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FC拿破仑攻略

2010-08-18 18页 pdf 62KB 224阅读

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FC拿破仑攻略 file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] L'Empereur: FAQ/Strategy Guide by madmanmike25 Last Updated 2003-07-15 View/Download Original File Hosted by GameFAQs Return to L'Empereur (NES) FAQs & Guides Liked this FAQ? Click here to recommend thi...
FC拿破仑攻略
file:///D|/备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] L'Empereur: FAQ/Strategy Guide by madmanmike25 Last Updated 2003-07-15 View/Download Original File Hosted by GameFAQs Return to L'Empereur (NES) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. L'empereur System:Nintendo By Michael Penick email: michael_penick@hotmail.com I. Intro II. Controls III. Scenarios IV. City Phase A. Commands B. Stats 1. Gold 2. Food 3. Materials 4. Population 5. Health V. Generals VI. National Phase A. Commands B. Trade C. Treaties D. Hostility E. War Expenditures F. Taxing and Supply bases VII. War A. Units B. Creating Units 1. Infantry 2. Cavalry 3. Artillery C. Combat Last Section: GENERAL STRATEGIES I. INTRO- This is probably my all-time favorite game for the old 8- bit system. I have always been a big fan of Koei games, but this one is the best in my opinion. The level of detail makes it really fun. It may be perplexing at first, but you get the hang of it after a while. If you have played Koei games before, you know that their instruction booklets aren't that helpful, for this game, I had none. There aren't many games for nintendo involving wars in Europe, most take place in China or Japan. I also like it because it is the first game I have played about Napoleon, a truly great general and strategist. Who knows, if he wasn't defeated, all of europe might be speaking French right now(a little cheese with that wine?). I have file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] wanted to do this for ages and this is my first walkthrough, so be gentle. This is intended for people with some working knowledge of the game. If I were to explain too much more in detail this would take forever. Oh, and I will just reference the cities by number. So you can look at the map. Any comments are appreciated, or if you need advice just put L'empereur in the message heading when you email, or I will think it is another offer to increase my 'size' or get a new mortgage on my house and not read it. II. CONTROLS- hmmm, pretty obvious. you have button A and you have button B. A will select the option you move the cursor to, B usually goes back and will change the view to the map during the city phase. Pressing the select button during the city phase will allow you to change speed(lower is faster), save, view battles, and turn off animation. Note that you cannot save during the National Phase. III. SCENARIOS There are only slight differences between them. It is always the same map, just different countries will own different cities, and you will have different allies or enemies from the beginning. Note that in each scenario, Frances' economy is pretty bad with regards to materials, and Paris (28) always has a ton of people in need. To beat this game, take control of ALL cities, not just defeating all enemies. No city can be blank. Lose by having no French cities, Napoleon getting captured or dying 1. (1796)In the first, Napoleon is merely a commander of the city (31) and has limited power. He can't move himself unless he attacks. You must request anything you want but don't hold your breath. France has only its own cities. You will have MANY nations declaring war on you within the first or second year. The fact that you cannot move or do anything diplomatic makes this scenario the most challenging. Only advantage I can see is that since this stage starts earlier, France has more time to recover economically. Especially in regards to materials. Conquer enough cities and you will be promoted. This means you get the powers you start off with in scenario 2. 2. (1798)The second one is 2 years later and you can move!!! You start out in (27), and have the same power as in the first as you must request things and cannot move other generals unless you take them with you. These first 2 stages are great to get your feet wet, but can be frustrating since France will not really work that great to achieve a victory and you will find yourself with not enough generals where you need them. Since you get 1 command each month, a year can go by pretty fast. France also has more territories. Conquer enough cities and you will be asked to return to Paris and be promoted, giving you power during the National Phase. Best stage for beginners 3. (1802)The third stage is 4 years later and you have the power to do it all, move, set supply cities, tax, ally, declare war...the works. You still command 1 city during the 'normal months', but have more responsibility over France during command months. You start out in Paris(28). The National Phase is March-June-September- and December. Remember that. Conquer enough cities and you will be asked to return file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] to Paris and crowned emperor of France. Also only stage when not at war with England 4. (1806) Vive l'empereur! you are now big daddy of France and are in Paris (28). You have the same abilities as in the third stage, with the only difference is your relatives now join you in commanding cities. This means if Lucien, Joseph, Eugene, Louis, or Jerome(joins later) is in a city, you take control just as Napoleon would do. Problem is that these guys rarely have an ability that is a 'B', so they aren't that great. If one of them moves to the city Napoleon is in, well, Napoleon controls the city and he is just another general. France does have more cities. You start off with the most generals in this stage(good thing) but have less time(bad thing). While there is no 'set' time limit, your officers will get old and die leaving cities empty. IV. CITY PHASE- The map of Europe is divided into 46 cities each owned by a country. The exception is in the first scenario(1796) for city 37 but Naples quickly takes it over. How well a city does depends on the generals in that city. First off, when you press B you will see a ton of numbers that may confuse you, I will explain these in a sec. A. Commands: Here are the commands you can make in a city as it appears on your screen. INVADE SEND REST ARMY GIVE VIEW INVEST TAX SUMMARY SUPPLY REQUEST MAP Invade lets you attack a city either by land or by sea(take a look as Sea Control) Army- lets you recruit, buy horses, arrange your troops, give a speech(morale), train, or reward(increase loyalty). Note that you may recruit once per year beginning in March. You may recruit any month you wish, but if you forget, you many not recruit twice a year. Invest- lets you invest in either, commerce, Agriculture, Industry, or Medical(hospital).Use General with an A in Finance, or A in BLD for hospitals Supply lets you change supply of food or materials to the city from low to high(doesn't take up a turn) Send- lets you send officers, and/or goods to another city. You can also send to the national treasury to be used during the National Phase. Give- lets you give food or materials to the people to increase sufficiency. Tax- tax the people even more. I never use this on cities I plan on keeping. It will give you gold and food but will greatly lower the cities stats, more so than it makes it worthwhile to do it. Request- No, not total request live, but a way to get gold, food, file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] materials, artillery, ships, officers, or tax exemption for the government. This only works in first 2 scenarios, and rarely then. Rest- Easy, means you are done. Since commanders always get experience from doing things, I rarely rest. View- view anything from sea control, cities, to nations. takes up a turn Summary sums up countries hostility and relations toward France, your military, and other things, may or may not take up a turn depending if you are looking at France, or another country. Map. View the map B. CITY STATS This screen can be confusing. Let me help. The gold colored 'nugget' thing with an F(for Franc) is dum-da-dum! Gold. The amount of food in a city is represented by the loaf of bread. The red scroll or piece of cloth, is materials in the city. The hammer is the industry level. The scale is the commerce level. The wheat stalk is the agriculture level(represented in a fraction, some cities have higher abilities than others). The bread inside the box is food sufficiency. The red scroll inside the box is material sufficiency. The people represent the population the building with a small flag is how many hospitals you have in the city. The red cross flag is the medical condition and the ships are ships. Higher is better for all the stats. If you see a plus or a minus, it means the food or materials will go up or down by that amount next month. 1..GOLD- You need it, you want it, you absolutely must have it. Without gold you cannot do too much. You need gold to invest, buy horses, reward generals, and invade another city, among other things. Gold is taken in by the city once every 4 months, meaning once every command phase. If you press B when on the city phase you can see how much you get. It depends on the commerce level of that city, which varies greatly. Commerce is represented by the icon of the 'scales'. The higher number, the more gold you get quarterly. You also get gold in January. This is a tax on the populace and the more people in the city, the more gold you get in January 2. FOOD- "LET THEM EAT CAKE!" as Marie Antionette once said. But seriously, you gotta give your people food. Food is taken in by the cities in September. The amount you get depends on your Agriculture level. This is a fraction, so different cities can have a higher maximum than other cities. For example (29) can have 100 max, compare that to Denmark whose total of all cites doesn't equal that. Food is eaten and distributed periodically during the year. You can adjust how much food is eaten by changing the 'supply' of the food to low. Note that if you have tons of food, but low food sufficiency the people may strike. I usually keep the food suff. above 55 or 60. You can give food to the city to increase sufficiency. Use a general with a high supply ability. 3. MATERIALS What the hell are these things?? Well no matter, you have to have them. I believe materials are taken in the month of the command phase, meaning quarterly. Materials are strictly for the file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] cities population. They serve no purpose for your troops as food does. The amount of materials you get quarterly depends on Industry level. It is good to have materials a little higher than the population. Since Industry maxes out at 100(you wont get it that high anyway) and the population is in the thousands let me explain. Lets say the population of a city is 5000, well, you want the industry level at least to be 51 but better to be at 53 or higher to help keep material sufficiency above 50. You can get away with less of course and you will have to in the beginning of each scenario. Also note that in coastal cities, industry level affects how many boats you can build. higher is better. You can give materials to the city to increase sufficiency, use a general with a high supply. Unlike with food, you can set the level of Materials at high supply and still sufficiency can drop. I guess this was designed so cities could send those materials to the national budget to distribute. But, it makes no sense to me to have 'extra' materials each quarter when suff. isn't high. I would rather not have any materials increase until the cities sufficiency is high enough. A city with low industry and high population will still produce materials that you must give back to keep people happy. So a supply base will still give up materials in May and November even though the people don't have enough :( 4. POPULATION- To me this is one of the main challenges of the game. In later years of the game population keeps going up meaning more food is required and more materials are needed. I will talk about how to control this in the 'strategies' section. Keep your agriculture level(the fraction with the wheat symbol) above the city pop as with materials. I explain how do do this above. If you don't keep sufficiency above 50 for each food and materials, chances are the city will STRIKE. Note that nothing is guaranteed, I have had cities with material suff. at 30 and not had a strike, it just makes you lucky as hell if you get it that low and no strike. Translation: lower suff. for food and materials increases odds of a strike. Strikes decrease amount of materials you get until the number is no longer red(meaning the strike is done). I have been to Europe and I can tell you that they go on strikes quite often, as you will see in this game. Population increases around the beginning of the year. Strikes happen the month before command months. So if you are low in suff. give food or materials in April, July, Oct., Jan. Yes high population means big bucks in Jan. but more mouths to feed. HEALTH- This is determined by how many hospitals you have. I have played this game MANY times and have rarely invested in hospitals. if you keep materials and food high enough, health improves as well in the long run, and this is a long run game. Occasionally a city gets a disease which takes about 10 men from each general(rare) or a plague hits and takes even more(very rare). RECAP-Amount of food in a city can range from 0 to 9999, Agriculture level is a fraction dictated by that particular city. Industy can go up to 100 but dont waste that much money on it, keep just a bit above population. I hate to use an economics term, but the rate of return isn't that great the more you invest. V. GENERALS file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] Your army is made up of generals. Some weak, some strong. Ranking is from A to D with A being best. Some generals are better at war, while others are better at city affairs such as investing or supplying, while there are some that can do a little of both. Napoleon for example is an A in infantry but a C in cavalry, so hmmmm would you want to make him a cavalry unit??? nope. Tallyrand is an A in Finance and a D in infantry so you wouldnt want him fighting on the front lines, but would want to use him to invest. LEAD- leadership ability, meaning how good he is at preventing troops from going into disarray. Also makes a better commander of a city I think. Affects maximum mobility during combat INF- Skills at infantry units. A is best D sucks. affects mobility if given troops CAV- Skills as a cavalry unit. A is best. affects mobility if given horses ART- Skills as a artillery(cannon) unit. affects mobility if given cannons POL- Political skill, useful in trading, or negotiating treaties FIN- Finance skills, useful for investing in your cities SUP- Supply skills, useful for giving food or materials to a city or transporting goods from one city to another LOY- Officer loyalty. Officers can defect when loyalty gets below 40, but again can be at 27 and nothing happens. low loyalty increases odds of defection and disobeying order not to attack a city when they ask BLD- Affects building hospitals(waste of money) or building bridges over rivers during combat EXP- Experience, when it gets to 100 a stat will increase 1 letter in one of the above(except loyalty) AGE- old officers die. They all die in January for some reason. New officers arrive in March Don't make it harder that it actually is. If you have a general with an A in infantry and he is commanding regular infantry, it makes no difference if he is a D in cavalry or artillery. Also, a high BLD helps infantry in building bridges. Leadership, however, is important for ALL categories. ****Note: A country is only as good as its generals, so make sure yours stay loyal. Reward them. Generals with low loyalty can defect in MAY in NOVEMBER. Reward them. It is also interesting to note that certain generals loyalties' lower faster than others. This is where Koei did its homework. These were generals that weren't very loyal in real life, some even did defect or betray France. But still, keep your A and B generals happy, C and D generals are still important as they are the ones you will leave behind in the city. It sucks leaving a B INF general behind so always take some crappy generals to garrison newly conquered cities. I try hard not to lose ANY generals VI. THE NATIONAL PHASE- Politics are very useful in this game. You file:///D|/翻译备份/需翻译的文件/ROM/新建 文本文档.txt[2010-8-18 15:18:44] can interact with other countries during the command months. This is where you make important decisions that affect the country as a whole. EACH CITY GETS ONE TURN.. If you send goods from (29) to (30) you cant build ships at (29) but you can still send goods from (30) to anywhere. Use this as a supply train if you need to get goods from one end of the map to the other. NOTE: Officers sent this month can be moved once, BUT can then move again during the City Phase of that same month. Sometimes city commanders will requests to you. This is basically free advice. If they ask for officers, that means if you are at war with a country and a city adjacent to an enemy city only has 1, then put more in that city. It lets you know where you are lacking if you forget something. A. COMMANDS- the screen will have these commands available FOREIGN SEND REST ARMY DEPLOY VIEW GIVE PERSON SUMMARY TRADE COMMAND (LEFT:2) Foreign- lets you ally, become a friend, exchange prisoners, stop trade, or declare war. Army- lets you set how many cannons to build(war expenditures) or recruit captured enemy generals Give- give food or materials divided equally among each French city. Trade- Import or Export food or materials. ***********NOTE: You may only select 2 of the above 4 commands per turn. You may select the same 2 if you wish. Send- Move officers, ships, or goods from ANY French to another. Deploy- Send newly built cannons to a city, order a city to build ships, or have a city scrap ships. Person- Appoint a new commander of a city, dispatch a reserve officer to a city, or take an officer out of a city and put him in reserve. You can then put that same officer in any city that still has a turn, but he has no troops. Command- Make a city a supply base, or tax, or both Rest- Done View- same as city phase, but doesn't take a turn Summary- Same as city phase but doesn't take a turn* Use the above 2 rather than taking a month away during the city phase B. TRADE- You can trade to get food or materials from a country that has them or you can sell if your sufficiency is high enough. It has to be at least 51 for the whole country to sell no matter how many materials you
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