Life and Travel
in 4D
Life and Travel
in 4D
Life and Travel
in 4DTic-Tetris-Toe
Tic-Tetris-Toe
Tic-Tetris-Toe S
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December 2001
pi in the Sky is a semi-annual publication of
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CONTENTS:
The Language of Mathematics
Timothy Taylor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Tic-Tetris-Toe
Andy Liu, University of Alberta . . . . . . . . . . . . . . . . . . . . . . . 4
Weierstraß
Volker Runde, University of Alberta . . . . . . . . . . . . . . . . . . . . 7
Life and Travel in 4D
Tomasz Kaczynski, Universite´ de Sherbrooke . . . . . . . . . . . . . 10
Shark Attacks and the Poisson Approximation
Byron Schmuland, University of Alberta . . . . . . . . . . . . . . . . 12
The Rose and the Nautilus
A Geometric Mystery Story
Klaus Hoechsmann, University of British Columbia . . . . . . . . 15
Three Easy Tricks
Ted Lewis, University of Alberta . . . . . . . . . . . . . . . . . . . . . 18
Inequalities for Convex Functions (Part I)
Dragos Hrimiuc, University of Alberta . . . . . . . . . . . . . . . . . 20
Math Challenges . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Math Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Our School Visit
Don Stanley, University of Alberta . . . . . . . . . . . . . . . . . . . . . 28
c©Copyright 2001
Sidney Harris
2
This column is an open forum. We welcome opin-
ions on all mathematical issues: research; educa-
tion; and communication. Please feel free to write.
Opinions expressed in this forum do not necessarily reflect
those of the editorial board, PIMS, or its sponsors.
The Language of Mathematics
by Timothy Taylor
I’m a writer. I write stories—novels, short stories, novel-
las. I’m aware that sometimes the creative arts (like my
fiction) and the hard sciences (like mathematics) are con-
sidered uncomfortable companions. People tend to imag-
ine themselves as being attracted to one or the other, but
not to both. In my case, to be truthful, I found mathe-
matics difficult in school and for a long time I thought I
didn’t like the subject. But I was wrong. Not only have I
surprised myself in recent years by discovering an interest
in mathematics and its applications, I have surprised my-
self more by discovering this interest through my creative
writing.
Somebody once asked me, “What’s the most important
skill required to write fiction?” I told them that you had
to be able to sit alone in a room and type on a computer
for long periods of time. This is partly true. When you
have your story idea and you know your characters, there
comes a point when you simply have to sit down and write
for as long as it takes to finish. But that’s not the only
requirement, of course. There is also a lot of research
required to prepare yourself. In my writing, some of this
research might be considered incidental. If my character
visits Rome, I make it my business to learn about the city.
I don’t just write, “He went to Rome.” I write something
like, “He stayed at the Albergo Pomezia in Campo di’Fiori
not far from the old Jewish ghetto.” This detail might not
help us understand the character better, but it serves to
create a sense of reality.
Ultimately, you do want the reader to understand the
characters however, and here’s where a more integral kind
of research comes into play. Characters in my stories tend
to have a fairly clear set of desires and objectives in life.
These can range from grand to mundane. But in any case,
there will be a particular set of issues that concern a char-
acter, some variety of problem that he or she must solve.
For example, a character arriving at a new school might
wish to meet new friends. My character in Rome (he’s
an art critic) is consumed with the work of a particular
painter. The crucial thing is that the set of issues, or
the problems that confront a character, determine which
language they use.
When I say “language,” I don’t mean “tongue,” where
Chinese, Russian, English, or French might be examples.
Instead, I mean the set of words and concepts that a char-
acter is inclined to use within a given tongue. These arise
directly from the issues that concern that character. And
so, there is a unique language of art criticism (colour, com-
position, theme, culture, aesthetic etc.), just as there is a
language of business, of church, of personal relationships,
and—drum roll please—of mathematics!
I hadn’t really considered this until I wrote a story called
Silent Cruise a few years back. In that story, I introduce
Dett and Sheedy. Sheedy is a businessman and thinks only
in those terms. Dett is a young man who is consumed
by his own way of calculating probabilities (he does this,
in part, because he likes betting at the racetrack). In
order to put words into Dett’s mouth that make sense
given his very peculiar obsessions, I had to re-acquaint
myself with a language I hadn’t thought about in some
time: mathematics. I should emphasize that Dett’s way
of making calculations is not rigourous. A math student
reading the story would see this right away. But the point
is that he thinks not in a literate language (like Sheedy),
but in a numerate one. And Dett’s way of expressing
himself, to a large extent, defines who he is, how well he
communicates with Sheedy, and what kinds of problems
he is able or unable to solve. As I wrote the story, I
enjoyed trying to “think” through Dett in his numerate
way, even though I had a hard time doing so at school.
In the process, I came to think that of all the languages I
had researched for characters over the years, mathematics
is very special. I would even go so far as to say that it is
a precious language. It’s difficult to learn and, as a result,
it is rare and valuable. But it is also very powerful, and
perhaps this interests me more. As I wrote Dett’s story—
even though he applied his numeracy in an unconventional
way—he had the tools to solve many, many problems that
Sheedy did not. And that fact, boiled right down, was the
essence of my story.
An editor once commented on Silent Cruise in a news-
paper article. He said that I had drawn a picture of a
character who thought primarily with numbers and how
that was very unusual in Canadian fiction. I take these
words as a compliment beyond any other that I have re-
ceived in connection with my writing. They mean that I
had not only done my research well enough to convince
this editor, but that I had communicated some of what
is precious—rare and valuable—in the language of math-
ematics. I only wish I spoke it better.
Timothy Taylor is the author of the national bestseller
Stanley Park, a novel. His book, Silent Cruise and Other
Stories, will be published next year. The short story,
Silent Cruise, was short-listed for the Journey Prize 2000.
Taylor won the prize for a different story, where the lan-
guage spoken was concerned mostly with cheese.
We should also mention that an article written by Timo-
thy Taylor for Saturday Night Magazine won a Gold Medal
at the National Magazine Awards.
3
Tic-Tetris-Toe
by Andy Liu
Part I: Introduction
Tic-Tetris-Toe is very much like Tic-Tac-Toe. The
classic game is played on a 3 by 3 board, taking a square
in each turn. Whoever is first to get 3 squares in a row
or 3 on a diagonal wins. However, in this new game, we
make two changes.
First, while we still play on a square board, it does not
have to be 3 by 3. Tic-Tetris-Toe is actually five different
games, each with a board of a different size. Second, we
try to get different shapes. We use those from the popular
video game Tetris, as shown in Figure 1.
Figure 1
There are actually seven different pieces, but since they
are allowed to turn over, we have only five Tic-Tetris-
Toe games. We call these pieces N4, L4, T4, I4 and O4,
because they each have four squares and look like the let-
ters N, L, T, I and O, respectively.
For N4, we play on a 3 by 3 board. For L4, we play on
a 4 by 4 board. For T4, we play on a 5 by 5 board. For
I4, we play on a 7 by 7 board. For O4, we play on a 9 by
9 board. Of course, the advantage is with the first player.
Can you figure out a way for a sure win if I let you go
first? Try these games with your friends, and then check
below. Don’t peek—that will spoil the fun!
Part II: The N4 Game
Let us label the rows of the board 1, 2, and 3, and the
columns a, b, and c. That way, each square will have a
name. For example, the square at the bottom left corner
will be called a1.
You will need at least four moves to win, and you will
have an extra fifth move that may come in handy in some
scenarios. Mapping out a winning strategy requires that
you look quite far ahead. On the other hand, I (the op-
posing player) may be able to stop you from winning with
one or two moves. Perhaps you should first consider what
my strategy will be.
a b c
1
2
3
O
a b c
1
2
3
O O
a b c
1
2
3
O
O
Figure 2
Figure 2 shows three ways in which I can stop you from
winning. In each case, even if I give you all of the remain-
ing squares, you still cannot complete N4. This tells you
that you must take b2 in your first move, and make sure
that you take at least one of b1 and b3, and at least one
of a2 and c2.
Note that once you have taken b2, you do not have to
worry about me sneaking up on you for a surprise win.
You will do no worse than a draw. It would be too em-
barrassing to lose as the first player. Can I still stop you
from winning? After you have taken b2, I really have two
different choices: taking an edge square or a corner one.
Suppose I take a2. You already know that you must
take c2. Now I give up. In your third move, you can take
b1 and create a double-threat at a3 and c1. If I prevent
you from doing this by taking one of these three squares,
you will take b3 and create a double-threat at a1 and c3.
Figure 3 shows that the key to your success is the W5
shape.
a b c
1
2
3
O1 X1 X2
a b c
1
2
3
O1 X1 X2
Figure 3
Am I better off if I start with a corner square, say a1?
Suppose you still take c2. After all, it has worked once.
Now I know that I must take one of a3, b3, and c1. You
can force me to take c3 on my next move by taking b1
yourself. Then you can create a double-threat by taking
one of c3, a2, and a3, depending on my move.
a b c
1
2
3
O1
O2 O3
X1 X2
X3 X4
a b c
1
2
3
O1
O2 O3
X1 X2
X3
X4
a b c
1
2
3
O1 O2
O3
X1 X2
X3
X4
Figure 4
Can you remember all of this? You do not have to
do that. Just understand that you must have b2, one of
a2 and c2, and one of b1 and b3. Then look for double
threats. With a little bit of practice, you will always win
if you move first.
4
Part III: The L4, T4 and I4 Games
Label the extra rows 4, 5 and so on, and the extra
columns d, e and so on. You can have an easy win in
the L4 game. Start by taking b2. You are guaranteed to
get b3 or c2 in your next move. If both are still there and
both b1 and b4 are still empty, take b3. Otherwise, a2
and d2 will be empty, so take c2. On your third move,
complete 3 squares in a row, and I cannot stop you from
completing L4 on your fourth move. Since I have only
made three moves so far, I cannot beat you to it.
You can win the T4 game by starting at the obvious
place, c3. I can make one of five essentially different re-
sponses, at a1, a2, a3, b2, or b3. On your second move,
you take d4. On your third move, you take either c4 to
create a double-threat at b4 and c5, or d3 to create a
double-threat at d2 and e3. I can neither stop you nor
beat you to it.
1
2
3
4
5
6
7
a b c d e f g
O1
O2
O3
O4O5
X1
X2
X3
X4X5
X6
Figure 5
The I4 game is the only one of the five that can be
played competitively. While you have a sure win, it cannot
be forced until your eighth move. In trying for the win,
it is possible that you may set up a double-threat for me.
Figure 5 shows a sample game in which I put up a good
fight. On the seventh move, you either take c6 for the
double-threat at a6 and e6, or take b4 for the double-
threat at b3 and b7. I cannot stop both.
Part IV: The O4 Game
This game holds a big surprise. Even though the board
looks more than large enough, you will not be able to force
a win. I have a very simple but effective counter strategy
that will prevent you from winning, even if we play on an
infinite board. It is an elegant idea which demonstrates
the beauty of mathematics.
Figure 6
I will combine pairs of adjacent squares into dominoes
in the pattern of a brick wall, into which you will bash
your head in vain. Whenever you take a square, I will
take the other square of the same domino. As shown in
Figure 6, no matter how you fit in O4, it must contain a
complete domino. Since you can only have half of it, you
cannot win!
Part V: Further Projects
Problem 1.
Find four connected shapes of three squares or less, joined
edge-to-edge.
Remark: These shapes are called the monomino O1, the
domino I2, and the trominoes I3 and V3. None of them
provides much challenge as a game—the first player has an
easy win if the board is big enough. This is because each
of these pieces form parts of other pieces for which the first
player can win. Our Tetris pieces are the tetrominoes. If
we go to the pentominoes, you will find these games much
more challenging. There are twelve such pieces, called F5,
I5, L5, N5, P5, T5, U5, V5, W5, X5, Y5, and Z5, as
shown in Figure 7. Pentomino is a registered trademark
of Solomon Golomb, who has written a wonderful book
called Polyominoes. This word means, “shaped or formed
of many squares.” After the pentominoes come the 35
hexominoes, 108 heptominoes, 369 octominoes, and so on.
Problem 2.
Since P5 contains O4, and the domino strategy of Figure
6 works for the O4 game, the second player can also force
a draw in the P5 game, even if it is played on an infinite
board. On the other hand, there are four pentominoes that
do not contain O4, but for which the domino strategy of
Figure 6 also works. Which pentominoes are they?
Problem 3.
Show how the first player can force a win for the N5 game
on a 6 by 6 board, and for the L5 and Y5 games on a 7
by 7 board.
Figure 7
Problem 4.
Match each of the other four pentominoes with one of the
patterns in Figure 8 for a domino strategy.
5
Figure 8
Problem 5.
How many of the hexominoes contain a pentomino for
which the second player has a domino strategy?
Figure 9
Problem 6.
Find domino strategies for the second player in games us-
ing the hexominoes in Figure 9. For one of them, you will
have to find a new pattern.
Figure 10
Problem 7.
With the possible exception of the hexomino in Figure 10,
no polyominoes formed of six or more squares offer the
first player a sure win, even on an infinite board. Can a
win be forced in a game using this hexomino?
Problem 8.
Returning to Tic-Tetris-Toe, it is easy to see that there is
no win for the first player in the N4 game if it is played
on a 2 by 2 board, because it is not even big enough to
hold the piece. The L3 game on a 3 by 3 board is also a
draw, if played properly. The classic Tic-Tack-Toe is still
a draw even with additional winning configurations. Can
the first player still force a win in the T4 games on a 4 by
4 board, or the I4 game on a 6 by 6 board?
Part VI: Acknowledgement
This article is based onMartin Gardner’s Mathemati-
cal Games column in Scientific American magazine, April,
1979. It has since been collected into the anthology Frac-
tal Music, Hypercards and More, as Chapter 13, under the
title Generalized Tic-tac-toe. This book was published by
W. H. Freeman and Company, New York, in 1992. The
original work was done by the noted graph theorist Frank
Harary.
A mother of three is pregnant with her fourth child. One
evening, her eldest daughter says to her dad, “Do you know,
daddy, what I’ve found out?”
“No.”
“The new baby will be Chinese!”
“What?!”
“Yes. I’ve read in the paper that statistics show that every
fourth child born nowadays is Chinese. . . .”
A father who is very much concerned about his son’s poor
grades in math decides to register him at a religious school.
After his first term there, the son brings home his report card;
he gets ‘A’s in math.
The father is, of course, pleased, but wants to know, “Why
are your math grades suddenly so good?”
“You know,” the son explains, “when I walked into the class-
room the first day and saw that guy nailed to a plus sign on
the wall, I knew one thing—this place means business!”
“What happened to your girlfriend, that really smart math
student?”
“She is no longer my girlfriend. I caught her cheating on
me.”
“I don’t believe that she cheated on you!”
“Well, a couple of nights ago I called her on the phone,
and she told me that she was in bed wrestlin