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Little Ninja recipe(小小忍者合成配方)

2018-04-30 13页 doc 46KB 10阅读

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Little Ninja recipe(小小忍者合成配方)Little Ninja recipe(小小忍者合成配方) Little Ninja recipe(小小忍者合成配方) A lot of little Ninja gamers always complain about how this synthetic outfit is so low Why didn't the orange suit come out of the recipe? Today is to bring you a "Little Ninja" synthetic formula detailed,...
Little Ninja recipe(小小忍者合成配方)
Little Ninja recipe(小小忍者合成配方) Little Ninja recipe(小小忍者合成配方) A lot of little Ninja gamers always complain about how this synthetic outfit is so low Why didn't the orange suit come out of the recipe? Today is to bring you a "Little Ninja" synthetic formula detailed, including: Little Ninja jacket equipment synthesis, synthesis, synthesis, synthesis, pet baby grenade experience India synthesis, synthesis formula against devil sign, let a little Ninja synthesis on your way more smoothly. Written before the little Ninja synthesis recipe: Each synthetic goods have synthetic value, we can calculate the average synthesis equipment synthesis value, it would be better to increase the success rate, for example, blue coat (35) +3 (39) + orange equipment attribute lucky gem (42) = orange coat (42), we can calculate the value of 35+39+42=116 synthesis then we calculate the average value of 38.8 divided by 3. More than the blue coat 35, so the final thing is an orange coat. Maybe another friend said, my blue coat, +3 property, equipment, +2 attribute, equipment = orange coat. There are also blue coats, +2 attributes, equipment, +2 attributes, equipment = orange coat, which I do not deny. The closer the average is, the higher the success rate you'll have for the orange set. I'm just giving you a high rate of success. If you want to be a successful friend, you can try. Here's the little Ninja recipe recipe (currently Kazakhstan): We hope to be helpful (when the composite material is missing, you can replace it with something of composite value, but the synthetic value is too low, which will affect the success rate) The so-called "1 attribute blue" refers to 1 attributes of blue equipment, synthetic value of 22 The so-called "2 attribute blue" refers to 2 attributes of blue equipment, synthetic value of 31 As for the 3 attributes of the orange equipment and the 4 attributes of the gold equipment, I do not want to explain, and still do not understand the formula, you can tell me Ingredients: small Ninja grenades, synthetic recipes, little ninja, quest key, synthetic recipes, little ninja, demon Crusade, synthetic recipes Anonymous business card, +1 attribute, blue, +1, blue, grenade (success rate of about 70%), of course, you can use the package of other garbage, anonymous business card to the arena smashing cans, very good out Anonymous business card, +2 attribute, blue install, +1 attribute, blue hand = grenade (about 90% success rate) Grenades, +2 attributes, blue, +1, blue, = search key (success rate of about 90%), afraid of failure, you can use 2 2 attributes blue synthesis Grenades, +2 properties, blue, +2 properties, blue = 60%, search key 30%, demon Crusade card 10% feathers Explore key +2 properties, blue, +2, blue, demon, Crusade (around 60% success rate) Food: Little Ninja experience print, synthetic recipe, little ninja, action synthesis recipe Beer +1 attributes, blue outfit, +2 attribute, blue outfit = experience print 1.5 times experience (success rate of about 90%) Beer + anonymous card, +1 property, blue outfit = experience print 1.5 times experience (success rate of about 80%) The +2 property blue +2 properties of rice and vegetable roll Blue India = experience the experience of 1.5 times (the success rate of about 60%) Sausage +2 attribute, blue outfit, +2 attribute, blue outfit = experience print 1.5 times experience (success rate of about 60%) The yuan blue potion +1 attribute +1 attribute Blue Leaf action (5 = arcanum of the success rate of about 60%) The yuan blue potion +2 attribute +1 attribute Blue Leaf action (5 = arcanum of the success rate of about 70%) The yuan blue potion +2 attribute +2 attribute Blue Leaf action (5 = arcanum of the success rate of about 80%) The leaf +1 blue +2 attribute attribute arcanum of blue toad action (10 = arcanum of the success rate of about 70%) The leaf +2 blue +2 attribute attribute arcanum of blue toad action (10 = arcanum of the success rate of about 80%) Coat: Little Ninja coat synthetic recipe (blue, orange all) Gray coat, +2 attribute, blue outfit, +2 attribute, blue outfit = blue coat (success rate is about 80%) Coat, +3 attribute, orange install, +3 attribute, orange outfit = orange coat (success rate is about 80%) Blue coat, +3 attribute, orange loaded + lucky gem = orange coat (success rate of about 90%) has not failed so far Orange coat, +1 attribute, blue outfit, +1 attribute, blue outfit = other characters orange coat (success rate 90%), I once became blue, But some friends told me that their success rates were high Orange coat, +2 attribute, blue outfit, +2 attribute, blue outfit = other character orange coat (success rate 100%) has not fallen into blue yet Equip: Little Ninja is equipped with synthetic Recipes (blue, orange, etc): 1 attributes, blue, +1, blue, +1, blue, =2, blue (40% success) 2 attribute blue outfit + lucky jewel +2 attribute blue outfit = orange outfit (success rate 50%) 2 properties blue + demon pass + lucky gem = orange (70% success rate) 2 properties blue outfit + any orange Pack + lucky gem = orange (success rate 90%) Orange, +1, blue, +1, blue, anywhere else, orange (success rate 80%), friends say to me that they have a high rate of success, but I'm afraid I can't promise you that it won't be blue Orange blue +2 +2 attribute attribute blue = any other orange loaded parts (100% success rate) here in order to ensure the orange equipment will not become lower, if you are 38 hand, the synthesis of other parts must be used between 31-39 equipment Baby Ninja little baby recipe: Ordinary baby + lucky gem +2 attributes blue outfit = dragon baby (success rate 30%), there is a great chance of a special baby, special baby (foot pill, Lili, soul, etc.) Ordinary baby + garbage baby + lucky stone = dragon baby (success rate of 40%), there is a great chance of a special baby, special baby (foot pill, Lili, soul, etc.) Ordinary baby +2 attributes blue, +2 attributes, blue = dragon baby (success rate of 20%), it is recommended that dragons and BB friends, as far as possible or use the ordinary bar, and now the Dragon BB probability is very low, the general used not distressed Ordinary baby + any items + any items = arbitrary field baby (success rate of 100%) is very common The corn +1 attribute, the blue +1 attribute, the blue outfit = chili (around 90% success) feeds the pet, seemingly increasing the chances of understanding skills and reducing the time of comprehension, although the timing of the decrease is indeed small Pepper +2 attributes blue, +2 attributes, blue outfit = watermelon (success rate of about 60%), watermelon does not explain, believe not strange, and failure, or chili. The above personal exploration experience.... because it is not possible to tens of thousands of experiments, and the success rate of some aspects is not very accurate, in the case of game update, modify, please experienced friend., amend. Synthetic formula Recipe 1: any pet + watermelon + watermelon = dragon baby Recipe 2: grenade + anonymous business card + anonymous business card = demon Crusade Jacket class: Grey coat + watermelon + watermelon = blue coat Blue equipment + watermelon + watermelon = orange equipment Blue coat + blue coat + blue coat = orange coat (very low chance) Blue coat + lucky gem + lucky gem = random orange coat (very high probability) Orange coat + blue coat + blue coat = orange coat Watermelon is an invincible good thing. The formula has been tested repeatedly and the total number of students has been quite high Pet class: Pets + watermelon + watermelon = dragon baby Pets + gold equipment + gold equipment = ordinary pets Pets + blue coat + blue outfit = dragon baby Pet + pet + lucky stone = dragon baby Pet + pet +1 level jewel = dragon baby Pets + stamina candy + anonymous business card = Condor baby Pet + chacra candy + = Sylvans baby weed Other classes: Grenade + anonymous business card + anonymous business card = demon Crusade Hand grenade + beer + weed = demon Crusade Grenades + anonymous + anonymous = medals Main item: put in any grey coat, +0 Catalytic material: put in Watermelon Namely: any gray coat, +0+ watermelon + watermelon = arbitrary blue coat +0 (100% success rate) .. Watermelon is 18 gold 18+18 = 36 gold + grey coat = 40 gold 40 Gold Exchange Blue is about 20-40 ~ ~! Very deficient ~ ~ ~! And watermelon in the field of exploration also have a certain chance to pick up, and buy watermelon with gold, of course, as you can open the pot! Please don't go back to the origin of watermelon Random pets + blue equipment + blue equipment = dragon baby or red pill or soul or Lili Take 5 measurements For the first time, the sunflower's main product, the red pill, the birth belt, the bumping skill (growth point 103) The second main products of a soul born with sushi + keen vision skills (115) The third sunflower, out of the soul, born with sharp skills (111) The fourth time to take the first time out of the soul, the decision to make things out of the Lili birth vision skills (101) Fifth get together a Lili family items out ice dragon born together with long skills (120) first perceived acquisition collision This post is edited by 5646546 at 21:38 2010-11-13 Pet +2 material additive synthesis value to more than 100 test 4 times 3 times successfully is relatively high probability without material testing and a toad Ji ah what success is equal to bear with 2 watermelon has been washed Jackie Chan can not change this is 100% not necessarily common pet watermelon synthesis of more than 30 of the can body no material will try to buy a watermelon The 4 test material, spoil +2 orange loaded successfully Pet + lucky sapphire + blue coat success Pet + gold + orange success! Pet + gold + orange outfit failed Finally, once again despise, say 2 watermelon high probability of your sister Who else sees if the challenge ticket has been changed? Grenade +2 10 consecutive grenades are name card The mall to spend 8 gold to buy gem + store to buy a property and equipment (pictured), the main ingredient is unbound unbound synthetic gray coat, blue coat has a high success rate,,,, value of goods as long as the catalytic synthesis and greater than 2 times the value of material synthesis of high success rate will not. 100% Someone has just said is false, the spirit of the old attitude, in order to prove that I was right, and I decided to again, but this time I use the 2 level of stone 2 points higher than the gem synthetic value... Cherish the gift of money.. There are also 4 I have been closed, there are 8 blue coat, are bound, my ultimate goal is to temari. The others are all grey coats Each synthetic goods have synthetic value, we can calculate the average synthesis equipment synthesis value, it would be better to increase the success rate, for example, blue coat (35) +3 (39) + orange equipment attribute lucky gem (42) = orange coat (42), we can calculate the value of 35+39+42=116 synthesis then we calculate the average value of 38.8 divided by 3. More than the blue coat 35, so the final thing is an orange coat. Maybe another friend said, my blue coat, +3 property, equipment, +2 attribute, equipment = orange coat. There are also blue coats, +2 attributes, equipment, +2 attributes, equipment = orange coat, which I do not deny. The closer the average is, the higher the success rate you'll have for the orange set. I'm just giving you a high rate of success. If you want to be a successful friend, you can try. Here are some small recipes for everyone who want to help (when the material is missing, you can use the same value of synthetic things instead, but the synthetic value is too low, affecting the success rate) The so-called "1 attribute blue" refers to 1 attributes of blue equipment, synthetic value of 22 The so-called "2 attribute blue" refers to 2 attributes of blue equipment, synthetic value of 31 As for the 3 attributes of the orange equipment and the 4 attributes of the gold equipment, I do not want to explain, and still do not understand the formula, you can tell me Debris Anonymous business card, +1 attribute, blue, +1, blue, grenade (success rate of about 70%), of course, you can use the package of other garbage, anonymous business card to the arena smashing cans, very good out Anonymous business card, +2 attribute, blue install, +1 attribute, blue hand = grenade (about 90% success rate) Grenades, +2 attributes, blue, +1, blue, = search key (success rate of about 90%), afraid of failure, you can use 2 2 attributes blue synthesis Grenades, +2 properties, blue, +2 properties, blue = 60%, search key 30%, demon Crusade card 10% feathers Explore key +2 properties, blue, +2, blue, demon, Crusade (around 60% success rate) food Beer +1 attributes, blue outfit, +2 attribute, blue outfit = experience print 1.5 times experience (success rate of about 90%) Beer + anonymous card, +1 property, blue outfit = experience print 1.5 times experience (success rate of about 80%) The +2 property blue +2 properties of rice and vegetable roll blue = experience India 1. 5 times experience (about 60% success rate) Sausage +2 attribute, blue outfit, +2 attribute, blue outfit = experience print 1.5 times experience (success rate of about 60%) The yuan blue potion +1 attribute +1 attribute Blue Leaf action (5 = arcanum of the success rate of about 60%) The yuan blue potion +2 attribute +1 attribute Blue Leaf action (5 = arcanum of the success rate of about 70%) The yuan blue potion +2 attribute +2 attribute Blue Leaf action (5 = arcanum of the success rate of about 80%) The leaf +1 blue +2 attribute attribute arcanum of blue toad action (10 = arcanum of the success rate of about 70%) The leaf +2 blue +2 attribute attribute arcanum of blue toad action (10 = arcanum of the success rate of about 80%) Loose coat Gray coat, +2 attribute, blue outfit, +2 attribute, blue outfit = blue coat (success rate is about 80%) Coat, +3 attribute, orange install, +3 attribute, orange outfit = orange coat (success rate is about 80%) Blue coat, +3 attribute, orange loaded + lucky gem = orange coat (success rate of about 90%) has not failed so far Orange coat, +1 attribute, blue outfit, +1 attribute, blue outfit = other characters orange coat (success rate 90%), I once became blue, but some friends told me that their success rate is very high Orange coat, +2 attribute, blue outfit, +2 attribute, blue outfit = other character orange coat (success rate 100%) has not fallen into blue yet equipment 1 attributes, blue, +1, blue, +1, blue, =2, blue (40% success) 2 attribute blue outfit + lucky jewel +2 attribute blue outfit = orange outfit (success rate 50%) 2 properties blue + demon pass + lucky gem = orange (70% success rate) 2 properties blue outfit + any orange Pack + lucky gem = orange (success rate 90%) Orange, +1, blue, +1, blue, anywhere else, orange (success rate 80%), friends say to me that they have a high rate of success, but I'm afraid I can't promise you that it won't be blue Orange blue +2 +2 attribute attribute blue = any other orange loaded parts (100% success rate) here in order to ensure the orange equipment will not become lower, if you are 38 hand, the synthesis of other parts must be used between 31-39 equipment baby Ordinary baby + lucky gem +2 attributes blue outfit = dragon baby (success rate 30%), there is a great chance of a special baby, special baby (foot pill, Lili, soul, etc.) Ordinary baby + garbage baby + lucky stone = dragon baby (success rate of 40%), there is a great chance of a special baby, special baby (foot pill, Lili, soul, etc.) Ordinary baby +2 attributes blue, +2 attributes, blue = dragon baby (success rate of 20%), it is recommended that dragons and BB friends, as far as possible or use the ordinary bar, and now the Dragon BB probability is very low, the general used not distressed Ordinary baby + any items + any items = arbitrary field baby (success rate of 100%) is very common The corn +1 attribute, the blue +1 attribute, the blue outfit = chili (around 90% success) feeds the pet, seemingly increasing the chances of understanding skills and reducing the time of comprehension, although the timing of the decrease is indeed small Pepper +2 attributes blue, +2 attributes, blue outfit = watermelon (success rate of about 60%), watermelon does not explain, believe not strange, and failure, or chili.
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