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L'Empereur: FAQ/Strategy Guide by madmanmike25
Last Updated 2003-07-15 View/Download Original File
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L'empereur
System:Nintendo
By Michael Penick
email: michael_penick@hotmail.com
I. Intro
II. Controls
III. Scenarios
IV. City Phase
A. Commands
B. Stats
1. Gold
2. Food
3. Materials
4. Population
5. Health
V. Generals
VI. National Phase
A. Commands
B. Trade
C. Treaties
D. Hostility
E. War Expenditures
F. Taxing and Supply bases
VII. War
A. Units
B. Creating Units
1. Infantry
2. Cavalry
3. Artillery
C. Combat
Last Section: GENERAL STRATEGIES
I. INTRO- This is probably my all-time favorite game for the old 8-
bit system. I have always been a big fan of Koei games, but this one
is the best in my opinion. The level of detail makes it really fun.
It may be perplexing at first, but you get the hang of it after a
while. If you have played Koei games before, you know that their
instruction booklets aren't that helpful, for this game, I had none.
There aren't many games for nintendo involving wars in Europe, most
take place in China or Japan. I also like it because it is the first
game I have played about Napoleon, a truly great general and
strategist. Who knows, if he wasn't defeated, all of europe might be
speaking French right now(a little cheese with that wine?). I have
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wanted to do this for ages and this is my first walkthrough, so be
gentle. This is intended for people with some working knowledge of the
game. If I were to explain too much more in detail this would take
forever. Oh, and I will just reference the cities by number. So you
can look at the map. Any comments are appreciated, or if you need
advice just put L'empereur in the message heading when you email, or I
will think it is another offer to increase my 'size' or get a new
mortgage on my house and not read it.
II. CONTROLS- hmmm, pretty obvious. you have button A and you have
button B. A will select the option you move the cursor to, B usually
goes back and will change the view to the map during the city phase.
Pressing the select button during the city phase will allow you to
change speed(lower is faster), save, view battles, and turn off
animation. Note that you cannot save during the National Phase.
III. SCENARIOS There are only slight differences between them. It is
always the same map, just different countries will own different
cities, and you will have different allies or enemies from the
beginning. Note that in each scenario, Frances' economy is pretty bad
with regards to materials, and Paris (28) always has a ton of people in
need. To beat this game, take control of ALL cities, not just
defeating all enemies. No city can be blank. Lose by having no French
cities, Napoleon getting captured or dying
1. (1796)In the first, Napoleon is merely a commander of the city (31)
and has limited power. He can't move himself unless he attacks. You
must request anything you want but don't hold your breath. France has
only its own cities. You will have MANY nations declaring war on you
within the first or second year. The fact that you cannot move or do
anything diplomatic makes this scenario the most challenging. Only
advantage I can see is that since this stage starts earlier, France has
more time to recover economically. Especially in regards to materials.
Conquer enough cities and you will be promoted. This means you get the
powers you start off with in scenario 2.
2. (1798)The second one is 2 years later and you can move!!! You start
out in (27), and have the same power as in the first as you must
request things and cannot move other generals unless you take them with
you. These first 2 stages are great to get your feet wet, but can be
frustrating since France will not really work that great to achieve a
victory and you will find yourself with not enough generals where you
need them. Since you get 1 command each month, a year can go by pretty
fast. France also has more territories. Conquer enough cities and you
will be asked to return to Paris and be promoted, giving you power
during the National Phase. Best stage for beginners
3. (1802)The third stage is 4 years later and you have the power to do
it all, move, set supply cities, tax, ally, declare war...the works.
You still command 1 city during the 'normal months', but have more
responsibility over France during command months. You start out in
Paris(28). The National Phase is March-June-September- and December.
Remember that. Conquer enough cities and you will be asked to return
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to Paris and crowned emperor of France. Also only stage when not at
war with England
4. (1806) Vive l'empereur! you are now big daddy of France and are in
Paris (28). You have the same abilities as in the third stage, with
the only difference is your relatives now join you in commanding
cities. This means if Lucien, Joseph, Eugene, Louis, or Jerome(joins
later) is in a city, you take control just as Napoleon would do.
Problem is that these guys rarely have an ability that is a 'B', so
they aren't that great. If one of them moves to the city Napoleon is
in, well, Napoleon controls the city and he is just another general.
France does have more cities. You start off with the most generals in
this stage(good thing) but have less time(bad thing). While there is
no 'set' time limit, your officers will get old and die leaving cities
empty.
IV. CITY PHASE- The map of Europe is divided into 46 cities each
owned by a country. The exception is in the first scenario(1796) for
city 37 but Naples quickly takes it over. How well a city does depends
on the generals in that city. First off, when you press B you will see
a ton of numbers that may confuse you, I will explain these in a sec.
A. Commands: Here are the commands you can make in a city as it
appears on your screen.
INVADE SEND
REST
ARMY GIVE
VIEW
INVEST TAX
SUMMARY
SUPPLY REQUEST MAP
Invade lets you attack a city either by land or by sea(take a look as
Sea Control)
Army- lets you recruit, buy horses, arrange your troops, give a
speech(morale), train, or reward(increase loyalty). Note that you may
recruit once per year beginning in March. You may recruit any month
you wish, but if you forget, you many not recruit twice a year.
Invest- lets you invest in either, commerce, Agriculture, Industry, or
Medical(hospital).Use General with an A in Finance, or A in BLD for
hospitals
Supply lets you change supply of food or materials to the city from low
to high(doesn't take up a turn)
Send- lets you send officers, and/or goods to another city. You can
also send to the national treasury to be used during the National
Phase.
Give- lets you give food or materials to the people to increase
sufficiency.
Tax- tax the people even more. I never use this on cities I plan on
keeping. It will give you gold and food but will greatly lower the
cities stats, more so than it makes it worthwhile to do it.
Request- No, not total request live, but a way to get gold, food,
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materials, artillery, ships, officers, or tax exemption for the
government. This only works in first 2 scenarios, and rarely then.
Rest- Easy, means you are done. Since commanders always get
experience from doing things, I rarely rest.
View- view anything from sea control, cities, to nations. takes up a
turn
Summary sums up countries hostility and relations toward France, your
military, and other things, may or may not take up a turn depending if
you are looking at France, or another country.
Map. View the map
B. CITY STATS
This screen can be confusing. Let me help. The gold colored 'nugget'
thing with an F(for Franc) is dum-da-dum! Gold. The amount of food in
a city is represented by the loaf of bread. The red scroll or piece of
cloth, is materials in the city. The hammer is the industry level.
The scale is the commerce level. The wheat stalk is the agriculture
level(represented in a fraction, some cities have higher abilities than
others). The bread inside the box is food sufficiency. The red scroll
inside the box is material sufficiency. The people represent the
population the building with a small flag is how many hospitals you
have in the city. The red cross flag is the medical condition and the
ships are ships.
Higher is better for all the stats. If you see a plus or a minus, it
means the food or materials will go up or down by that amount next
month.
1..GOLD- You need it, you want it, you absolutely must have it.
Without gold you cannot do too much. You need gold to invest, buy
horses, reward generals, and invade another city, among other things.
Gold is taken in by the city once every 4 months, meaning once every
command phase. If you press B when on the city phase you can see how
much you get. It depends on the commerce level of that city, which
varies greatly. Commerce is represented by the icon of the 'scales'.
The higher number, the more gold you get quarterly. You also get gold
in January. This is a tax on the populace and the more people in the
city, the more gold you get in January
2. FOOD- "LET THEM EAT CAKE!" as Marie Antionette once said.
But seriously, you gotta give your people food. Food is taken in by
the cities in September. The amount you get depends on your
Agriculture level. This is a fraction, so different cities can have a
higher maximum than other cities. For example (29) can have 100 max,
compare that to Denmark whose total of all cites doesn't equal that.
Food is eaten and distributed periodically during the year. You can
adjust how much food is eaten by changing the 'supply' of the food to
low. Note that if you have tons of food, but low food sufficiency the
people may strike. I usually keep the food suff. above 55 or 60. You
can give food to the city to increase sufficiency. Use a general with
a high supply ability.
3. MATERIALS What the hell are these things?? Well no matter,
you have to have them. I believe materials are taken in the month of
the command phase, meaning quarterly. Materials are strictly for the
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cities population. They serve no purpose for your troops as food does.
The amount of materials you get quarterly depends on Industry level.
It is good to have materials a little higher than the population.
Since Industry maxes out at 100(you wont get it that high anyway) and
the population is in the thousands let me explain. Lets say the
population of a city is 5000, well, you want the industry level at
least to be 51 but better to be at 53 or higher to help keep material
sufficiency above 50. You can get away with less of course and you
will have to in the beginning of each scenario. Also note that in
coastal cities, industry level affects how many boats you can build.
higher is better. You can give materials to the city to increase
sufficiency, use a general with a high supply. Unlike with food, you
can set the level of Materials at high supply and still sufficiency can
drop. I guess this was designed so cities could send those materials
to the national budget to distribute. But, it makes no sense to me to
have 'extra' materials each quarter when suff. isn't high. I would
rather not have any materials increase until the cities sufficiency is
high enough. A city with low industry and high population will still
produce materials that you must give back to keep people happy. So a
supply base will still give up materials in May and November even
though the people don't have enough :(
4. POPULATION- To me this is one of the main challenges of the
game. In later years of the game population keeps going up meaning
more food is required and more materials are needed. I will talk about
how to control this in the 'strategies' section. Keep your agriculture
level(the fraction with the wheat symbol) above the city pop as with
materials. I explain how do do this above. If you don't keep
sufficiency above 50 for each food and materials, chances are the city
will STRIKE. Note that nothing is guaranteed, I have had cities with
material suff. at 30 and not had a strike, it just makes you lucky as
hell if you get it that low and no strike. Translation: lower suff.
for food and materials increases odds of a strike. Strikes decrease
amount of materials you get until the number is no longer red(meaning
the strike is done). I have been to Europe and I can tell you that
they go on strikes quite often, as you will see in this game.
Population increases around the beginning of the year. Strikes happen
the month before command months. So if you are low in suff. give food
or materials in April, July, Oct., Jan. Yes high population means big
bucks in Jan. but more mouths to feed.
HEALTH- This is determined by how many hospitals you have. I
have played this game MANY times and have rarely invested in hospitals.
if you keep materials and food high enough, health improves as well in
the long run, and this is a long run game. Occasionally a city gets a
disease which takes about 10 men from each general(rare) or a plague
hits and takes even more(very rare).
RECAP-Amount of food in a city can range from 0 to 9999,
Agriculture level is a fraction dictated by that particular city.
Industy can go up to 100 but dont waste that much money on it, keep
just a bit above population. I hate to use an economics term, but the
rate of return isn't that great the more you invest.
V. GENERALS
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Your army is made up of generals. Some weak, some strong. Ranking is
from A to D with A being best. Some generals are better at war, while
others are better at city affairs such as investing or supplying, while
there are some that can do a little of both. Napoleon for example is
an A in infantry but a C in cavalry, so hmmmm would you want to make
him a cavalry unit??? nope. Tallyrand is an A in Finance and a D in
infantry so you wouldnt want him fighting on the front lines, but would
want to use him to invest.
LEAD- leadership ability, meaning how good he is at preventing
troops from going
into disarray. Also makes a better commander of a city I think.
Affects maximum
mobility during combat
INF- Skills at infantry units. A is best D sucks. affects
mobility if given troops
CAV- Skills as a cavalry unit. A is best. affects mobility if
given horses
ART- Skills as a artillery(cannon) unit. affects mobility if
given cannons
POL- Political skill, useful in trading, or negotiating treaties
FIN- Finance skills, useful for investing in your cities
SUP- Supply skills, useful for giving food or materials to a
city or transporting
goods from one city to another
LOY- Officer loyalty. Officers can defect when loyalty gets below
40, but again
can be at 27 and nothing happens. low loyalty increases odds of
defection and
disobeying order not to attack a city when they ask
BLD- Affects building hospitals(waste of money) or building
bridges over rivers during combat
EXP- Experience, when it gets to 100 a stat will increase 1
letter in one of the above(except loyalty)
AGE- old officers die. They all die in January for some reason.
New officers arrive in
March
Don't make it harder that it actually is. If you have a general with
an A in infantry and he is commanding regular infantry, it makes no
difference if he is a D in cavalry or artillery. Also, a high BLD
helps infantry in building bridges. Leadership, however, is important
for ALL categories. ****Note: A country is only as good as its
generals, so make sure yours stay loyal. Reward them. Generals with
low loyalty can defect in MAY in NOVEMBER. Reward them. It is also
interesting to note that certain generals loyalties' lower faster than
others. This is where Koei did its homework. These were generals that
weren't very loyal in real life, some even did defect or betray France.
But still, keep your A and B generals happy, C and D generals are still
important as they are the ones you will leave behind in the city. It
sucks leaving a B INF general behind so always take some crappy
generals to garrison newly conquered cities. I try hard not to lose
ANY generals
VI. THE NATIONAL PHASE- Politics are very useful in this game. You
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can interact with other countries during the command months. This is
where you make important decisions that affect the country as a whole.
EACH CITY GETS ONE TURN.. If you send goods from (29) to (30) you cant
build ships at (29) but you can still send goods from (30) to anywhere.
Use this as a supply train if you need to get goods from one end of the
map to the other. NOTE: Officers sent this month can be moved once,
BUT can then move again during the City Phase of that same month.
Sometimes city commanders will requests to you. This is basically free
advice. If they ask for officers, that means if you are at war with a
country and a city adjacent to an enemy city only has 1, then put more
in that city. It lets you know where you are lacking if you forget
something.
A. COMMANDS- the screen will have these commands available
FOREIGN SEND
REST
ARMY DEPLOY
VIEW
GIVE PERSON
SUMMARY
TRADE COMMAND
(LEFT:2)
Foreign- lets you ally, become a friend, exchange prisoners, stop
trade, or declare war.
Army- lets you set how many cannons to build(war expenditures) or
recruit captured enemy generals
Give- give food or materials divided equally among each French city.
Trade- Import or Export food or materials.
***********NOTE: You may only select 2 of the above 4 commands per
turn. You may select the same 2 if you wish.
Send- Move officers, ships, or goods from ANY French to another.
Deploy- Send newly built cannons to a city, order a city to build
ships, or have a city scrap ships.
Person- Appoint a new commander of a city, dispatch a reserve officer
to a city, or take an officer out of a city and put him in reserve.
You can then put that same officer in any city that still has a turn,
but he has no troops.
Command- Make a city a supply base, or tax, or both
Rest- Done
View- same as city phase, but doesn't take a turn
Summary- Same as city phase but doesn't take a turn* Use the above 2
rather than taking a month away during the city phase
B. TRADE- You can trade to get food or materials from a country
that has them or you can sell if your sufficiency is high enough. It
has to be at least 51 for the whole country to sell no matter how many
materials you