3Dmax 材质参数大全
3Dmax material parameters Daquan.Txt
3Dmax material parameters Daquan
Author: Great Wall culture stone firm browsing: 56 release date: 10/12/04
The reflection rate of glass is 15% and the refractive index is 90%~100%
General reflectivity of metals 60%~70%
As for the ground version and marble, as long as the bitmap is OK
Marble with 10% of the reflective waxing floor has 5% reflections
Metal color, RGB color, brightness, brightness, slow light, specular gloss, reflection BMP (fractal noise): inches XXXXX%
Aluminum foil 180180180 has 03290, 65.0002,.00002,.0002 8
Aluminum foil (blunt) 180180180 has 05045, low
35.0002,.00002,.0002 15
Aluminium 220223227 has 03525, low 40.0002,.00002,.0002 15
The polished aluminum 220223227 has 03565, 50.0002,.00002, and.0002 12
Brass 191173111 has 04040, 40.0002,.00002,.0002 20
The polished brass 191173111 has 04065, 50.0002,.00002, and.0002 10
Chrome plated alloy 150150150, no 04040, low
25.0002,.00002,.0002 35
Chrome plated alloy 2220230240 has 02530, low
50.0002,.00002,.0002 20
Chrome plated aluminum 220230240 comes with 01560, 65.0002,.00002,.0002 15
Chrome plated plastic 220230240 has 01560, low
50.0002,.00002,.0002 15
Chrome plated steel
220230240 has 01560, 70.0002,.00002,.0002 5
Pure chrome 220230240 has 01560, low 85.0002,.00002,.0002 5
Metal color, RGB color, brightness, brightness, slow light, specular gloss, reflection BMP (fractal noise): inches XXXXX%
There are 045 50 40.0002 copper 186110,64,.00002,.0002 10
18K gold 234199135 045 50 65.0002,.00002,.0002 10
24K gold 218178115 035 50 65.0002,.00002,.0002 10
No refined 255180,66 has 035 50 gold 45.0002,.00002,.0002 25
Gold 242192,86 045 50 65.0002,.00002,.0002 10
Graphite 87,33,77, no 04290, 15.0001,.0001,.0001 10
Iron 118119120 has 03550, low 25.0002,.00002,.0002 20
Pewter 250250250 03040 low 15.0002,.00002,.0002 10
Silver 233233216 has 01590, 45.0002,.00002,.0002 15
Na 250250250 has 05090, low 25.0002,.00002,.0002 10
229223206 there are 03040 white waste cans
45.0002,.00002,.0002 30
128128126 stainless steel 040 50 35.0002,.00002,.0002 20
The polished stainless steel 220220220 has 03550, low 25.0002,.00002,.0002 35
Tin 220223227 has 05090, low 35.0001,.0001,.0001 20
Refractive index of transparent materials
Material refractive index
Vacuum 10000
Air 10003
Liquid carbon dioxide 12000
Ice 13090
Water 13333
Acetone 13600
Ethanol 13600
Sugar solution (30%) 13800
Alcohol 13900
Fluorite 14340
Fused quartz 14600
Calspar2 14860
Sugar solution (80%) 14900
Glass 15000
Glass, zinc crown 15170
Glass, crown 15200
Sodium chloride 15300
Sodium chloride (table salt) 115440
Polystyrene 15500
Quartz 215530
Emerald 15700
Light flint glass 15750
Lapis lazuli, lapis lazuli, 16100
Topaz 16100
Carbon disulfide 16300
Quartz 116440
Sodium chloride (table salt) 216440
Heavy flint glass 16500
Calspar2 16600
Two methane iodide 17400
Ruby 17700
Sapphire 17700
Superheavy flint 18900
Crystal 20000
Diamond 24170
Chromium oxide
Twenty-seven thousand and fifty
Amorphous selenium 22920
Iodine crystal 33400
A color contrast table based on K
Light source K
Candle flame 1500
Household white lamp
2500-3000
60 watt tungsten filament lamp 2800
100 watt tungsten filament lamp 2950
1000 Watt tungsten filament lamp 3000
500 Watt projection lamp 2865
500 Watt tungsten filament lamp 3175
3200K floodlights 3200
Amber flare signal 3200
R32 reflector floodlight 3200
Zirconium concentrated arc 3200
1, 2, 4, floodlights, reflectors, floodlights, 3400
A white fluorescent lamp with a warm color 3500
Shred the foil and make clear the flash signal 3800
White fluorescent lamp with cool colors 4500
Daylight flood lights 4800
White flame carbon arc lamp 5000
M2B flashing light 5100
The midday sun 5400
High intensity solar lamp 5550
Direct sunlight in summer 5800
Direct sunlight from 10 in the morning to 3 in the afternoon. 6000
Blue flashing light 6000
Daylight fluorescent lamp 6500
The clear sky at midday; 6500
Cloudy light 6800-7000
High speed electronic flash tube 7000
Light from the sky of the gray sky 7500-8400
Light from the clear sky 10000-20000
The clear blue sky over the waters 20000-27000
Lightscape material parameters [essence]
Materials, refractive index, material, refractive index, material, refractive index
Vacuum 10000 air 10003 liquid carbon dioxide 12000
Ice 13090 water 13333 acetone 13600
Ethanol 13600 sugar solution (30%) 13800 alcohol 13900
Fluorite 14340 fused quartz 14600 Calspar2 14860
Sugar solution (80%), 14900 glass, 15000 glass, zinc crown 15170
Glass, crown 15200 sodium chloride, 15300 sodium chloride (salt) 115440
PS 15500 quartz 215530 emerald 15700
Light flint glass, 15750 lapis lazuli, lapis lazuli, 16100 topaz, 16100
Carbon disulfide 16300 quartz 116440 sodium chloride (table salt) 216440
Heavy flint glass 16500 Calspar2 16600 two iodine methane 17400
Ruby 17700 sapphire 17700 overweight flint 18900
Crystal 20000 diamond 24170 chrome oxide 27050
Amorphous selenium 22920 iodine crystal 33400
Material and light parameters
Metal color, RGB color, brightness, brightness, slow light, specular gloss, reflection BMP (fractal noise) unit: XXXXX%
inch
Aluminum foil 180180180 has 03290, 65.0002,.00002,.0002 8
Aluminum foil (blunt) 180180180 has 05045, low 35.0002,.00002,.0002 15
Aluminium 220223,
227 has 03525, low 40.0002,.00002,.0002 15
The polished aluminum 220223227 has 03565, 50.0002,.00002, and.0002 12
Brass 191173111 has 04040, 40.0002,.00002,.0002 20
The polished brass 191173111 has 04065, 50.0002,.00002, and.0002 10
Chrome plated alloy 150150150, no 04040, low 25.0002,.00002,.0002 35
Chrome plated alloy 2220230240 has 02530, low 50.0002,.00002,.0002 20
Chrome plated aluminum 220230240 comes with 01560, 65.0002,.00002,.0002 15
Chrome plated plastic 220230240 has 01560, low 50.0002,.00002,.0002 15
Chrome plated steel 220230240 has 01560, medium 70.0002,.00002,.0002 5
Pure chrome 220230240 has 01560, low 85.0002,.00002,.0002 5
There are 045 50 40.0002 copper 186110,64,.00002,.0002 10
18K gold 234199135 045 50 65.0002,.00002,.0002 10
24K gold 218178115 035 50 65.0002,.00002,.0002 10
No refined 255180,66 has 035 50 gold 45.0002,.00002,.0002 25
Gold 242192,86 045 50 65.0002,.00002,.0002 10
Graphite 87,33,77, no 04290, 15.0001,.0001,.0001 10
Iron 118119120 has 03550, low 25.0002,.00002,.0002 20
Pewter 250250250 03040 low 15.0002,.00002,.0002 10
Silver 233233216 has 01590, 45.0002,.00002,.0002 15
Na 250250250 has 05090, low 25.0002,.00002,.0002 10
Metal color, RGB color, brightness, brightness, slow light, specular gloss, reflection BMP (fractal noise) unit: XXXXX%
inch
229223206 there are 03040 white waste cans
45.0002,.00002,.0002 30
128128126 stainless steel 040 50 35.0002,.00002,.0002 20
The polished stainless steel 220220220 has 03550, low 25.0002,.00002,.0002 35
Tin 220223227 has 05090, low 35.0001,.0001,.0001 20
4>LS parameters
Metallic color /RGB diffuse specular reflection XXXXX%
Aluminum foil 180180180/ 32 / 90 / 65 / 8
Aluminum foil (pure) 180180180/ 50 /45 / 35 / 15
Aluminum 220223227/ 35 / 25 / 40 / 15
Polished aluminum 220223227/ 35 / 65 / 50 / 12
Brass 191173111/ 40 / 40 / 40 / 20
Burnished brass 194173111/ 40 / 65 / 50 / 10
Chrome plated alloy 150150150/ 40 / 40 / 25 / 35
Chrome plated alloy 2 220230240/ 25 / 30 / 50 / 20
Chrome plated aluminum 220230240/ 15 / 60 / 70 / 10
Chrome plated plastic 220230240/ 15 / 60 / 85 / 10
Chrome plated steel 220230240/ 15 / 60 / 40 / 5
Pure chromium 220230240/ 15 / 60 / 65 / 5
Copper 186110,64/ 45 / 40 / 65 / 10
18K gold 234199135/ 45 / 40 / 45 / 10
24K Kim 218178,
115/ 35 / 40 / 65 / 10
Unrefined gold 255180,66/ 35 / 40 / 15 / 25
Gold 242192,86/ 45 / 40 / 25 / 10
Graphite 87,33,77/ 42 / 90 / 15 / 10
Iron 118119120/ 35/ 50 / 25 / 20
Pewter 250250250/ 30 / 40 / 15 / 10
Silver 233233216/ 15 / 90 / 45 / 15
Na 250250250/ 50 / 90 / 25 / 10
Waste tin white 229223206/ 30 / 40 / 30 45/
Stainless steel 128128126/ 40 / 50 / 35 / 20
Polished stainless steel 220220220/ 35 / 50 / 25 / 35
Tin 220223227/ 50 / 90 / 35 / 20
Material color /RGB diffuse specular reflection XXXXX%
Purification bottle 27108131 /90 /60 /5 / 20
Foam rubber 54,53,53, /95, /30, /3 / 90
Synthetic materials 20,20,20, /80, /30, /5 / 20
Synthetic materials (crude) 25,25,25, /60, /40, /5 / 20
Synthetic material (smooth) 38,38,38, /60, /30, /10 / 10
Synthetic material (pure) 25,25,25, /92, /40, /15 / 30
Rubber 20,20,20, /80, /30, /5 / 10
Plastic (60& transparent), 63108,86, /90, /90, /35 / 10
Plastic (high gloss) 20,20,20, /70, /90, /15 / 5
Plastic (hard and bright) 20,20,20, /80, /80, /10 / 15
Plastic (icing) 200,10,10, /80, /30, /5 / 10
Plastic (chocolate) 67,40,18, /90, /30, /5 / 15
Rubber 30,30,30, /30, /20, /0 / 50
Rubber buttons 150150150/60, /20, /0 / 30
Vinyl resin, 45,45,45, /60, /40, /15 / 30
Light source K
Candle flame 1500
Household white woven lamp 2500-3000
60 watt tungsten filament lamp 2800
100 watt tungsten filament lamp 2950
1000 Watt tungsten filament lamp 3000
500 Watt diaphragm lamp 2865
500 Watt tungsten filament lamp 3175
Hu Bo flashing lights 3200
R32 reflector floodlight 3200
Zirconium rich fox light 3200
1,2,4 flood lights 3400
Reflector floodlight 3400
White fluorescent lamp 3500
Cool color white fluorescent lamp 4500
Daylight flood lights 4800
White flame carbon arc lamp 5000
M2B flashing light 5100
The midday sun 5400
Direct daylight in summer 5800
Direct sunlight from 10 to 15. 6000
Daylight fluorescent lamp 6500
The clear sky at midday; 6500
Cloudy light 6800-7000
Light from the sky of the gray sky 7500-8400
Light from a clear blue sky 10000-20000
The clear blue sky over the waters 20000-27000
The method of adjusting common material in 3D
I. adjustment method of wood grain material
1. texture adjustment of wood texture:
A. uses the excessive color path map to add XXXXX channel maps to make the grain feel like XXXXX, texture is more pronounced, and the XXXXX channel strength is usually 30%
B. material ball specular (level:) is usually 43%, high light area (glossiness) is between 28~40%. Matt paint surface high light intensity can be low, high light area can be high
The C. grain adjustment can be adjusted in U, V, W, and W in the coordinates of the excess color channel map
The D. self luminous adjustment is 5%, can adjust this value because of the light intensity
Light intensity is weak while light is weak
E. the size of the texture of the wood grain can be used in the object to adjust the size of the texture area with UVWmap, and the size of the material to determine the size of the coordinates can be appropriately exaggerated
F., in exceptional cases, can also add ray tracing to reflect the gloss of paint. It is usually at the strength of 5~8%
2. texture selection of wood grain:
A. grain texture, excessive color channels use the material, the picture should be clear texture
B. the light of the material picture should be even. No light difference is the best
The texture of the C. image should be seamless, and if not seamless, the texture changes of the picture (up, down, left and right) are not very good
3., the use of wood grain, pay attention to:
Several commonly used wood A. gloss are different, when using the material material do we have to pay attention to. The dark wood material such as color black walnut, black oak texture, texture clear. Light colored wood such as beech, birch, Samut materials such as light color texture is not clear, with hidden lines,
Two. Glass material adjustment method:
1. characteristics of glass material:
A. glass is a transparent solid performance in the 3D method, there are many methods. Usually adjust the opacity of material and material. The color of the ball is divided into Lanbo glass, green glass, white glass (glass), and tinted glass. Each glass has its different transparency and reflective degree, the different thickness also affects the transparency of glass and reflective.
B. natural light, the light of the transparency of glass and reflective effect. Reflective glass effect on the background of great strength, a dark background can make glass look like
a mirror, it is necessary to pay attention to this point in the map.
C. glass has thickness, and the edge of glass is not very bright because of the principle of refraction, so the edge of glass is deeper than glass itself. We can use surface mapping in 3D
2. embodiment of glass material in 3D:
A. glass material transparency is generally between 60~80
B. the color must be dark,
C. in the Extended parameters we have to adjust the first line of the first parameter is generally between 50~75. The D. glass has a reflective, we must add ray tracing.8%~10% join ray tracing effect on channel Reftection.
E the effect of the glass through the influence of light to achieve the desired effect
Three. Adjustment method of steel and metal materials:
1. characteristics of metal material:
A. is a highly reflective metal material, one of the largest material affected by the light effect. At the same time the mirror effect is strong, high precision polishing of metal mirror and the effect is not much difference between. It is necessary to use ray tracing we do in this material.
High light B. metal material is very exciting, there are a lot of environmental capacity into the light in color, good reflexes, mirror effect. In the dark and very dark, almost no light effect of the black metal, is a great contrast material.
The color of C. metals is reflected only in excessive colors, and is greatly affected by light
2. adjusting method of metal material in 3D:
A. metal material should be made of metal material, Multi-layer, in adjusting the intensity of light and the size of the high light area, the light intensity is generally very strong,
Usually, we adjust between 108~355
B. metal adjustment mirror, generally between 50~80. See the impact of light on the material, we adjust the intensity of the specular effect
C. to do the effect of metal objects, we must pay attention to the details of the shape adjustment, when we do metal, the object should be made of reflective slot, with a reflective slot, the luster of the metal will be rich change
Four, the ground brick wall, brick, tile, marble and other stone money adjustment:
1., brick material in the map should pay attention to matters:
A. brick wall is a gray seam in the home. We do it to figure
out the ash seam will be used XXXXX mapping. In Adobe Photoshop, we will put the sewing effect with black out, and in 3D we use XXXXX to map channel material.
B. brick has its own size, how to represent the brick more precise size is we often encountered problems, we can use UVWmap BOX to do this effect, we zoom BOX size and get the size of bricks. The advantage is that the size of bricks can be adjusted, drawback is the floor tile color grain is not natural, is commonly used for the use of performance is not obvious when the brick colored lines.
C. there is also a way of doing things for high color, brick, such as antique bricks, large lines of marble, etc. we are in Adobe Photoshop in the texture, texture, mesh, ground, gray seam. Used in material mapping
D. seamless wall marble paste method is a bit different, in Adobe Photoshop, we put wood
Five, cultural stone, layer rock, pebbles and other objects of the material adjustment:
1. cultural stone material processing:
A. culture stone is a kind of very irregular material, artificial and natural classification. Commonly used for artificial stone culture it has the bright color, shape, light weight, easy installation, culture stone XXXXX texture is very strong, is a kind of decorative materials of ancient and modern people, not to use 200~300, often use this material in modern
home brick in 3D. We mainly on the cultural stone XXXXX to grasp, we should take the cultural stone texture made of black and white texture in Adobe Photoshop. In the fall in 3D to use.
B. pebbles, too, have the XXXXX features of a culture stone, but the pebble's luster is very high, and its reflection is relatively strong, which should be distinguished from the cultural stone in the drawing