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实况足球8操作技巧(Live soccer 8 skills)

2018-06-08 11页 doc 39KB 9阅读

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实况足球8操作技巧(Live soccer 8 skills)实况足球8操作技巧(Live soccer 8 skills) 实况足球8操作技巧(Live soccer 8 skills) Practical soccer 8 Chinese version of the operation skills Attack: The "A" button: facing the direction of the long The "S" button: short face direction "F" button: shooting is available direction...
实况足球8操作技巧(Live soccer 8 skills)
实况足球8操作技巧(Live soccer 8 skills) 实况足球8操作技巧(Live soccer 8 skills) Practical soccer 8 Chinese version of the operation skills Attack: The "A" button: facing the direction of the long The "S" button: short face direction "F" button: shooting is available directional control "D" button: passing the ball in the direction of the ball "F" + "S": false shot in the default direction X+ "S": two over one X+ "D": picking up the ball of consciousness X+ "F": lob X*3: continuous feint E: high speed dribbling W*2: false action W*3: cattle tail "F" +E: light shot W+ direction: pull the ball in different ways Defense: E: speed up! X: substitutions "S": break the ball "F": CO defense "D": goalkeeper attack! "A": tackle clearances (the party ball) Key performance Recommendation Index Key slow ball assumes. L3 and * * * the same direction key "S" in the face of the ground surface. The long short face direction assumes "A" (the other side facing the direction of the long outside the restricted area arc), clear (the party within the restricted area arc) high arc xiadichuanzhong assumes "A" + "A" in a direction of power transmission (the other tired extended outside the restricted area arc), low radian xiadichuanzhong with long time press the "A" can be heard farther assumes. "A" + "A" + "A" in a direction of power transmission (the other tired extended outside the restricted area arc), with underground bottom passes with long time press the "A" can be heard farther assumes. The "D" facing the direction of the short straight ball facing the direction of long distance straight ball assumes "F" shot into the road (the other half (the first half) clear) assumes Direction + "S" specified direction it assumes. "A" and specify the direction (the direction of air passes the other side outside the restricted area arc), clear (the party within the restricted area arc) with high arc arc xiadichuanzhong (the other side in the restricted area arc) assumes After W+, step on the ball and turn around (that is, step on the ball and jump to the front). Assumes. "A" + "A" + direction specified direction (the air force accumulated long pass each other outside the restricted area arc), specify the direction of low radian xiadichuanzhong assumes "A" + "A" + "A" + direction specified direction (the air force accumulated long pass each other outside the restricted area arc), with underground bottom passes assumes W+ "A" high pass radian (the other closed top within). Direction + "D" specified direction through ball assumes. "F" and specify the direction direction (the other half shot), clear (the half) assumes X+X cycling (a total of three cross, from foot start). X+X, inclined front 45 degrees oblique cross the ball after ball. Times. E emergency stop assumes +E (E accelerated speed ball hit or hit the direction for step trip ball) * * * E+ assumes a 180 degree turn E+ left / right 22.5 degrees to accelerate small amplitude (in the direction of the ball as the standard) * * * According to E+X still can throw the ball up step, convenient for long assumes High speed ball W+ left / right (not E) and small amplitude 22.5 times big ball of accelerating change to assumes +X+ "S" and specify the direction of the players hands two a, if there is no follow-up key is false assumes a two +X+ "S", "D" and specify the direction of the ground two players do a assumes. +X+ "S", "A" and specify the direction of the air two players do a assumes. "S" +W a fake two assumes. "F" + "S" default direction * * * fake shot spike "A" + "S" default direction of false spike assumes "F" + "S" + left / right direction for fake shot spike assumes "A" + "S" + left / right direction for false spike assumes "F +W" (the other half) cancel shot assumes "A +W" (the other party to cancel the ball outside the restricted area arc) assumes R3 press the face direction Pactrometer short. R3, pick the ball '. Before R3, before cycling (direction two) * * * R3 on the ball stop time, upper body sway = horizontal direction press two times (lower and lower can also) According to the X+ R3 face Pactrometer * * * long direction R3 +R3 press the specified direction Pactrometer it assumes X++R3 press and the direction of the specified direction Pactrometer long assumes W+W cycling (total across time, by foot start) * * * W+W, inclined front 45 degrees oblique cross the ball after ball. Times. Before the +W mid dribble assumes. W+ six directions (except left / right) and assumes the specified direction Pull the ball according to the lateral body after pulling back towards the ball unchanged (up to 8-10 * * * and step) W+ left / right draws the ball horizontally (around here in the direction of the ball) Do not press any key to continue one ball, 10 step assumes. W other tackling jump ball Paowei assumes. The ball against the opening direction of press X and then press the arrow keys the low ball, very flexible assumes. X+ "A" high arc gap players pass (random) * * * X+ "A" + "A" low pass arc gap players (random) * * * X+ "A" + "A" + "A" affixed to the transmission gap. The player (random). X+ "D" air pick through ball assumes. X+ "F" (the other half) into the high arch. "F +E" (the other half) low radian lob * * * "F" + "F" power cumulative shoot or low radian lob (the other half, and shall open the double click the "F" for free option in the controller control Game Option) * * * "Live football 8" to create three-dimensional attack detailed A piece of dribbling, Do the most attractive and exciting means of attack. A good operation of dribbling, not only can the fastest but also good to hear or see, let yourself into the game. Here are some practical experience and specific dribbling: 1. fans will remember that dribbling, FIGO, Giggs's gorgeous extraordinary dribbling master, and many live at dribbling, first reaction is almost "turn", the textbook word is "to get rid of the defense", if your opponent is not only love according to E, this "turn to turn to" will let him know what is called "the most early, but the harvest is the minimum difference". The "backward 180 degrees turn" is commonly known as the "yangko dance", which is a live fan of the highest frequency of use, the most easy to dribble, one reason is not easy to throw the ball (because the shift to on your back, you think he is willing to take a red card did not hold a shovel like myself the ball? ), another important reason is that in the edge of the box to use this trick to put the ball back, because the defense is still back in the adjustment, and our midfield players just follow up, it is easy to spread easily and comfortably bowling ball nushe welcome road. Note that, when the other person feel out the rules and habits of your attack, although also back, but want to pull out the gap and Huangdian each other is not so easy, but because the ball rate is very small (need to pay special attention to some speed against good players from your body may then grab the ball after the crowd, for example R Carlos), this move is the basic control of the ball moves, the ball can be controlled effectively to control global. As for the fake moves, the breakthrough point is only one point: combined with other dribbling can improve the success rate. Although this is the most common, the most easy to operate on the computer, the most effective dribbling, but considerably higher in the game ball rate. In short, the use of false action to break time to pay more attention to combining with other types of dribbling. If you are not sure whether your opponent will eat your change to false or not too much use is the best policy. 2.W horizontal pull people, operating methods for holding the W according to the key in making moves and then press the arrow keys (Note: click the arrow keys and press against the direction of the ball players is on the ball back) this trick used very frequently, some people joked that this is because the "defender can not force majeure, horizontal pull has two movements, the first movement frequency is very small, while the second pull the ball to change again very quickly, even if the defense right is also very difficult to break down. The most important is the interface between the two movements in fighting many terms "no hard straight", but attention should be paid to pull the ball in the direction of changing, when other people don't have to pay more attention to the defense of a lesbian to other crowd, that even if the other did not break your ball you are utterly routed. 3. false shot really buckle, The operation method is to press the "F" key, the intensity slot, the "S" button, or the "A" key, and the intensity slot indicates the "S" key. The use of very high frequency in a shot time, when the specific use should pay attention to each other and the best to keep a distance of two meter (visual -_-b), too far is actually the sleeve legs, too close not to be broken is that you find each other very "intimate" with you -- of course next to the general and he used "a brother called F" key after use. Those who love this to predict others the ball game player using the effect is very good, a distance of two meters to become sufficient to do other false action rather than a defender and close contact". The 4. step was the ball, press W when the ball in the direction of change, but generally not good timing, recommended to accelerate, especially in the use of certain run fast ball but slow role (such as Martins). Play back with the full face defender during the counterattack (again: R Carlos, a faster runner than you, will avoid the ball...... ) is very effective, but when someone knows you this trick often lost the ball after the first back into the box, let it lost its power, the general in the near line local trip line, so even if the ball but because the ball too quickly and easily hit out of bounds, even if the ball is not easy to be back playing. 5. masafi ball, pick the ball and the other, the rest of the other is "not so sorry can't dribble hard straight time is too long, wait to finish this action each other has cut football or cloth good defense barriers from dribbling is to control the ball and disrupt the other defensive formation to consider, not more elaborate on these. Of course. Well after you use the "common people put these gorgeous" dribbling "artist moves suddenly use each other has been engaged in a sense of accomplishment or confused and disoriented, not small. Two, pass the article Attack is the most basic part of victory, passing is the most basic part of attack. "People never run fast," he said. "Using various attack techniques to make the ball appear at the fastest speed of the opponent's weakest point is the center of attack.". Have a hand sinister pass is often more effective than flashy dribbling: often influenced by dribbling game player state and whether the excitement and other factors, and pass the basic does not have this problem, plus Super Cancel (super cancel after paper), almost let the other defense not nirvana. Here are some brief comments and comments on the passing of this book: 1. long - and short pass, the ball players have the ability to modify the length of transmission, and as the maximum number of times passing by the modified maximum, passing accuracy and passing stunt players passing the ball more reasonable, after stopping the ball the ball players closer to their own (which is often said that the "very comfortable pass"), do the next action need shorter time. The main thing is to look at small maps, team together, and choose a more reasonable pass. 2. go through the ball (press the "D" button), which is what people call "hit behind."". This is a cross ball, fast, high precision, master must master the project. 3. at the end of the next pass, divided into 5 types of type1~5, of which one to use here depends on their preferences, the preference of free type5 (then compared with a sense of accomplishment, ^0^) according to X+ "A" in the lock mode can also pass to automatically find the target ball. The right under low in high demand, "X + A" "A" only donghonghong against computer, and if you put this as the main point of the fire must prepare at least one box and master, or watch the ball just flew into the area by the other side top counterattack...... The 4. force pass is to change the passing target by changing the time of the "S" key or "D" key. This is the a new bright spot, but also let more accurate pass because of the necessity for manual passing down further by Pactrometer pass can pass the ball to the object you want to transfer, especially on the counter attack by the offside player draw attention to him to give the ball to him not far no offside player in order to break the offside trap is very effective. It's important to note that sometimes when passing objects are too far away, they use the force and be careful to be seen by each other, thus breaking back. 5. manual pass, operated by right rocker press + rocker direction. As a result of the emergence of the force pass, manual pass in the competition will be further decline in frequency, as the saying goes, "this pass is for personal research, learning, viewing and using."......" Three shoot This shot is a bit of a whisper: a single shot is harder, a long shot is easier, -_-b,
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