为了正常的体验网站,请在浏览器设置里面开启Javascript功能!

NBA直播2004

2017-09-02 14页 doc 44KB 23阅读

用户头像

is_358746

暂无简介

举报
NBA直播2004NBA直播2004 Following this passage I hope you can help OK, the game is installed, we now enter the game! Is the familiar sound of "EA SPORTS, really GAME^_^", the first change is the game's opening animation, at first glance very short, very simple, but you will fi...
NBA直播2004
NBA直播2004 Following this passage I hope you can help OK, the game is installed, we now enter the game! Is the familiar sound of "EA SPORTS, really GAME^_^", the first change is the game's opening animation, at first glance very short, very simple, but you will find that each time you enter the game's opening animation is different, this is a little surprise. Enter the game, first will allow you to select a team, never mind, just pick, can change ^_^ anyway. Then is the game option: NBA Live played the 2003 game player may be familiar with most of the options, but for the rookie, I spent a few words to introduce! The first is "PLAY NOW". This option is quick to start the game, is a direct hit a practice match, click to enter: Here is the choice of words to face team. You can see the 4 buttons on the bottom of the picture, but we have been familiar with the "Starting Lineups (the lineup)", "Random Away Team (random road team), Random Home Team (randomly selected home court team)", there is a new option - "Team Scouting", for this - I don't know how to translate it accurately, "reconnaissance team"? Enough water, regardless of it, go and see! We can see here is a display of two teams were "reconnaissance" out of the case. Brief introduction: Fast Break and Half Court this line shows the fast break and half court ratio; Outside and Inside this line shows the external attack and attack inside the ratio of Physical and Finesse; this line shows the attack and offensive skills (awkward? ^_^ don't know how to translate it) of the ratio; the last line of the Man to Man and Zone refers to the ratio of man to man and zone. See here, you must have already got it? This option is to let everyone understand the basic situation of the opponent's tactics, and facilitate their corresponding tactics. Exit this option, click "Starting Lineups (lineup)". Here we can see that NBA and Live compared to 2003 there is no change for the corresponding operation Lele will not repeat them here. Ready to enter the game, in the choice of words in the team the next step, then you should select the picture of jersey. What is not fresh, but the NBA Live 2003 single jersey show became the highest value players show teams ability. You can continue to click into the game set. Surely we have these options are very familiar with, in the NBA Live 2004 NBA Live 2003 in more than one option - "Arena Select (site), this option allows the selection of third party game site. Below into the game. Before the game, players can see both sides of the preparatory activities. Then the players introduced home court appearances. In NBA Live 2004, the player is out of order in accordance with the player's ability to value row, ability of the highest value in the last row, we Yao Ming row in the rocket second countdown (^_^ higher than Mobley), the last one is of course Francis. Below I introduce various settings in the game: Resume Game: back to the game Home Timeout: the pause Away Timeout: the pause (Note: only when in possession of the ball can call a timeout) - Substitutions: substitution Select Controller: operation team - Settings: settings (including game settings, tactical settings, image settings and so on, I will do a detailed introduction in the back) Stats Central: the Statistics Center (including the players, the team and other statistics) Quit Game: do not say it? The following is the Game Modes (game mode). 关于玩在线、赛季季后赛1、、1、个人实践因为和前作差别不大,我就不过多做介绍了,我要着重介绍的是王朝模式,也就是NBA LIVE 2004的最大卖点--王朝模式。 我们点击王朝模式就会出现图十三的选择画面: 它会让我们选择新建、读取或离开。我们选择新建。 在载入相应的数据之后,我们会进入王朝模式的主界面。 我先给大家来翻译一下主界面的各个选项: 下一个游戏:进行下一场比赛 表:赛程安排 历史发展:王朝发展(就是请教练、购买飞机、训练队员等内容) -名册管理:包括球员名单、转会、修改球员等内容 -设置:设置 通用的办公桌:包括数据统计、各种信息 开始季后赛:开始季后赛(这个选项在打完常规赛之后才会被激活) -加载/保存:读取/存档 值得一提的是转会方面。以前球队之间的球员交换只是涉及球员及其工资而已,而在NBA LIVE 2004中则开始允许涉及未来的选秀权的球员交换,这就很是让乐乐兴奋了,终于贴近真实了嘛,^ _ ^ 王朝模式我就先介绍这么多,更多的新鲜感觉就让大家在游戏中去发掘吧,我要是全说了不就没意思了么^ _ ^。 现在我们退出王朝模式返回到主界面,进入一个以前没有的选项:我的NBA生活。进入之后所示的几个选项: 进入NBA专卖店,会看到如图十六所示,其实这就是一个陈列馆,里面有一些退役的球衣、各种奖杯等东西。 在NBA LIVE 2004中,按键操作又多了几个变化,下面我就介绍一下按键的设置。 在“选项”中选择”配置控制器”,进入按键设置。 我现在对照图示翻译一下各个按键的作用: 通:传球 交换球员:切换队员 摄影:投篮 负责:造犯规 临跳/电源运球:小跳(或者说叫垫步)/内线转身(我也不知到怎么翻译好,大家在比赛里体会一下就知道了) 反弹/块:抢篮板/盖帽(火锅) 灌篮/上篮:扣篮/强起(大家注意,现在拍摄键已经不能扣篮了,在篮下也只能起跳投篮而已,要想扣篮必须用这个键) -偷窃:抢断 涡轮:加速 -接力:空中接力(在NBA LIVE 2004中的空中接力在离篮筐近的时候会扣篮,远的时候就变成了空中接力投篮) -第一个护球:靠打(就是背向防守球员推进,看看沙克在篮下怎么打就知道了^ _ ^) 直接通过不知道怎么翻译才好......只能麻烦大家自己体会......抱歉了...... 直接切换:同上^ _ ^ -战术呼叫:同上...... 暂停:暂停(不是比赛的暂停,是游戏暂停) 交叉/旋转移动:随机假动作(应该是这么翻译,) 断球开关:无球......换人跑动大概吧,呵呵,,, 快打:快速战术呼叫 运动:方向控制 - EA体育自由泳:从NBA LIVE 2003开始作为卖点的”自由控制” 下面我再来介绍一下在NBA LIVE 2004中改进的一点--“游戏设置” 中的设置选项,只要把这里设置好了,NBA LIVE 2004会最大限度的 接近真实比赛。 The game itself is game player made two kinds of simulation model, and the arcade, is the upper left corner of the ^_^ option. Game speed game speed: 45 The speed of the game generally rely on personal feeling. The default is 50, relatively close to the actual speed of the game speed of 45 Free Throw Difficulty free throw difficulty: 75 This is a personal preference, depending on your level of penalty, the higher the more difficult penalty. As long as O'neal's free throw percentage almost no 90%. Boundary Force Field boundary control: 70 I think this set up better, such players is not easy on the sidelines when I stepped out of bounds. In the 70 settings you can safely run to the bottom line for three without fear of stepping out of bounds, and the game still have a certain step on the field, relatively close to the actual. Injury Frequency injury rate: 50 The likely chance of injury increase if injured in the game increased, with 50 words more balanced. Of course, if you get to 0, basically there will be people injured. Fatigue Effect physical function: 50 Charge/Block Foul Frequency ball collision / blocking foul probability: 86 This is set to 86 might be a bit high, but in the game you need to prevent this attack forced the center, which is to enhance your defense. 50 in the default setting, you can force the hard hit the basket bottom and not foul in the 86 set, if there is a good position and stand a defender, you also forcibly will result in the top offensive foul, it should be blown foul, true. The probability of Shooting Foul Frequency shooting foul: 50 This is a very difficult decision, sometimes there will be a lot of foul thugs in some games, sometimes less. In short, this setting or by your own feelings, you think of on the line. The probability of Reach-in Foul Frequency foul: 45 This set to 45, when attempting to break the ball foul likely to result in some, but not every foul, is more appropriate. Of course, if you really tired of your ball opponent always staring, put this value to the highest, a shot on the foul. In-air Collision Foul Frequency air collision probability: 86 fouls This is a must rely on your own feeling to decide the set, I think set to 86 more appropriate, in the game when the air contact will have a foul, but also have not blown, true. USER SLIDERS game player settings (hereinafter set will affect all of the game player): User steal ability ball game player: 43 The numerical increase will be easier to break down the ball, ball little chance. I personally do not love too much off the ball, a NBA game is generally only 7 to 8 of the ball. So, look at their tone. User Interception Ability game player interception capacity: 43 This value determines the probability in the game game player intercepted a pass, I do not love too many ball game, so the lower this value. User Shot Block Ability game player cap: 20 User Dunk/Lay-up Block Ability game player / dunk layup capping ability: 20 The two game player in the game the ability to decide how much to take cover, the default value of 50 will cause the cap more, I think 20 is more appropriate, most in one game only 7 cap. Close to reality. User Freestyle Effectiveness effective free style dribble: 24 EA free style is to use two small dribble shock rocker on the handle arbitrarily make you want to do the dribbling action, in the default setting of 50 you can easily put the opponent to Akira, is obviously not true. In the 24 settings you can't rely on free style to play opponents dribble, 要点真的战术本事。 扣篮和上篮频率用户玩家扣篮/上篮的机率:20 如果在默认的50下,我觉得比赛中有太多的扣篮和上篮,这显然是 不真实的。在20的情况下,各种投篮勾手挑篮等动作会占据大多数 进攻手段,这是比较真实的。因为一场真正的NBA比赛不可能会有几 十个扣篮,一般都在10个以下。如果你把这个数值调到最高的话, 基本每个进球都是扣篮了。如果调到0的话,只有在快攻和无人防守 的情况下才会有扣篮和上篮,而且是最基础的动作。调到20,在这 些情况下科比这种人就会做出漂亮的扣篮。 用户玩家球队换人频率替换频率:45 基本该换的时候就会换 对球防守协助电脑帮助玩家防守用户:85 从50调到85,会不会太高了呢,其实是应该的,因为篮球游戏的节 奏很快,当对手快速奔跑的时候你很难站到有利的位置去防守他,所 以把这个数值调高了以后电脑会帮助你进入有利的防守位置,特别是在阻止快攻的时候,这种帮助尤其有用。 用户玩家抢进攻篮板球的机率进攻篮板:90 用户玩家抢防守篮板球的机率防守篮板:55 在这个游戏里,进攻篮板好像不太好抢,所以调高一些,这样在游戏里就会有比较真实的进攻篮板数据,防守篮板一般都抢得很好。 用户fakeout纪律(玩家盯人防守的压力):100 没什么好说的,如果调低了的话对手很容易就把你给甩了。防守第一~ 用户近程射击玩家近距离投篮命中率:40 用户的中距离投篮玩家中距离投篮命中率:46 用户远距离射击玩家远距离投篮命中率:46 这是三个很重要的设置,投篮在NBA直播里是比较容易的,在这种设置下,即使是超级球星也会投失一些无人防守的中距离和三分球,这是很真实的。近距离的命中率调低了一些是为了让奥尼尔和姚明等人不至于在篮下太要命了。当然,这些都是你的喜好,你愿意把远距离命中率调个100什么的让三分每球必中也没问题。 用户玩家扣篮的命中率扣篮比例:50 用户将玩家上篮的命中率百分比:42 在50的设置下,你在比赛中扣篮的命中率应该是95%左右,在困难 的情况下还是会扣失少数的扣篮。因为我已经在之前的那个设置里把 扣篮出现的机率降低到20了,所以在游戏中不会出现太多的扣篮, 能扣出来的基本就进了,比较真实。但是上篮不进的机率就大多了, 所以调到42,这样上篮就会有不少不进的,也接近真实。当然,如 果你觉得不好,自己调调,只要自己喜欢就行。 用户玩家空中换动作的命中率调整射门命中率:34 这是2004的一个新的特点,你可以在空中改变上篮或者扣篮甚至是 投篮的姿势来躲开封盖,但是问题是在空中拉杆势必影响命中率。在 34的设置下,一般的球员换动作了以后就不那么容易进球了,当然 科比之类的人物还是能进一些好球的。 球的物理防御玩家防守对方力量型进攻的能力用户:44 当使用默认值50的时候,你想用中锋背打推进篮底会出现一个bug, 防守队员能突然把你往回推个几尺。 This rarely appeared in the 44 set, but some people think that the defense is too weak, but I feel very balanced. User Poor Release Shot Percent game player just hand shooting: 34 In the 34 set, the game requires you to have a good feeling to hit a ball, and like Miller and Ray Allen as the striker can still hit in the case just hand. This is true. The effectiveness of User Double-team Effectiveness game player double: 45 Put this down, when the double possibility of the ball is smaller. Of course, you like to see it. CPU SLIDERS computer set (the following settings will change the game in the computer AI) The CPU Steal Ability computer ball: 43 The CPU Interception Ability computer intercept capability: 43 In this setting, AI will have a computer should break the ball and copy the ball but not too exaggerated. CPU Shot Block Ability computer cap ability: 15 CPU Dunk/Lay-up Block Ability computer sealing ability: 15 dunks and layups These settings are set up to 5 lower than the game player, so feel more balanced. The effectiveness of CPU Freestyle Effectiveness computer free style dribble: 24 Set and game player The CPU Dunk Frequency computer dunk frequency: 20 Set and game player The probability of CPU Substitution Frequency Computer Change: 45 Set and game player CPU Offensive Rebounding CPU to grab offensive rebounds: 90 CPU Defensive Rebounding CPU grab defensive rebounds: 55 Set and game player CPU Fakeout Discipline CPU defense pressure: 100 Also to the game player enough pressure is a very enjoyable thing at the time of the attack against the tough defense, in 100 under the setting of the computer will stick very close to you, playing very seriously. And you are not so easy to put the computer to Akira, or real, what we want is a real feeling of NBA. CPU Short Range Shooting CPU into the distance shooting: 40 CPU Medium Range Shooting CPU in the distance shooting: 46 CPU Long Range Shooting CPU long distance shooting: 46 CPU Dunk Percentage CPU dunk hit rate: 50 CPU Lay-up Percentage CPU shot hit rate: 42 CPU Adjusted Shot Percentage CPU hit rate for air movement: 34 Reason and game player set. CPU Adjusted Shot Frequency CPU air is the frequency of action: 58 This is slightly higher than the numerical game player, because the LIVE 2004 in the CPU on the defensive and no defensive shots were not very clear, so this setting allows CPU when you do some defensive moves away, is true. CPU On-ball Physical Defense CPU the ability to attack the defense forces: 44 Set and game player CPU Poor Release Shot Percentage shooting CPU barely shooting: 34 Set and game player The effectiveness of CPU Double-team Effectiveness CPU double defense: 40 This set of 5 points lower than the game player settings, because when CPU bag seems easier to break the ball, so down, balance. This is a game of NBA LIVE 2004 settings can be adjusted according to different preferences of each game player. I give these just to create a more realistic simulation game NBA. There will be a lot of not perfect, also need to have game player playing time slowly groping attempts. So far the basic almost, other game option has no effect on the game itself, Here is not to do the ^_^ (in fact, is a bit lazy ~) here's what some of my views on the game lele: First advantage! First of all, the game is more close to reality, and the options can be adjusted conveniently by different types of game player; second, "dynasty mode" was added to make the game player really had enough of the NBA manager's addiction, a bit close to the football manager mean to ^_^; third, action figures more real and reasonable; fourth. The game set to win the stadium to open some hidden objects, props, greatly increasing the playable games (like RPG ~). In fact, there are some advantages, but not so obvious, here is not to say. The following talk is quite disappointing place: first, the picture: Although we can not say that to reduce the backward machine requirements is a drawback, but it also shows that the game itself screen backwards, you know NBA Live series has always been to the gorgeous screen is known, but this was so broad game player players face is no longer so disappointed true, and feel the proportion of people is wrong (head of small arms!). Second, the original commitment of video game function or not (I didn't find it). The main drawback is 12 (compared with before), the other shortcoming still research discovered in ^_^. General BA Live 2004 is a more successful basketball game (at least PC), either as a selling point "dynasty mode" and "control" or a more detailed AI and game options, all seem to find everything fresh and new feeling, and the most important is as a kind of sports the game, NBA Live 2004 is very easy to use, it is not for the new game player boredom, let more people love NBA Live series of games. OK, now, get your handle, ride in your NBA world!
/
本文档为【NBA直播2004】,请使用软件OFFICE或WPS软件打开。作品中的文字与图均可以修改和编辑, 图片更改请在作品中右键图片并更换,文字修改请直接点击文字进行修改,也可以新增和删除文档中的内容。
[版权声明] 本站所有资料为用户分享产生,若发现您的权利被侵害,请联系客服邮件isharekefu@iask.cn,我们尽快处理。 本作品所展示的图片、画像、字体、音乐的版权可能需版权方额外授权,请谨慎使用。 网站提供的党政主题相关内容(国旗、国徽、党徽..)目的在于配合国家政策宣传,仅限个人学习分享使用,禁止用于任何广告和商用目的。

历史搜索

    清空历史搜索