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暗黑宝石套装合成(Dark gem set synthesis)

2017-09-27 16页 doc 47KB 31阅读

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暗黑宝石套装合成(Dark gem set synthesis)暗黑宝石套装合成(Dark gem set synthesis) 暗黑宝石套装合成(Dark gem set synthesis) Put the material in the box and make 1.10 synthetic formulas: Rod of the king + viper's Amulet = Hera Dick wand (mission) Clem + Clem + Clem flail heart eye brain + Clem = Super Clem flail (task) ...
暗黑宝石套装合成(Dark gem set synthesis)
暗黑宝石套装合成(Dark gem set synthesis) 暗黑宝石套装合成(Dark gem set synthesis) Put the material in the box and make 1.10 synthetic formulas: Rod of the king + viper's Amulet = Hera Dick wand (mission) Clem + Clem + Clem flail heart eye brain + Clem = Super Clem flail (task) 1 White's feet + 1 city back books = the gateway to the cow pass (hidden mission) 3 elixir of life, +3 magic potion, +1 jewel (any kind), =100% recovery potion (Da Zi) 3 elixir of life, +3 magic potion, +1, chipped gem, =35% recovery potion (small purple) 3 small purple =1 big purple 6 different perfect gems, +1 Blue Necklace = colorful Necklace (+ four anti) 1 rings (blue) +1 perfect ruby +1 explosion potion = crimson ring (+ fire resistance) 1 rings (blue) +1 perfect sapphire +1 melting agent = deep blue ring (+ ice resistance) 1 rings (blue), +1, perfect topaz, +1, endurance potion = Coral Ring (+ resistance) 1 rings (blue) +1 perfect emerald +1 toxinicide = Jasper ring (+ Kangdu) 1 axe +1 dagger = Throwing Axe 1 a +1 quiver = Javelin 3 rings (blue) = Necklace 3 Necklace (blue) = ring 1.10 new magic weapon synthesis formula: 3 ordinary stone +1 with hole weapon (any type) =1 bore magic weapon (blue) (same type) This formula will randomly generate a new weapon with a hole, the weapon type is the same as the original, the hole number is randomly generated, the property will also change. The biggest role is to turn a black hole weapon into a blue weapon. 3 flawless gem +1 magic weapon (blue) = bore magic weapon There are no specific instructions for punching holes in ordinary blue weapons. The method should be randomly generated. Property will change completely. 1 magic little shield (blue), +1 nail head, +2 skull = thorn shield 4 elixir of life, +1, ruby, +1, magic sword (blue) = sword of blood sucking 1 Diamond +1 dagger, +1 long stick, +1 belt = savage long stick 1 +1 = toxinicide toxic gas bottle 2 = vector quiver bag The 2 arrow bag = quiver A formula for the synthesis of gems and skeletons 3 chipped = cracked 3 split = ordinary 3 ordinary = flawless 3 flawless = perfect 1.09 synthetic formulas for the correlation of gold objects: 6 perfect skull +1 gold items = low grade gold items 1 perfect skull +1 gold items + Jordan stone = high grade gold items 3 perfect skull +1 gold + stone of Jordan = 1 holes for gold items Composition formula of runes: 3El, Eyre (1#), =Eld, ed (2#), 3Eld, ed (2#), =Tir, 3# 3Tir Patel (3#) =Nef (4#) 3Nef farmer farmer (4#) as =Eth (5#) Ace 3Eth (5#) =Ith (6#) Islamic Islamic 3Ith (6#) =Tal, (7#) 3Tal, (7#) =Ral, (8#) 3Ral, (8#) =Ort, (9#) 3Ort (9#) =Thul Ott thul (10#) 3Thul, 10#, +1 fragmentation, topaz, =Amn, 11# 3Amn, 11#, +1, fragmentation, amethyst, =Sol, 12# Saul 3Sol (12#) +1 (13#) =Shael fragmentation sapphire shar (some called 'summer') Sal 3Shael (13#) +1 fragmentation ruby =Dol Dole (14#) 3Dol Dole (14#) +1 fragmentation emerald =Hel Haier (15#) Haier 3Hel (15#) +1 (16#) =Io most chipped diamond (some called "broken") Most 3Io (16#) +1 cracked Topaz =Lum lum (17#) 3Lum, 17#, +1, =Ko (18#) 3Ko (18#) +1 cracked sapphire =Fal val (19#) 3Fal (19#) +1 ruby red =Lem lamb (20#) 3Lem (20#) +1 lamb cracked emerald =Pul (21#) 2Pul (21#) +1 cracked diamond =Um Ulm (22#) 2Um (22#) +1 Ulm Topaz =Mal Maldives (23#) 2Mal, (23#) +1 purple gem =Ist east art (24#) 2Ist east art (24#) +1 =Gul (25#), sapphire The 2Gul (25#) +1 =Vex (26#) Fairfax Ruby 2Vex (26#) +1 vex emerald =Ohm ohm (27#) 2Ohm ohm (27#) +1 diamond =Lo Luo (28#) 2Lo Rowe (28#) +1 flawless Topaz =Sur (29#) 2Sur, 29#, +1, flawless Amethyst, =Ber, 30# 2Ber Beckham (30#) +1 flawless sapphire =Jah Joe (31#) Joe 2Jah (31#) +1 flawless ruby =Cham chamu (32#) 2Cham (32#) +1 chamu flawless emerald =Zod thad (33#) 1.10 punching formula: Tal, tal (7#), +Thul, 10#, +1, perfect Topaz + plain armor = perforated armor (1-4 holes) Ral, LAL (8#), +Amn, 11#, +1, perfect Amethyst + plain weapons = perforated weapons (1-6 holes) Ral, LAL (8#), +Thul, 10#, +1, perfect sapphire + ordinary helmet = perforated helmet (1-3 hole) Tal, tal (7#), +Amn, 11#, +1, perfect Ruby + ordinary shield = perforated shield (1-4 hole) The above formula must be perforated without ordinary equipment, or without holes, no hole, ordinary equipment to punch, super strong can not. The number of holes is random, mainly depending on the grade of the item and the maximum upper limit of the hole. 3 perfect skull +1 bright gold + Jordan stone = 1 holes for bright gold items 3 flawless gem +1 magic weapon (blue) = bore magic weapon (blue) 1.10 item upgrade formula: Eld ed (2#) +1 fragmentation gem + low weapon = ordinary weapon El Eyre (1#) +1 chipped gem + low armour = plain armor Ral LAL (8#) +Sol sol (12#) + perfect emerald + basic level dark gold weapon = extended dark gold weapon Tal, (7#) +Shael scharner (13#) + Diamond + basic level perfect dark golden armor = extended dark golden armor *Lum, 17#, +Pul Poole (21#) + perfect emerald + extended dark gold weapon = elite dark gold weapon *Ko (18#) +Lem lamb (20#) + perfect diamond + extended dark golden armor = elite dark golden armor The above 2 formulas are valid only in ladder or stand-alone games Ort, (9#) +Amn Anmu (11#) + basic level perfect sapphire + light gold weapons = extended golden weapons Ral, (8#) +Thul thul (10#) + Purple + basic level perfect golden armor = extended Golden Armor Fal (19#) +Um Ulm (22#) + perfect sapphire + extended light gold weapons = elite golden weapons Ko (18#) +Pul (21#) + perfect Amethyst + extended bright golden armor = elite Golden Armor 1.10 repair formula (not invisible equipment): Ort, (9#) + weapons = completely repaired Ral, (8#) + armor = completely repaired 1.10 anti mosaic formula: Haier Hel (15#) + TP + any mosaic of the items items (= not inlaid mosaic items destroyed, lost) The other 1.10 new formula: Ral, (8#) + jewelry + Super armor armor = specific attributes Ral, (8#) + jewelry + super weapon = Weapon specific attributes Ral, (8#) + jewelry + magic rings (blue) = specific properties of the ring Ral, (8#) + + magic necklace jewelry (blue) = specific attributes Necklace Wash the amulet: Match the skills not synthetic, washing, the three perfect gem and an oversized symbol "in the box, click the convert it, must amulet is blue, synthetic or blue, can also use him to wash out the synthesis, but is not necessarily what is. The amulet must be high level, in addition to 99 other are not what the value of washing, generally more than 40 stones can wash out a skill to match. Washing equipment: With the 'Blue' synthesis equipment: Orange manual equipment synthesis formula of Crafted Items Magic (blue) + equipment + perfect Rune + jewel (just what jewelry) After the synthesis of synthesis equipment fixed attributes, random attribute (it depends on luck), here is the synthesis of specific table: type Material Science Fixed attribute Random attribute Vampire helmet system The helmet / casque helmet / activities (8), Ral + + perfect Ruby + any jewelry + (10-20) life each hit (1-3)% life steal Double strike probability (5-10)% Random attribute Department of blood sucking shoes Light metal boots / battle boots / mirrored boots + Eth + perfect Ruby + ace on any jewelry (10-20) + life + life recovery speed (5-10) Each hit (1-3)% life steal Random attribute Vampire gloves Heavy gloves leather gloves / shark / Vampire bones + Nef farmer 4 + perfect Ruby + any jewelry + (10-20) life each hit (1-3)% life steal (5-10)% probability of crushing blow Random attribute Vampire belt Buckle / mesh belt, Tal belt / Mithril + tal + perfect Ruby + any jewelry + (10-20) life each hit (1-3)% life steal (5-10)% probability caused by the wound Random attribute Vampire shield system Spiked shield / barbed shield / blade shield + Ith + 6 + perfect Ruby Islamic any jewelry (+ 10-20) life The attackers were anti damage (4-7) each hit (1-3)% life steal Random attribute Vampire armor system Armor / Templar / hell forged a + Thul thul 30 + perfect Ruby + any jewelry + (10-20) points of life, each hit steals (1-3)% of life Kill one demon + (1-3) life Random attribute Blood sucking Necklace Necklace + Amn Anmu 2 + perfect Ruby + any jewelry + (10-20) points of life, each hit steals (1-4)% of life (5-10)% quick movement / run Random attribute Department of blood sucking ring Saul, ring + Sol + perfect Ruby + any jewelry + (1-5) point strong + (10-20) points of life, each hit steals (1-3)% of life Random attribute Blood sucking weapon All the axe, axe, 90 + Ort + perfect Ruby + any jewelry + (35-60)% boost damage + (10-20) points of life, each hit steals (1-4)% of life Random attribute Use your helmet The mask / death mask / demon skull mask + Nef + farmer the perfect Amethyst + any jewelry + (10-20) point Mana Quick recovery Mana (4-10)% hits per steal (1-4)% Mana Random attribute Turn on your shoes Boots / boots / Magic Dragon boots + Thul thul 30 + perfect Amethyst + any jewelry + (10-20) point Mana Raise the Mana ceiling (2-5)% and recover Mana (4-10)% quickly Random attribute Turn on the gloves Leather gloves / Magic leather gloves / mittens thorn + Ort + Ott, perfect Amethyst + any jewelry + (10-20) point Mana Quick recovery Mana (4-10)%, kill one enemy + (1-3) Mana Random attribute Use your belt Light belt / shark leather belt tooth belt + Ith / Vampire Liao Islamic 6 + perfect Amethyst + any jewelry + (10-20) point Mana Quick recovery Mana (4-10)% (5-10)% cast spells quickly Random attribute Cast a shield A small round shield / shield / Luna + Eth + ace the perfect Amethyst + any jewelry + (10-20) point Mana (5-10)% raise resistance probability, quick recovery Mana (4-10)% Random attribute Cast one's armour Light armor / armor / Archon plate + Tal + Starr, perfect Amethyst + any jewelry + (10-20) point Mana Quick recovery of Mana (4-10)% per killing of a monster + (1-3) Mana Random attribute Play Necklace Necklace + Ral LAL (8) + perfect Amethyst + any jewelry + (10-20) point Mana Quick recovery Mana (4-10)% (5-10)% cast spells quickly Random attribute A display system Ring + Amn Anmu 2 + perfect Amethyst + any jewelry + (1-5) point energy + (10-20) point Mana quick recovery Mana (4-10)% Random attribute Display weapon All the staff, the myrtle Scepter + Tir + perfect Amethyst + any jewelry + (10-20) point Mana Raise the Mana ceiling (1-5)% and recover Mana (4-10)% quickly Random attribute Safety helmet Crown crown crown / giant / Ith + Islamic 6 + perfect emerald + any jewelry Counteract physical damage (1-4) (10-30)%, improve defense Spell damage (1-2) + + (5-10)% Random attribute Safety shoes Greaves / war boots / speed boots + Ort, 90 + perfect emerald + any jewelry Counteract physical damage (1-4) (10-30)%, improve defense Spell damage (1-2), fire + (5-10)% Random attribute Safety gloves Iron gloves / war gloves / ogre Gauntlets +, Ral (8) + perfect emerald + any jewelry Counteract physical damage (1-4) (10-30)%, improve defense Spell damage (1-2) anti icing + (5-10)% Random attribute Safety belt Lace / Demonhide belt / Spiderweb sash + Tal + perfect emerald + Starr, any jewelry Counteract physical damage (1-4) (10-30)%, improve defense Spell damage (1-2) antivirus + (5-10)% Random attribute Security shield Light shield / shield / shield dragon ruler Nef + farmer 4 + perfect emerald + any jewelry Counteract physical damage (1-4) (10-30)%, improve defense Spell damage (1-2) spell resist + (5-10)% Random attribute Safety suit armor Breastplate / breastplate / great hauberk as the Eth + + perfect emerald + any jewelry Counteract physical damage (1-4) (10-30)%, improve defense Spell damage (1-2), freeze time by half Random attribute Safety Chain Necklace Necklace + Thul thul 30 + perfect emerald + any jewelry Counteract physical damage (1-4) Spells damage (1-2) (1-10)% raised resistance probability Random attribute The Security Department of the ring Ring + Amn Anmu 2 + perfect emerald + any jewelry Counteract physical damage (1-4) Counteract magic damage (1-2) + + (1-5) vitality Random attribute Safety weapon All the spear, javelin, Saul + Sol + perfect emerald + any jewelry Counteract physical damage (1-4) (5-10)% boost defense spells spells damage (1-2) Random attribute Strike line helmet Advanced helmet / basnet / giant conch + Ith Islamic 6 + perfect sapphire + any jewelry (25-50) defense against ranged attacks. Attackers are subject to counter damage (3-7) 5% probability releases 4 levels of Frost Nova when attacked Random attribute Strike shoes Chain boots boots boots / mesh / bones (8), Ral + + perfect sapphire + any jewelry (25-60) defense against attackers from close quarters (3-7) 5% probability releases 4 levels of Frost Nova when attacked Random attribute Combat gloves Chain Gloves / heavy Bracelet / Vampire gloves + Ort + perfect sapphire + Ott, any beads Attackers were injured (3-7), retreating enemy 5% probability releases 4 levels of Frost Nova when attacked Random attribute Hit belt Heavy belt / battle belt / Troll belt, Tal + tal + perfect sapphire + any jewelry (5-10)% damage is converted to Mana, and attackers are subject to counter damage (3-7) 5% probability releases 4 levels of Frost Nova when attacked Random attribute Strike System Shield The ancient Gothic shield / shield / ward the ACE + Eth + perfect sapphire + any jewelry (5-10)% raise resistance probability, attackers are subject to counter damage (3-10) 5% probability releases 4 levels of Frost Nova when attacked Random attribute Combat suit armor Combat armor / Sharktooth armor / Kraken shell of the Nef + farmer + perfect sapphire + any jewelry Attackers are subject to counter damage (3-10) (10-20)% quick recovery attack 5% probability releases 4 levels of Frost Nova when attacked Random attribute Hit Necklace Necklace + Thul thul 30 + perfect sapphire + any jewelry The attacker was hit by an anti - (3-10) hit after scaring off the monster [[5-15]] 5% probability releases 4 levels of Frost Nova when attacked Random attribute Blow ring system Ring + Amn Anmu 2 + perfect sapphire + any jewelry + (1-5) agile attackers are dealt counter damage (3-6) 5% probability releases 4 levels of Frost Nova when attacked Random attribute Strike weapon All the staff, a hammer, stick + Tir Patel 3 + perfect sapphire + any jewelry Attackers are subject to counter damage (3-7) + (35-60)%, increasing damage 5% probability releases 4 levels of Frost Nova when attacked
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