《使命召唤4》枪械真实数据-使命召唤4
《使命召唤4》枪械真实数据
更多使命召唤4相关信息请点击这里获得
导读:会员:alphayhm原创 将main/iw_11.iwd的档案用winrar打开,
可以见到各种武器的真实数据(游戏内的数据假的)
Herearesomenumbersstraightoutofmain/iw_11.iwd 每把武器瞄准的时
候会变得无限准,枪附带的准星顶点就是子弹的着点
Everyweapon(sansshotguns)hasperfe
会员:alphayhm<原创>
将main/iw_11.iwd的档案用winrar打开,可以见到各种武器的真实数
据(游戏内的数据假的)
Herearesomenumbersstraightoutofmain/iw_11.iwd
每把武器瞄准的时候会变得无限准,枪附带的准星顶点就是子弹的
着点
Everyweapon(sansshotguns)hasperfect0spreadwhensighted.Tipofthesig
htiswherethebulletwillgo.
突击步枪-全部射程皆有1500-2000.当加上灭声器的时候,射程缩短
至750-1500
当距离超过1500时候,(子弹)攻击力会跌至第二个数字并继续飞行
ASSAULT-Allhavearangeof1500-2000.Whensilenced,therangebecomes
750-1500.
After1500range,damagegraduallydropstothesecondnumberandcontinues
onafter2000atthatlowervalue.
(DMG=攻击力;ROF=射速)
M16
DMG:40-30|ROF:.065(925~roundsperminute)
AK47
DMG:40-30|ROF:.085(700roundsperminute)
TheAK47istheonlyweaponthathasadamagedecreasewhensilenced(40-20
).
M4A1
DMG:30-20|ROF:.07(850~roundsperminute)
G3
DMG:40-30|ROF:.05(RPMirrelevant)/Semi
G36c
DMG:30-20|ROF:.08(750roundsperminute)
M14
DMG:50-40|ROF:.05(RPMirrelevant)/Semi
MP44
DMG:40-30|ROF:.1(600roundsperminute)
-
冲锋枪-武器(攻击力;射速;射程)所以灭音了的射程都减至350-700以及Skorpion减至100-300.
SMG-weapon(damage;firerate;range)Allsilencedrangesaredecreasedto3
50-700andtheSkorpionto100-300.
MP5(40-30;800RPM/750-1000)
Skorpion(50-20;850RPM/200-400)
AKs74u(40-20;800RPM/750-1000)
Uzi(30-20;950RPM/750-1000)
P90(30-20;925RPM/750-1000)
-
轻机枪-SAW及RPD的射程一样,但明显RPD的攻击力为高.M60有1000-1500射程
LMG-TherangefortheSAWandRPDareirrelevantasthedamagedoesnotchange.M60has1000-1500range
M249SAW
DMG:30-30|ROF:.065(925~roundsperminute)
RPD
DMG:40-40|ROF:.085(700rounds)
M60E4
DMG:50-40|ROF:.01(600rounds)
-
散弹枪-两把每枪每发都会射出八粒散弹,W1200射程为
300-600;M1014射程为300-500.当使用准星时,子弹会更分散
SHOTGUN-Bothfireeighthitscans/shot,andhavearangeof300-600(Winchester300-500).Theyarealsouniqueinthatwhensighted,thespreadbecomes
WIDER.
Winchester1200
DMG:40-10|ROF:.283(200~shellsperminute)/Pump
SPR:4hipspread,5.5sightspread
M1014
DMG:30-10|ROF:.2(300shellsperminute)/Semi
SPR:5hipspread,5.5sightspread
-
狙击枪-五把狙击枪的威力一样,随你喜好用那一把
全部攻击力皆是70-70
全部的摇摆(意指用镜不屏息时)及准绳皆是一样
Dragunov(SVD)有着更大的后座力
SNIPERRIFLE-Allfiveriflesareverymuchthesame;whatyoupickisperson
alpreference.
Alldo70-70damage.
Allhavethesamelevelofswayandaccuracy(existingAnti-Lag&Lerpis
suenotwithstanding).
Dragunovhasmorekickthantherest.
-
手枪-Beretta,USP及1911攻击力皆是40-20,DesertEagle及GoldEagle
攻击力为50-30.
PISTOL-TheBeretta,USPand1911alldo40-20damage,DesertEagleandGo
ldEagledo50-30.
BER:250-500range;15rounds;150-350silenced
USP:450-1000range;12rounds;250-650silenced
COL:350-900range;8rounds;250-500silenced
DEA:350-1200range;7rounds;nosilencer
---
StoppingPower(perk2增加攻击力的perk)及SonicBoom(perk2增加爆
炸威力的perk)Perks用一条很简单的方程式
增加后的攻击力=原本的攻击力乘以(100+原本的攻击力)除以100
40攻击力加到100.140再除以100.得出的1.4系数再乘到原本的攻
击力去,就会得出新的攻击
TheStoppingPowerandSonicBoomPerksuseasimpleformula.
NewDamage=damagemultipliedby(100+damage)dividedby100
40damageaddedto100.140dividedby100.1.4ismultipliedtotheoriginalda
mage,leadingtothenewenhanceddamage.
30(攻击力)x1.3(系数)=39攻击力
40(攻击力)x1.4(系数)=56攻击力
50(攻击力)x1.5(系数)=75攻击力
30x1.3increasesitto39
40x1.4increasesitto56
50x1.5increasesitto75
C:攻击力愈大,效果愈明显
Thehighertheinitialdamage,thegreatertheeffect.
补:
Juggernaut(perk1加血的那个perk)减少子弹及爆炸的25%伤害.换句
话说,你变的有135hp.
另Juggernaut可以消除了StoppingPower&SonicBoom的加成.
Juggernautdecreasesdamagefrombulletsandexplosions.Damageisdecrea
sedto75%.Inanothersense,youhave135health.
JuggernautcancelsoutStoppingPowerandSonicBoomaswell-noincreased
damage,noreduceddamage.
注意:
-距离是以寸作单为
-G36C明显比M4弱-尽管数据表不是这样说(原文照译)
-原本有一把攻击力为100的AW.50,但游戏最后并没有加入
-子弹的最大射程为350m.
Somenotes:
-Distanceunitsaresomethingresemblinginches.
-TheG36CisclearlyworsethantheM4ineverywaypossible-thoughthatisnotwhatthestatschartsay
-Hardcoremodereducesplayerhealthto30,OldSchoolincreasesitto200.
-TherewasanAW50weaponthatwassupposedtodeal100damagepershot,butitwasnotincluded.
-Maximumshottraveldistanceforanybulletinthegameisabout350m.
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