) + TP + any mosaic of the items items (= not inlaid mosaic items destroyed, lost)
The other 1.10 new formula:
Ral, (8#) + jewelry + Super armor armor = specific attributes
Ral, (8#) + jewelry + super weapon = Weapon specific attributes
Ral, (8#) + jewelry + magic rings (blue) = specific properties of the ring
Ral, (8#) + + magic necklace jewelry (blue) = specific attributes Necklace
Wash the amulet:
Match the skills not synthetic, washing, the three perfect gem and an oversized symbol "in the box, click the convert it, must amulet is blue, synthetic or blue, can also use him to wash out the synthesis, but is not necessarily what is. The amulet must be high level, in addition to 99 other are not what the value of washing, generally more than 40 stones can wash out a skill to match.
Washing equipment:
With the 'Blue' synthesis equipment:
Orange manual equipment synthesis formula of Crafted Items
Magic (blue) + equipment + perfect Rune + jewel (just what jewelry)
After the synthesis of synthesis equipment fixed attributes, random attribute (it depends on luck), here is the synthesis of specific table:
type
Material Science
Fixed attribute
Random attribute
Vampire helmet system
The helmet / casque helmet / activities (8), Ral + + perfect Ruby + any jewelry
+ (10-20) life each hit (1-3)% life steal
Double strike probability (5-10)%
Random attribute
Department of blood sucking shoes
Light metal boots / battle boots / mirrored boots + Eth + perfect
Ruby + ace on any jewelry
(10-20) + life + life recovery speed (5-10)
Each hit (1-3)% life steal
Random attribute
Vampire gloves
Heavy gloves leather gloves / shark / Vampire bones + Nef farmer
4 + perfect Ruby + any jewelry
+ (10-20) life each hit (1-3)% life steal
(5-10)% probability of crushing blow
Random attribute
Vampire belt
Buckle / mesh belt, Tal belt / Mithril + tal + perfect Ruby +
any jewelry
+ (10-20) life each hit (1-3)% life steal
(5-10)% probability caused by the wound
Random attribute
Vampire shield system
Spiked shield / barbed shield / blade shield + Ith + 6 + perfect Ruby Islamic any jewelry
(+ 10-20) life
The attackers were anti damage (4-7) each hit (1-3)% life steal
Random attribute
Vampire armor system
Armor / Templar / hell forged a + Thul thul 30 + perfect Ruby + any jewelry
+ (10-20) points of life, each hit steals (1-3)% of life
Kill one demon + (1-3) life
Random attribute
Blood sucking Necklace
Necklace + Amn Anmu 2 + perfect Ruby + any jewelry
+ (10-20) points of life, each hit steals (1-4)% of life
(5-10)% quick movement / run
Random attribute
Department of blood sucking ring
Saul, ring + Sol + perfect Ruby + any jewelry
+ (1-5) point strong
+ (10-20) points of life, each hit steals (1-3)% of life
Random attribute
Blood sucking weapon
All the axe, axe, 90 + Ort + perfect Ruby + any jewelry
+ (35-60)% boost damage
+ (10-20) points of life, each hit steals (1-4)% of life
Random attribute
Use your helmet
The mask / death mask / demon skull mask + Nef + farmer the perfect Amethyst + any jewelry
+ (10-20) point Mana
Quick recovery Mana (4-10)% hits per steal (1-4)% Mana
Random attribute
Turn on your shoes
Boots / boots / Magic Dragon boots + Thul thul 30 + perfect Amethyst + any jewelry
+ (10-20) point Mana
Raise the Mana ceiling (2-5)% and recover Mana (4-10)% quickly
Random attribute
Turn on the gloves
Leather gloves / Magic leather gloves / mittens thorn + Ort + Ott, perfect Amethyst + any jewelry
+ (10-20) point Mana
Quick recovery Mana (4-10)%, kill one enemy + (1-3) Mana
Random attribute
Use your belt
Light belt / shark leather belt tooth belt + Ith / Vampire Liao Islamic 6 + perfect Amethyst + any jewelry
+ (10-20) point Mana
Quick recovery Mana (4-10)% (5-10)% cast spells quickly
Random attribute
Cast a shield
A small round shield / shield / Luna + Eth + ace the perfect Amethyst + any jewelry
+ (10-20) point Mana
(5-10)% raise resistance probability, quick recovery Mana (4-10)%
Random attribute
Cast one's armour
Light armor / armor / Archon plate + Tal + Starr, perfect Amethyst + any jewelry
+ (10-20) point Mana
Quick recovery of Mana (4-10)% per killing of a monster + (1-3) Mana
Random attribute
Play Necklace
Necklace + Ral LAL (8) + perfect Amethyst + any jewelry
+ (10-20) point Mana
Quick recovery Mana (4-10)% (5-10)% cast spells quickly
Random attribute
A display system
Ring + Amn Anmu 2 + perfect Amethyst + any jewelry
+ (1-5) point energy
+ (10-20) point Mana quick recovery Mana (4-10)%
Random attribute
Display weapon
All the staff, the myrtle Scepter + Tir + perfect Amethyst + any jewelry
+ (10-20) point Mana
Raise the Mana ceiling (1-5)% and recover Mana (4-10)% quickly
Random attribute
Safety helmet
Crown crown crown / giant / Ith + Islamic 6 + perfect emerald + any jewelry
Counteract physical damage (1-4) (10-30)%, improve defense
Spell damage (1-2) + + (5-10)%
Random attribute
Safety shoes
Greaves / war boots / speed boots + Ort, 90 + perfect emerald + any jewelry
Counteract physical damage (1-4) (10-30)%, improve defense
Spell damage (1-2), fire + (5-10)%
Random attribute
Safety gloves
Iron gloves / war gloves / ogre Gauntlets +, Ral (8) + perfect emerald + any jewelry
Counteract physical damage (1-4) (10-30)%, improve defense
Spell damage (1-2) anti icing + (5-10)%
Random attribute
Safety belt
Lace / Demonhide belt / Spiderweb sash + Tal + perfect emerald
+ Starr, any jewelry
Counteract physical damage (1-4) (10-30)%, improve defense
Spell damage (1-2) antivirus + (5-10)%
Random attribute
Security shield
Light shield / shield / shield dragon ruler Nef + farmer 4 + perfect emerald + any jewelry
Counteract physical damage (1-4) (10-30)%, improve defense
Spell damage (1-2) spell resist + (5-10)%
Random attribute
Safety suit armor
Breastplate / breastplate / great hauberk as the Eth + + perfect emerald + any jewelry
Counteract physical damage (1-4) (10-30)%, improve defense
Spell damage (1-2), freeze time by half
Random attribute
Safety Chain Necklace
Necklace + Thul thul 30 + perfect emerald + any jewelry
Counteract physical damage (1-4)
Spells damage (1-2) (1-10)% raised resistance probability
Random attribute
The Security Department of the ring
Ring + Amn Anmu 2 + perfect emerald + any jewelry
Counteract physical damage (1-4)
Counteract magic damage (1-2) + + (1-5) vitality
Random attribute
Safety weapon
All the spear, javelin, Saul + Sol + perfect emerald + any jewelry
Counteract physical damage (1-4)
(5-10)% boost defense spells spells damage (1-2)
Random attribute
Strike line helmet
Advanced helmet / basnet / giant conch + Ith Islamic 6 + perfect sapphire + any jewelry
(25-50) defense against ranged attacks. Attackers are subject to counter damage (3-7)
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Strike shoes
Chain boots boots boots / mesh / bones (8), Ral + + perfect sapphire + any jewelry
(25-60) defense against attackers from close quarters (3-7)
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Combat gloves
Chain Gloves / heavy Bracelet / Vampire gloves + Ort + perfect sapphire + Ott, any beads
Attackers were injured (3-7), retreating enemy
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Hit belt
Heavy belt / battle belt / Troll belt, Tal + tal + perfect sapphire + any jewelry
(5-10)% damage is converted to Mana, and attackers are subject to counter damage (3-7)
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Strike System Shield
The ancient Gothic shield / shield / ward the ACE + Eth + perfect sapphire + any jewelry
(5-10)% raise resistance probability, attackers are subject to counter damage (3-10)
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Combat suit armor
Combat armor / Sharktooth armor / Kraken shell of the Nef + farmer + perfect sapphire + any jewelry
Attackers are subject to counter damage (3-10) (10-20)% quick recovery attack
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Hit Necklace
Necklace + Thul thul 30 + perfect sapphire + any jewelry
The attacker was hit by an anti - (3-10) hit after scaring off the monster [[5-15]]
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Blow ring system
Ring + Amn Anmu 2 + perfect sapphire + any jewelry
+ (1-5) agile attackers are dealt counter damage (3-6)
5% probability releases 4 levels of Frost Nova when attacked
Random attribute
Strike weapon
All the staff, a hammer, stick + Tir Patel 3 + perfect sapphire
+ any jewelry
Attackers are subject to counter damage (3-7) + (35-60)%, increasing damage
5% probability releases 4 levels of Frost Nova when attacked