单机魔兽世界装备修改办法(Single World of Warcraft equipment modifications)
单机魔兽世界装备修改办法(Single World of Warcraft equipment
modifications)
Specific law:
1. run WEB - sever, 2. open the N8 database. Then open the world-item_template table. Then select class, and order the above, and we'll have to sift through 0 of the items, that is, consumables. Then find the healing potion down the drop. This option. Pull to the right, find the column name of spellid_1, jot down his value, and then find the option for dwarf spirits. To the right is found inside the lattice spellid_1 pull the inside of the numerical spellid_1 for numerical treatment drops down just. OK, now restart the server and go into the game and buy the dwarf spirits. Crazy drink without CD, the effect is therapeutic potions... Brother is not playing wow, brother is playing legend.. (the other way, like the imagination above.)
Here, incidentally, with the item_template table translation: MaNgoS item_template table detailed
2007-05-19 12:22
Entry:
This, is, the, unique, ID, of, an, Item. (item unique number)
Class:
Defines, the, class, of, an, item. (define the classification of things)
Item classes:// items are classified as follows
0 = Consumable// consumer goods
1 = Container// container
2 = Weapon// weapons
4 = Armor// armor
5 = Reagent// reagent
6 = Projectile// ammunition
7 = Trade Goods// trading items
9 = Recipe// formula
11 = Quiver// quiver
12 = Quest// task objects
13 = Key// key
14 = Permanent (OBSOLETE)
15 = Miscellaneous
Subclass:
If "class", is "2" = Weapon//, if the object "class" is "2" =
Weapon
Item subclasses are: is divided into subclasses / / items:
0 = Axe (One / Handed) axes (hand)
1 = Axe (Two / Handed) axe (hands)
2 = Bow// bow
3 = Rifle// rifle
4 = Mace (One Handed Mace) / / mace (hand)
5 = Mace (Two Handed Mace) / / mace (hands)
6 = Polearm// long handled weapon
7 = Sword (One Handed Sword) / / Sword (hand)
8 = Sword (Two Handed Sword) / / Sword (hands)
10 = Staff// stick (a bit uncertain)
11 = Exotic (One, Handed)
12 = Exotic (Two, Handed)
13 = Fist Weapon// gloves
14 = Miscellaneous Weapon (Blacksmith Hammer, Mining Pick, etc.) / other weapons (blacksmith hammer, pickaxe etc.)
15 = Dagger// Dagger
16 = Thrown// throwing weapons
17 = Spear// spear
18 = Crossbow// crossbows
19 = Wand// wand (a bit uncertain)
20 = Fishing Pole// fishing rod
If "class" is "4" Armor// = "class" if the item is "4" = armor
Item, subclasses, are://, the subclasses of the item is divided into:
0 = Miscellaneous
1 = Cloth// cloth armour
2 = Leather// Leather Armor
3 = Mail// lock a
4 = Plate// plate armour
5 = Buckler (OBSOLETE) / Buckler
6 = Shield// big shield
If "class", is "6" = Projectile//, if the item "class" is "6" = ammunition
Item, subclasses, are://, the subclasses of the item is divided into:
2 = Arrows// arrow
3 = Bullets// bullets
If "class", is "7" = "Trade Goods//", if the object "class" is "7" = "traded goods"
Item, subclasses, are://, the subclasses of the item is divided into:
0 = Trade Goods// trade goods
1 = Parts// parts
2 = Explosives// explosive
3 = Devices// device
If "class", is "9" = Recipe//, if the object "class" is "9" = "recipe"
Item, subclasses, are://, the subclasses of the item is divided
into:
0 = Book// book
1 = Pattern (Leatherworking) / / drawings (leather)
2 = Pattern (Tailoring) / / drawing (tailor)
3 = Schematic (Engineering) / / chart (Engineering)
4 = Plans (Blacksmithing) / / design (Smith)
5 = Recipe (Cooking) / recipe (cooking)
6 = Recipe (Alchemy) / formula (alchemy)
7 = Manual (First Aid) / / manual (first aid)
8 = Formula (Enchanting) / (formula)
= 9? (Fishing) / (fishing)?
If "class" is "11" Quiver// = "class" if the item is "11" = quiver
Item, subclasses, are://, the subclasses of the item is divided
into:
2 = Quiver (Arrows) / bow bag
3 = Ammo Pouch (Bullets) / bullet bag
如果“类”是“13”=关键/如果物品“类”,“13”=钥匙是
项目子类的子类分为则物品的:/ /:
0 =关键/钥匙
1 =开锁撬锁工具
名称:/ /物品名称
2:
名字:
姓名:/ /物品名称
displayid:/ /物品使用的模型编码
质量:/ /物品的品质
一个项目的整体质量。(物品的所有品质等级)
0 =灰色差/灰色粗糙的
1 =普通白/白色普通的
2 =绿色少见/绿色精致的
3 =蓝色的稀有/蓝色稀有的
4 =紫色史诗/紫色诗史的
5 =橙色传奇/橙色传说的
6 =红影/红色人造的,逆天的,搞不懂
标志:/ /标记
一个项目/物品的类型类型。
2 =魔法
4 =唯一(,)
16 =盾(,)
32 =图腾/徽章
64 = Mount
128 =
[ 10515 ]
256 =棒/魔杖
512 =条纹包装纸(,~)/带缎带的包装盒
1024 =本质(,)
2048 =
4096 =
8192 =公会章程
[ 5863 ]
16384 =
[ 15790 ]
[ 16189 ]
32768 = PVP奖励项目(例如元帅的项目)
BuyPrice,/ /买入价格
:
价格,有人可以购买这个项目在铜。
SellPrice,/ /卖出价格
:
厂商会购买这个项目从玩家多少。如果省略,项目要卖什么(没有卖
不出去的价格)
InventoryType,/ /装备位置类型(物品能被装备在哪)
:
可以装备物品的地方。
1头/头部
2 =颈/颈部(项链)
3 =肩/肩部
4 =衬衫/衬衫
5 =胸/胸部
6 =腰围(带)/腰部
7 =腿(裤)/腿部
8英尺(靴)/脚部
9 =腕(护腕)/腕部
10 =手(手套)/手部
11 =指(环)/指部(戒指)
12 =饰品/小装饰品
13 =一手/单手
14 =手(包括盾)/徒手(带盾)
15 =弓/弓
16 =背/背部
17 =两手/双手
18 =袋(包括图)/包包
19 =战袍
20 =长袍/长袍
21 =主手/主手
22 =手(杂项)/徒手(其他)
23 =我/书卷
24 =弹药/弹药
25 =投入/投掷武器
26 =枪/枪械
AllowableClass,装备类别(能够使用该物品的职业)
:
可以使用此项的游戏类。
001 =战士/战士
002 =圣骑士/圣骑士
004 =猎人/猎人
008 =流氓/盗贼
010 =牧师/牧师
020 = future_1
040 =萨满/萨满
080 =法师/法师
100 =术士/术士
200 = future_2
400 =德鲁伊/德鲁依
AllowableRace,装备种族(能够使用该装备的种族)
:
可以使用此项的种族。
01 =人/人类
02 =兽人/兽人
04 =矮/矮人
08 =暗夜精灵/暗夜精灵
10 =亡灵/亡灵
20 =牛头人/牛头人
40 =侏儒/侏儒
80 =巨魔/巨魔
100 =地精/火精灵,,
ItemLevel,/ /物品等级
:
项目/物品的基本等级基础水平。
RequiredLevel,/ /所须等级
:
最低限度使用/装备/使用或装备该物品的最低等级这个项目。
RequiredSkill,/ /所须技能
:
需要使用这项技能。/使用该物品所需的技能
RequiredSkillRank,/ /所需技能熟练度
:
在最低水平,使用这项技术。/使用该物品所需的最低熟练度
requiredspell:/ /所需法术
玩家必须知道这个咒语使用的物品。/玩家使用该物品所必须学会的法术
requiredhonorrank:/ /所需荣誉值
PVP荣誉等级要求使用这个项目。/使用该物品所需的PVP荣誉值
RequiredCityRank,
:
RequiredReputationFaction,
:
RequiredReputationRank?
:
Maxcount:// maximum quantity
Maximum number, of, this, item, that, the, player, can, have.//,
the maximum number of players holding the item
Can stackable:// stack?
The amount, of, this, item, that, a, player, can, carry, in, slot.//, the, same, players, the amount of items that are held by the player
ContainerSlots / container hole?
:
Number of slots that this bag holds.// bag to preserve the hole encoding
Stat_type1:
Stat_value1:
Stat_type2:
Stat_value2:
Stat_type3:
Stat_value3:
Stat_type4:
Stat_value4:
Stat_type5:
Stat_value5:
Stat_type6:
Stat_value6:
Stat_type7:
Stat_value7:
Stat_type8:
Stat_value8:
Stat_type9:
Stat_value9:
Stat_type10:
Stat_value10:
Dmg_min1:
Dmg_max1:
Dmg_type1:
Dmg_min2:
Dmg_max2:
Dmg_type2:
Dmg_min3:
Dmg_max3:
Dmg_type3:
Dmg_min4:
Dmg_max4:
Dmg_type4:
Dmg_min5:
Dmg_max5:
Dmg_type5:
Armor:// armor
Armor for this item.// the value of this item's armor
Holy_res:// divine resistance
Holy resistance.
Fire_res:// fire resistance
Fire resistance.
Nature_res:// natural resistance
Nature resistance.
Frost_res:// ice resistance
Frost resistance.
Shadow_res:// shadow resistance
Shadow resistance.
Arcane_res:// arcane resistance
Arcane resistance.
Delay:// delay (value of attack delay)
Time, in, milliseconds, between, hits.
Ammo_type:// ammunition type (the type of ammunition required
for the weapon)
The, type, of, ammunition, this, weapon, requires.
2 = Arrows// arrow
3 = Bullets// bullets
Spellid_1:
Spelltrigger_1:
Spellcharges_1:
Spellcooldown_1:
Spellcategory_1:
Spellcategorycooldown_1:
Spellid_2:
Spelltrigger_2:
Spellcharges_2:
Spellcooldown_2:
Spellcategory_2:
Spellcategorycooldown_2:
Spellid_3:
Spelltrigger_3:
Spellcharges_3:
Spellcooldown_3:
Spellcategory_3:
Spellcategorycooldown_3:
Spellid_4:
Spelltrigger_4:
Spellcharges_4:
Spellcooldown_4:
Spellcategory_4:
Spellcategorycooldown_4:
Spellid_5:
Spelltrigger_5:
Spellcharges_5:
Spellcooldown_5:
Spellcategory_5:
Spellcategorycooldown_5:
Bonding:// article binding type
1 = Binds, when, Picked, Up//, post bind
2 = Binds, when, Equipped//, bind after equip
3 = Binds when Used// is bound after use
4 = Quest Item// unbound?
Description:// description of the item (a brief description of the article, in which the orange font appears at the bottom of the article)
Brief, description, of, this, item, appears, in, orange, at, the, bottom,, of, an, item, ingame., label
PageText / page text?
:
ID, of, a, TEXT, in, item_page, table, the, text, for, a,, book, or, the, letter, for, example.
The, item, will, have, a, glass, cursor, ingame, and, will, show, magnifying, the, pagetext,, upon, rightclicking, the, item.
LanguageID:// voice type (language type on tag)
Language, that, this, item, is, written, in.
1 = Orcish// Orc
2 = Darnassian
3 = Taurahe
6 = Dwarvish
7 = Common
8 = Demonic
9 = Titan
10 = Thelassian
11 = Draconic
12 = Kalimag
13 = Gnomish
14 = Troll
33 = Gutterspeak
(gathered, from, Languages.dbc)
PageMaterial / page background material?
:
The, background, of, the, page, window (and, to, some, font, extent, the)
1 = Parchment// parchment
2 = Stone// stone
3 = Marble// marble
4 = Silver// Silver
5 = Bronze// bronze
(gathered, from, PageTextMaterial,.Dbc)
ID triggers the startquest:// task
ID, of, a, quest, that, this, item, starts.
Lockid:
Material:// material (the raw material for making things,
A noise that affects the movement of something
The, material, the, item, is, of., Affects, the, made, sound, that, the,, item, makes, when, moved.
-1 = Consumables (food, reagents, etc.) / / consumer goods (food, reagent)
1 = Metal// metal
2 = Wood// wood products
3 = Liquid// liquid
4 = Jewelry// jewelry
5 = Chain// chain
6 = Plate// plate (a fingerboard.)
7 = Cloth// cloth
8 = Leather// leather
The placement of sheath:// items (as on the back, on the side of the body, etc.)
1., internal flight: point yourself or flying players, and then hit.Learn 31700, okay, you can fly anywhere. 280 speed Xiaoqiang, no CD time.
2. prompt GM permissions: open the account table and see what your user name is ID. Then open the account-access table and change the ID inside to your own ID, and that's ok.
3., in the game center can not fly MC (molten heart) problems... That's because you didn't finish the task of MC gate. Please fly to BlackRock tower and go on foot. If you don't want to play,
you can go directly to the.Quest complete task ID (hold down shift and then click the mouse task). I died when I entered.. Before 40 people to abuse, robes, now 2 people to the single child, doomed to abuse mc. %>_<%)