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怪物猎人p3技能说明(Monster hunter p3 tooltip)

2017-08-31 17页 doc 54KB 16阅读

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怪物猎人p3技能说明(Monster hunter p3 tooltip)怪物猎人p3技能说明(Monster hunter p3 tooltip) 怪物猎人p3技能说明(Monster hunter p3 tooltip) Capability parameter ascending system Skill systems need points to launch skills, skills, and effects Physical strength, +15, physical strength, +50, maximum physical strength +50 +10 p...
怪物猎人p3技能说明(Monster hunter p3 tooltip)
怪物猎人p3技能说明(Monster hunter p3 tooltip) 怪物猎人p3技能说明(Monster hunter p3 tooltip) Capability parameter ascending system Skill systems need points to launch skills, skills, and effects Physical strength, +15, physical strength, +50, maximum physical strength +50 +10 physical strength, +20 maximum physical strength +20 -10 physical strength, -10 maximum physical strength -10 -15 physical strength, -30 maximum physical strength -30 Attack +20 attack power UP [big], attack power +20 +15 attack power [UP] [attack] +15 +10 attack power UP [small] attack power +10 -10 attack power DOWN [small] attack power -5 -15 attack power [DOWN] [attack] -10 -20 attack power DOWN [big], attack power -15 Defense +20 defense power UP [big] defense +20 +15 defense power UP [[Defense] +15 +10 defense power UP [small] defense +10 -10 defense power DOWN [small] defense -10 -15 defense power DOWN [[Defense] -15 -20 defense power DOWN [big] defense -20 Fire tolerance, +15, fire tolerance [big], fire tolerance, +10, burns [big] / burns [small] condition is invalid +10 fire tolerance [small] fire tolerance +5, burn [small] state invalid -10 fire, patience, weakening, fire, tolerance, -10, burns [small], the state changes to burn [big] state Water tolerance, +15, water tolerance [big], water tolerance, +10, dampness [big] / moisture [small] status is invalid +10 water tolerance [small] water tolerance +5, wet [small] state invalid -10 water tolerance weakens water tolerance, -10, dampness [small] condition becomes wet [big] state Ray, patience, +15, thunder, patience [big], thunder, patience, +10, live [big] / live [small] state invalid +10 ray patience [small] thunder patience + 5, charged [small] state invalid -10 thunder, patience, weakening, thunder, patience, -10, charged [small] state into a charged [big] state Ice tolerance, +15, ice tolerance [big], ice tolerance, +10, frostbite [big] / frostbite [small] condition is invalid +10 ice tolerance [small] ice tolerance +5, frostbite [small] state invalid -10 ice tolerance weakening, ice tolerance -10, frostbite [small] state into frostbite [big] state Dragon patience, +15 dragon patience [big] dragon patience +10, dragon timid [big] / Dragon timid [small] state invalid +10 dragon patience [small] dragon patience +5, dragon timid [small] state invalid -10 dragon patience weakened dragon, patience -10, dragon timid [small] state into dragon timid big state Specific attack tolerance system Skill systems need points to launch skills, skills, and effects Poison +10 poison is invalid, won't enter toxic state -10 poison doubly toxic, doubling the duration of the state Paralysis of +10 paralysis is ineffective and does not enter paralysis -10 paralysis, double paralysis, duration doubling Sleep +10 does not sleep well and does not sleep -10 sleep is doubly attacked by sleep and immediately goes into sleep, doubling the duration of sleep While +15 was invalid and will not enter the state +10 was reduced to half and half state duration -10 was more and double state duration High resistance to snow mud +10 mud & snow, snow scove invalid state state is invalid Invalid +10 seismic seismic seismic effect Wind pressure +15, wind pressure is completely invalid, wind pressure effect is invalid +10 wind pressure is invalid and the effect of small air pressure is invalid Antibacterial +10 odor is invalid Stealing is invalid, +10 theft is invalid, and props are stolen Hearing protection, +15 advanced ear bolt, all monsters roar invalid +10 ear bolt, monster roar [small] invalid The battle (swordsman) system Skill systems need points to launch skills, skills, and effects Artisan +15 cut the flavor grade +1, cut the taste trough and upgrade level Fencing +10 mind does not play the sword Cut flavor, +10 industry, cut food consumption halved -10 blunt knife consumption doubled Badao Badao operation [technical] knowing +10, heart rate +100% sword attack. The sword cut air +10 Badao operation [] sword attack force attack an additional cut value (value.) Automatic defense, +10, automatic defense, defensive weapon, automatic defense attack Defense performance, +15 defense performance, +2 defense performance increased significantly, defensive attacks reduced HP deduction +10 defense performance, +1 defense performance increases, defensive attacks reduce HP deduction -10 defense performance, -1 defense performance decreased, defense attacks increased HP deduction Defense enhancements, +10 defense enhancements, can be successfully defensive, usually can not defend The use of high speed grinding +10 rubstone shorten the grinding time The use of low -10 rubstone grinding time prolonged Combat (shooter) Department Skill systems need points to launch skills, skills, and effects +10 +1 of the fire fire fire number increased 1 Loading speed +20, loading speed +3, loading speed class 3 (example: slightly faster, fastest) +15 filling speed +2, loading speed level 2 (example: slightly faster) very fast +10 filling speed +1, loading speed level 1 (example: slightly faster ~ fast) -10 filling speed -1, loading speed slows down level 1 (example: slightly faster to normal) -10 filling speed -2, loading speed slows down level 2 (example: slightly faster, slightly slower) -10 filling speed -3, loading speed slows down level 3 (example: slightly faster, slower) The recoil of the reactionary +20 reaction reduced the recoil force of the +3 by 4 (for example: medium to minimum) The +15 reaction reduced the recoil force of the +2 by reducing the rating by 3 (example: medium to tiny) +10 reaction reduced recoil by +1, reducing rank 2 (example: medium to small) -10 reaction less -1 recoil increases small -10 recoil reduced -2 recoil increased The recoil of the -10 reaction decreases greatly with the recoil of the -3 Precision shot +15 offset suppression +2 eliminates crossbow offset properties +10 offset suppresses +1, and crossbow offset attributes drop one level -10 offset suppresses the -1 crossbow offset attribute by adding one level -15 offset suppresses -2 crossbow offset by two Usually play usually play @ +10 enhanced vector UP bomb, fire bursts usually strengthen the power vector Through projectile strengthening +10 through projectile, @ through vector UP through bullet and through arrow power strengthen Shotgun enhanced +10 shotgun @ diffusion vector UP, vector power shot diffusion enhancement Usually, the additional +10 is usually played, the full LV is added, and the total reload number of the LV is usually increased by 3 Through charging, adding +15 through bullet, full LV, additional through bullet, the total loading amount of LV increased by 2 The number of LV1 added ammunition of +10 through projectile LV1 increased by 2 +15 LV added additional shotgun shot shot number loading all LV increased by 2 The number of +10 LV1 LV1 additional loading shotgun shotgun increased 2 The addition of shrapnel, +15 through armour, full LV, and full LV armor loading increased +10 reload number of armor piercing grenade LV1 increased by LV1 The number of additional +15 diffusion diffusion elastic elastic loading LV LV elastic increase additional diffusion The +10 diffusion bomb LV1 increases the reload charge of the LV1 diffusion bomb Bomb cleaves additional +10 cleaves additional can be used to cut and split elastic elastic Paralytic bottle adds +10 paralytic bottle, additional can use paralytic bottle Sleep bottle additional +10 sleep bottle, additional can use sleep bottle Poison Bottle adds +10 poison bottle, additional can use poison bottle The attack +10 attack can add additional bottle bottle bottle using the attack Additional +10 can be added to the jar, and the jar can be used in addition +10 cylinders can be added to gas cylinders and additional cylinders can be used Combat (sharing) Department Skill systems need points to launch skills, skills, and effects Endurance +10 flying run accelerates weapon endurance by half by speed -10 blunt foot running slow down, the weapon required endurance deduction rate to 1.2 times Avoidance performance, +15 avoidance performance, +2 avoidance, unmatched time, substantial growth +10 avoidance performance, +1 avoidance, invincible time growth -10 avoidance performance, DOWN avoidance, invincible time reduction Avoidance distance, +15 avoidance distance, and UP avoidance distance were increased by 1.5 times Nano +10 nano sabreplay knife weapon recovery speed Daren +20 see cut +3 weapon will increase heart rate by 30% +15 see cut +2 weapon will increase heart rate by 20% +10 see cut +1 weapon will increase heart rate by 10% -10 see cut -1 weapon will reduce heart rate by 10% -15 see cut -2 weapon will reduce heart rate by 20% -20 see cut -3 weapon will reduce heart rate by 30% Special attacks, +15 States, abnormal attacks, +2 States, abnormal attacks (poison, paralysis, sleep) attribute values rise +10 States, abnormal attacks, +1 States, abnormal attacks (poison, paralysis, sleep) attribute values increased slightly -10 States, abnormal attacks, weakened States, abnormal attacks (poison, paralysis, sleep) attribute values decreased slightly Blow +10 attack weakness weakness effects, more prone to critical hits Adversity +10, unyielding, near death, defense increased by 30, once dead, attack power becomes 1.1 times, two times after death, attack power becomes 1.2 times Smite +10 damage King more vulnerable to destroy monster parts Loading number +15, loading number UP, bullet loading number +1 Pactrometer shortened +10 concentrated charge time cut hammer axes, swords, Tachi gas tank increases the rate of rise of big sword, hammer, bow shortening -10 your axe, slash, the gas tank to increase it to decrease the speed of the charge time of big sword, hammer, bow extension Serious +15 force liberation, +2 launched after the effect includes: knowing +50% fly body art 2 +10 force liberation, +1 launched after the effect includes: knowing +30%, flying human body 1 "The Liberation Force" to launch that found by BOSS was 5 minutes after the liberation, a total of 200 injured or liberation, liberation of time for 90 seconds. After liberation, the accumulated time and necessary injury are all clear 0. The accumulated time and accumulated necessary damage are not calculated during the liberation. KO +10 KO was easy to stun monsters Air attack +10 endurance attack makes the monster vulnerable to fatigue Base force +15 fire field force +2 [fire field force +1] increases attack power by 1.3 times +10 fire, field force, +1, physical power is below 40%, and defense increases by 90 -10 heart coordination, physical exertion below 40%, 42 reduction in defense, and 0.7 times the attack power Bombs, +10 bombs, human bombs, props, power increased to 1.5 times, the bomb reconcile success rate of 100% The flute flute +10 celebrity Department props is not easy to damage, hunting effect duration of flute melody +15 Wang promoted varistor artillery gunnery bombs, artillery, gunlances shelling, dragon strike cannons, piercing shrapnel power, shorten the cooling time of cannon dragon strike +10 division promotion varistor bombs, artillery cannon, gunlances shelling, dragon strike cannons, piercing shrapnel power Fire property attacks +15 fire property attacks, strengthen +2, enhance fire property, attack power +10 fire property attack strengthens +1, slightly increases fire property attack power -10 fire property attacks weaken, reduce fire property attack power Water attribute attacks, +15 water attribute attacks, strengthen +2, upgrade water property, attack power +10 water property attack strengthens +1, slightly increasing water property attack power -10 water property attacks weaken, reduce water property attack power Thunder attribute attacks +15 ray attribute attack, strengthen +2, enhance thunder attribute, attack power +10 thunder attribute attack strengthens +1, slightly increases thunder attribute attack power -10 thunder attribute attacks weaken, reduce the thunder attribute attack power Ice attribute attacks +15, ice attribute attack, strengthen +2, upgrade ice attribute, attack power +10 ice attribute attack strengthens +1, slightly increases ice property attack power -10 ice attribute attacks weaken, reduce the ice attribute attack power Dragon attribute attacks +15 dragon attribute attack, strengthen +2, upgrade dragon attribute attack power +10 dragon attribute attack, strengthen +1, slightly enhance dragon attribute attack power -10 dragon attribute attacks weaken, reduce dragon attribute attack power The protection of the +10 spirit demon has a certain chance to reduce damage -10 you care a chance to aggravate the damage +15, +2, parry and defense, chopping, axe, swing and other fixed endurance consumption halved +10 body, +1 avoidance and defense, chopping, axe whirling, swing and other fixed endurance consumption reduced by 1/3 -10 body, -1 avoidance and defense, chopping, axe, swing, hit and other fixed endurance consumption has changed to 1.2 times -15 body, -2 avoidance and defense, chopping, axe, swing, hit and other fixed endurance consumption has changed to 1.35 times +10 thin dense gas distribution is not easy to be found. -10 provocations are easily detected by monsters Fertilizer, +10, fertilizer, celebrity, fertilizer, bombs, harmonic, success rate of 100%, while promoting results Task correlation Skill systems need points to launch skills, skills, and effects The basic reward of +15 and 29/32 was fourth when the task was completed +10 the basic reward for the completion of the lucky task is fourth, and the subsequent increase is 22/32-26/32 -10 unfortunately, the basic remuneration for the completion of the task is fourth, and the subsequent increase is 16/32 When the -15 disaster mission was completed, the basic remuneration was fourth, and the subsequent increase was 8/32 The +15 eye tag can keep track of the monster's status (location, direction, discovery, wings, etc.) +10 detection can be used to know the state of the monster after staining the ball (the effect is the same as the result of the automatic tag technique) Every 5 minutes, the chance of a 2/3 lasts 10 seconds to show where the monster is Observe the extreme +10 capture of the eye. When the monster can capture it, the dye mark icon on the map blinks Capture +15 capture celebrity, capture large monsters, get paid increases +10 captures small gains when capturing large monsters Hunters +10 Hunter life tasks fishing, barbecue more easily, even if there is no map will display the map Handling +10 handling people, handling speed increases, from a little higher places, and transport will not fall +10 high temperature and heat tolerance to heat damage is invalid invalid lava topography Double -10 high temperature and more heat damage lava topography Cold resistant +10 chill ineffective cold caused by an endurance trough reduces void -10 cold, double cold, resulting in a reduction of endurance tanks Response props Department Skill systems need points to launch skills, skills, and effects Recovery amount +10, physical recovery volume UP, restore physical props, the effect changed to 1.25 times -10 physical recovery volume, DOWN restore physical props, the effect changed to 0.75 times Recovery speed, +15 recovery speed, +2, speed of red part of the body, the speed of recovery is greatly accelerated +10 recovery speed +1, the red speed of the body slot is faster The -10 recovery rate is -1, and the red part of the cell decreases slightly -15 recovery speed -2, red part of stamina trough decreased Air recovery, +10 endurance, rapid recovery, stamina, recovery speed doubled -10 endurance, recovery, delay, stamina, recovery speed, slowing down Wide area +20 wide range +2 uses herbs, herbs, antidotes, antidotes, endurance seeds and exotic seeds, and teammates get their effects +10 wide area +1 uses herbs, herbs, antidotes, antidotes, endurance seeds and exotic seeds, and teammates gain 50% effects The duration of +10 props increased by 1.5 times with fortified beverages, strong drugs, and strange forces The duration of -10 props using weakened drinks, strong take drugs, and odd forces has doubled to 2/3 times High speed +10 Min Division set trap. The blending rate was 100%, and the trap bomb set faster. Eat +15 fast food, +2 oral props, use speed all rise +10 fast food +1 meat items use speed up -10 slow down on meat items Starvation, +15 starvation, and ineffective endurance did not decrease as the cold tolerance decreased +10 starvation reduced the maximum endurance interval by an increase of 2 times -10 hunger is doubly small, endurance maximum is reduced, time interval is shortened to 3/4 -15 hunger is greater, endurance maximum is reduced, time interval is shortened to 1/2 When the big stomach king +15 picks up eats, uses the drinking series props, the 1/3 probability, the physical strength maximum value restores +10 stamina restored when full of stamina recovery props Collection system Skill systems need points to launch skills, skills, and effects Take +15, +2 acquisition point can not be collected, the probability becomes 16%~3%, the number of acquisition can increase +10 takes the probability that the +1 collection point can not be collected becomes 16%~9%, and the number of acquisition can be increased -10 takes the probability that the -1 collection point can not be collected becomes 16%~28%, and the number of acquisition can be reduced High speed collection, +10, high-speed collection, stripping, collecting, mining speed up Breath +15, the breath of God, worms, nets, picks, flutes broken down to 0.5 times +10 Faerie breath, worms, picks, and flutes are broken by 0.75 times -10 evil chance breath insect nets, picks, flute lines broken into 1.25 times -15 the demon's breath, worms, picks, and flutes are broken to 1.5 times Stripping the +15 and stripping the people, the chances of stripping are increased 1 times (and the tail will increase) Other Skill systems need points to launch skills, skills, and effects The successful rate of blending was +15, the rate of successful combination was +45%, and the rate of success was +45% The success rate of +10 matching was +20%, and the successful rate of +20% was The success rate of -10 matching was -10%, and the successful rate of -10% was The success rate of -15 matching was -20%, and the successful rate of -20% was Adjustable number +10 the maximum number of production produced the largest number of product blending Carcass system copy E copy system system of carcass carcass skill points
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