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半条命1详细攻略(Half life 1 detailed strategy)

2017-09-19 16页 doc 56KB 98阅读

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半条命1详细攻略(Half life 1 detailed strategy)半条命1详细攻略(Half life 1 detailed strategy) 半条命1详细攻略(Half life 1 detailed strategy) Half-life of I On the left, turn the crab with a pistol. There's a medical bag there. Back to the intersection, hear the sound of the helicopter, go on, inside the box is ammunition. ...
半条命1详细攻略(Half life 1 detailed strategy)
半条命1详细攻略(Half life 1 detailed strategy) 半条命1详细攻略(Half life 1 detailed strategy) Half-life of I On the left, turn the crab with a pistol. There's a medical bag there. Back to the intersection, hear the sound of the helicopter, go on, inside the box is ammunition. Climb up the ladder, and you can see some supplies. Follow the road, see an empty field, opposite write "thunder area", be careful. Stick to the left wall. Don't take the helicopter from the sky, hide behind the mountain on the left, there's a path, past. He saw a raised sand pile and shot with a pistol. There was a crab inside. Then you see the rattan, and then you shoot the helicopter with the crossbow, and then you go around and you turn the crab, and you end up around the teng, and you build up the supplies. There was a small hole in the back of the boulder that had just come in, and got into it. See another minefield, go right. Take out the crab. There's a trail behind the big rock, squatting and walking. Come to a new area, take out all the special forces, turn the brakes on the sentinel, and then go back to the minefield in the next cave. On the right, next to the fence, notice the landmines (the front of the seam). Knock off the road with 9mmhandgun, then jump over, open the well cap and go down. Walk along a tube, came to a cliff, with a crossbow out automatic machine guns, kill commando, coming down from the left, then walk along the cliff, came to a familiar place: OP the station in front of the animation. Take out all the special forces, and take the energy tank on the left, or you will fall. And then come back and use a new rocket launcher to get rid of the helicopter. Then up the ladder, and then through the stone of the cliff. Pipe must cut crab bites, kill him, and then walk, came to a fork in the road, walk on the left, after rushing into a ditch, kill a commando, and then walked into the pipeline and fork in the road go straight on, then went behind the tanks, two special forces to kill, and then cast off to sneak attack, take some ammunition to garage back blow up the tanks. Take out the remaining special forces. Collect ammo, open the door, inside the rocket armored vehicle, rush to the more, use 9mmar to kill it. Then go right, take out the commando and get the bullet and come back to the gate. The gate opens, goes in, and reads the game, and hears the sound of the laser ray. Kill different left and right of dry lightning, then walk on the right, skip the laser ray, see above the ruins of the window has a gun, with rockets away blasting (don't shoot yourself), then on the left side of the wall on the mine fields, reached the fence mesh, and back with rockets whack the sniper. On fence and jump over it with the, with a pistol out cans to blow up, just run the backwards on the ladder, up to walk on the left to the room, don't play any box, out. Saw a lot of laser ray, jump over the past two (second can climb stairs), came to a room, jumped into the box from the window, with pistols dry turning crab, then reached the most on the left side of the room, skip the laser LeiGan turn around crab, elevator, and then destroy quickly lift the upper box, elevator, jump squat down in the past to the elevator, and then start the bottom go to, the following have ammunition and bee gun. I saw a guard running, In the past, dangerous goods have been used to take out special forces. Going forward, there will be bombers, running to the open air and then going back up to the shadow of the house. The new aliens will be blasted off by the bombers, and then the tanks, which gauss would have erased, will go down the road to the two houses. The middle aisle looks back and sees a sniper in the second floor window and the rocket launcher is cleared away. And then into the right hand house. Take out the commando and get the medical kit, then go upstairs and find the guards to let it open the innermost door (PS: this map is familiar with TFC, so it will be easier to get to this area). It was full of ammo, and after making up, went out from a large window on the second floor, followed the eaves, and then jumped directly into the other ladder to climb the stairs. Take out the commando downstairs, then down to the last layer, take the bullet and the medical bag (in a room). Follow the steel bar to half, then go back to the second floor, and jump directly to the other half of the corridor. Walk past, come to an empty field, hurriedly hide behind the pillar in the right hand side of the hut behind, after a while hear the fierce battle between the alien and the special forces, finally cleared up the remnants. Then run to the warehouse in the upper right corner and go to the machine gun. There's going to be a different type, kill, go down and go back to the middle of the two houses, get the bullet, and then go back through the door. Come to the fort, jump up from those green boxes, and then bombard the new enemy with a big blast, and blow up the big wooden door in the middle of the square with the turret. Then don't run over the enemy. When they first saw the lightning, they would get hurt, they would kill them with machine guns, and there would be medical kits next to them. There are not many lightning strikes, and when they do not appear, run over and use that platform to jump into the house, waiting for the other side special forces and unusual fighting, and then pack the remnants. Open the ventilation pipe, spiders will have a lot of blood, and can play hide and seek with them, they will blow itself up in a moment, will come out a has started to open the air vents, and abort the slit wall will be published 6; Or you can wait for them at the door with a crowbar. Inside can get spider mines, ventilation pipe and then go, shut down a vent, and then turned back, and after a while a commando with machinegun fire pipeline, then there will be a tear, when you jump down go to, and then they do, the loss will be very heavy, but the house there is a medical cabinet. Get out of the door and quickly return. , ready to AR, the gun will be the press from the mouth of the cave to look in the right side of the button and press it again, then quickly ran to the black car elevator, kill marines outside from there first, and then jump out from the wall (jump squat), ran to the artillery and whack the iron gate, then continuous bombardment of Alien soldiers came to kill. Going forward, see special forces and alien warfare, old ways, clear up remnants. There was a bullet in a room in the battleground. Climb up the ladder, skip the bridge, then come to the room and there's the medical cupboard. Along the way, the wall would suddenly crack, quickly solve the alien with a weapon, and then use a crossbow to clean up the two special forces below. Waiting for the battle to end, a special soldier on the roof of the building can be killed with a bee gun. Then, jumping on the box, there was a medical bag in it, to the left, to see a platform, to jump on the roof of the special barracks, and then to kill the alien upstairs. From the vent, it's water, change gauss, move forward, and when the special forces open the door, they'll kill him, and then back up and down. Wait for the flames to pass, then climb down the pipe. After going out, first let the crab and the special forces fight, and expect to be left with a special soldier to kill him. You can add the blood, then jump on the tube, twist the lock, back off, to avoid being hit. Then go in and quickly get rid of a special soldier on your right hand, then go upstairs and bring the security guard down and let him open the door. After that, there will be many different types, protect the security guards and clean up the aliens, bring security to the guard booth near the low building, and let him open the door. C3A1. Forget freeman When you go out, don't hesitate to run to the right and try your best. Come to an empty field, jump over the wall from the platform, go to the bucket, and climb onto the platform from the bucket. On the left hand side is the X-axis, and the right axis is the Y-axis, and the center is the launch pad. First, take aim at the door of the moment when the fire monster came out and bombed twice. PS: check the mouth here, you should also heard the radio said, "hey, cooper (just that to be fire-breathing monster which soldiers burned), forget freeman (also means they withdrew)! Get out of the way, and some of the bombing points, you'll mark it on the map. The fire monster dies, then the target bombing, the door in the upper left corner, and the tower at the upper right, when it falls, then bomb the wall on the right side of the door. After the explosion, from the communication tower to the inside of the wall, then quickly ran to the door, running through the corridor, Save, will show C3A1. Out quickly jump to the right of the road, the roof will collapse, and then jump to table jumped on the railings in the past, into a room and saw the dead guards, that good weapons, now get automatic machine guns, then kill alien inside the hall (go back will appear), after it, is that taking the bullets of the left side. The net son USES crowbar to break, inside have honeycomb, do not get angry, the line sweeps to the hive to be able to rupture, had better go down from below, the blood-sucking spider that can't be thrown out. Take out a bunch of alien and then there will be some supplies on the road (the three channels on the left). Then return to the fork road, this time to take the road that didn't go, take out the lightning bolt, then twist the lock, jump into the water, have the bullet, and then swim up (with a ladder). After the bloodsucking spider has implode, go down the well. Turn the crab, then take out the automatic machine gun. There are many crabs next to the watercourse. Take out those long tongue and jump over the iron net. Go to the left, come to a place, kill the way, see a large water. Don't go down, there are ichthyosaurs, running from the water to the left, passing a big gear (don't get run over). Keep under water, don't go up (top gas leak), and use a crowbar to kill the leech. And then a gear, and you can breathe. Go ahead, take out automatic machine guns and people inside. OK take the rockets and bullets. Go up and use a few rockets to bomb the tanks, then take out the commando. The place was familiar, and the door knew the other side of the dam. (TMD was trying to get here.) The empty door, with its automatic machine gun, packed it in the left wheel and then up the elevator. I don't know how many layers there are, and when you look at the new world, the energy tank on the left leaks, the radioactive material goes off. There's an energy tank on the left, and then follow the road. Stairs, there are two special forces to kill, and then go out and kill a commando, from above, climb to the top of the tank, in the point with the big gun in front of the door, out of all alien with machine guns. After going out, the wall will fall and fall back. On the left is the alien laser turret, which starts off with a rocket launcher and then kills the enemy, followed by an alien. Go out, come to a place, start up the elevator down, the bottom kill crocodile monster, still have a few head crab. Go to the left door and come to the warehouse. Prepare revolvers and scatter bullets, and kill them when they see the assassin. Knock down the stairs on the right, kill the assassin, walk from the iron bridge to the corridor, add armor on the left, and take the other way to the elevator. Get out of the way, go out on the left, and then go back to a different type and run out, kill them, and then the scientist will open the door for you, and he'll tell you that you've entered the space and time zone. C 3a2. The center of lamda The upper and lower elevating table, the right to take the last weapon: Egon. Then go back to the intersection and take the other road and get on the elevator. To a place similar to hydroelectric power, there are red and yellow blue roads, yellow and blue below. Down the corridor, enter the yellow paint corridor. The roof of the front of the road collapsed, drilling through a gap, and opening the door would be attacked by the alien inside, killing all living creatures inside. When you go to the steel plate, the steel plate breaks, and you get rid of the alien, you go through the fault, you go out, you turn the brakes, the gas doesn't leak. Move on to the no.2 pump, turn the crab, and move on to the switch. Then he went back to the blue corridor, opened the door, and killed the enemy that appeared behind him. Then go up down the corridor, come to the door, open it, take out the enemy, and open the gate 1. Then take out the lightning and go back. Go to the upper red corridor, take a bullet on the right, then take barney to the other, open the door and kill the alien, and then you jump into the water. Go straight ahead until the space tower, twist off the valve and rise and swim. Two lightning bolts are waiting for you. Jump over the time machine to reveal the electricity. Then come to a door, don't go in, wait for the current to stop, turn right. Open the door for ammo, then go up the elevator, climb up the ladder, and aim at the broken door on the second floor. Turn right and get the supplies, then come back down the corridor and bring the guards. Turn right, take out the alien (there will be one in the back) and open the valve. Go to a room on the left (there is one) to experiment with teleport. Then come out, stand in front of the gas, wait for the alien to come out and run away, they will be poisoned. Turn the gate off, Go over and take two alien grunt on the right. Then you see two roads and go down to the basement. Walk over the path from the radioactive liquid, take the gaussclip, and then go back to the fork road and walk the Level B gate. When you see a teleport and a target (green is the target), you see a goal in the bridge in the back of the railings, and immediately enter teleport, and you can get to the bridge. Door number one, it's to get the grenade, I don't think it makes sense, because there are so many crabs in it. Door number 3: some medical kits, energy tanks, remote-controlled bombs, etc. Door number 2, don't go in, look up on the yellow line, have the target, wait until the upper bridge reaches the target to enter 2, suggest here to save. After going up, it's gate 4, 5 and 6. Door number five, some supplies. Door number six, don't go, you'll fall to your death. Door number four, door number two. There are three of them. Gate 8, go get gaussclip and armor, but there will be lightning bolts. Door number 9, dead end. Door number seven, go to that revolving room. Ok, after entering gate 7, save, skip the first turn of the rotator, then jump to the second floor. Dozen don't open the door at this time, we need to open two buttons, respectively to jump on land open button 01, 02, then jumped back, entered the teleport to 7, 8, 9 transmitter provided the other side of the fence. Do not enter the nearby teleport and enter directly into the door. Take out the crab from the left ruins and take the energy tank. Get up the ladder and come to the Xen channel of lambda. Talk to scientists about a load of crap that will open your door, take longjump, get supplies, and set off to xen. Right hand to teleport, to the front, then wait for the transmitter to start, jump in with longjump. (never mind those alien controllers flying in the sky) C4A1. Big momoa's lair Landing, a new land, using longjump to the left of the floating island. Then jump to the other one, take out the three different shapes that appear on it, wait for the mobile island to come over, layer by layer (no longjump is needed). Then jump to the top of the island, from the ground up to the middle, and take out the "purple lamp" and the concussion. Coming from a small hole in a pool no damage (water), in the past, open the closure of the three things, then break the cobwebs out of st butterfly, so you can enter the next area. When you get in, you'll come to a large clearing, grab a tank of energy, go left, jump on the island with longjump, and the holy pool can restore your HP to 100 (permanent). Then Save, jump back and pick Big momoa, pay attention to the liquid nitrogen and the small crab (like bugs) that it fires, and hit its "sac". To some extent he would run away and follow his escape route. A lambda team member bodies on the road, take weaponbox, continue to chase. Come to the second area and attack it in the same way (always wait for it to stop) and run it away. The blood can go to the top of the net below the net, opposite to the outlet. Come to the third area, go down from the net, hide under the whip tree, use shotgun to bash it, and use a crowbar to kill the small crab, there are four energy cans. Take Big momoa and then wait for it to land, then give it a shotgun, and then it dies, a hole will appear, and it will go down to the new area. Alienship is constantly emerging and attacking them is useless. Take out the lightning bolt from the ground, avoid the light attack from the alienship, and avoid the open rotation mouth (something nearby will be sucked in and then gameover). Inside the mountain, there was a tank in the front of the pool, down from the net, into a pool. Turn around the crab and watch the sharp stones that will close. Kill the barnacle and the crocodile, take the supplies. Knock off the nearby net, see the big pillar that is telescopic, just go up to big pillar. Jump to a mobile floating island, then walk down a layer to find floating island (don't jump, with ASDW directly, low gravity will not make you get hurt), finally to reach to fly to the distant transmitter alienship, send you to another there, with a jumping on the floating island, enters the teleport, the controller may have caused you trouble, unnecessary destroy them clean, because they will appear constantly. Coming to the new area, coming out of the hole, the right fujii, first up the mountain, killing the opposite side of the alien, the hole in the right hill of the supply, from the inside out, save, you can see the holy pool. Cleared the clearing, found a way, past, right hand is the stone forest, after the fire strange, immediately turned around, jumped into the little hole left of the intersection. Then, waiting for the fire monster to find you, he met and ran away from behind him, to a small clearing, with supplies on his right. Turn around and save. With long jumps, and then a long string of long jumps from three rattan monsters, also pay attention to the barnacle overhead. Finally, a place to kill two alien soldiers and enter the transmitter. Library C4A2 energy sector Come to the sealed space, walk down the road, see the alien slaves working. With 9 mm pistol will kill them one by one and then the flight of slave or revolver kill alien (is), the first layer has a blood bag, take the elevator upstairs and saw the alien soldier to enter, not mind. He will point you: the blue light energy device is the zone of blood and blood. The top of the elevator is three floors above the top of the elevator. From the central beam of the conveyor belt to another conveyor belt, follow the conveyor belt to the green light and enter the new area. Get out of the water right away. It's bloody waste. Quickly get to the right corner and take out a slave and hide, save. Go to the next layer by the blue light, take the energy tank, kill a slave, and then find the garter. Take the elevator up to the pool, go right, ready to which, in a barrel after the past immediately ran to the conveyor belt conveyor reverse line before the second barrel to next to the space, point out flight alien, and slaves. Then walk down the road to the opposite side of the pool, take out the enemy and take the big pillar to the third floor. Both roads could go to a corridor, and all the barrels in it were ambushed by alien soldiers. It is suggested to open the bucket first, then slam it with a grenade, or use a spider ray. Then another corridor, with a big bucket of water, buried a remote bomb, then used a grenade to blow up the bomb in the hallway. And then to the little space, Use shotgun to kill the enemy, turn on the baffle and add blood. Then go to the red tunnel on the left, and finally, save, to a big space. Get rid of the enemy first, then jump quickly and continuously, to the 2-layer rotator, go upstairs and enter the red corridor (both will do). We can't get here because we're dead. We're already here. There was an ambush in the bucket, and there were supplies up and down, but against the slaves. When you get to the top, there will be flight alien harassment. Go back by the way and come to the big space. Sweep away the slaves, don't fly the alien, the central zone you'll see the green rotator, take out the slaves and immediately go up (it's a short stay). Up immediately after walk path to the blood, and then use the bee gun to kill a few (a line) also lived, then get across the rotator on the slave, go forward, jumped on the rotating to reach the top jump ball. C4A3. Nehrenes (final Boss) Save, a section of a floating island, and finally enter the red light bulb. Enter the airtight space and see the big head doll, nehlen. First, hide behind a pillar in the water so that it can see you but you can't hit you. You must avoid the "those" green light balls. See the three crystals on the wall? Bomb the crystals with a rocket guided laser. Then he jumped to a place where he had a pillar and holy water, and hid behind a pillar, and began to attack his head with a gun. Until it blossoms. Finally, fly to it on the platform at your foot, see the ball of light in the brain, and give the final blow with a gun. And wait until he bursts. But if you're unlucky, you have a light bulb. You try to get to the right place. Four balls of light: 1. This place even has your jump and some supplies, but pay attention to flying alien. Don't panic. Take your time. Jump and jump. Finally, back to boss's chamber of secrets. Save first, get some supplies in this place, then kill three flying aliens and fly on a small stone. Finally, back to Boss's chamber of secrets. There is a fish dragon in the water, there are three lightning monsters on the water, there are many supplies here, and at last one of them flies up to go back to the Boss's chamber of secrets. 4. It is still the 3rd place, not to come over a spitfire monster, but do not spend time with him, walk is the best policy. _______________________________________________________________ Okay, when the boss is dying, save. C5A1. The battle is over Then you see g-man talking to you, and after that you choose. You'd better jump into a light ball, or you'll end up badly. When the game is over, you can turn on the save and watch the other end. If you wait to get out of the light ball, then finally you will...
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