3D MAX 中文和英文对照
3D MAX 中文和英文照表对对对
一、File〈文件〉
New〈新建〉
Reset〈重置〉
Open〈打〉开开
Save〈保存〉
Save As〈保存〉开开
Save selected〈保存〉开开开 XRef Objects〈外部引用物体〉 XRef Scenes〈外部引用景〉开开开 Merge〈合并〉
Merge Animation〈合并画作〉开开开开开 Replace〈替〉开开
Import〈入〉开开开
Export〈出〉开开开
Export Selected〈出〉开开开开开 Archive〈存档〉
Summary Info〈摘要信息〉 File Properties〈文件属性〉 View Image File〈示像文件〉开开开开开开开 History〈史〉开开开
Exit〈退出〉
二、Edit〈菜〉开开
Undo or Redo〈取消/重做〉 Hold and fetch〈保留/引用〉 Delete〈除〉开开开
Clone〈克隆〉
Select All〈全部〉开开开
Select None〈空出〉开开开 Select Invert〈反向〉开开开 Select By〈参考〉开开开
Color〈色〉开开开开开
Name〈名字〉开开开
Rectangular Region〈矩形〉开开开 Circular Region〈形〉开开开开开 Fabce Region〈点〉开开开开开 Lasso Region〈套索〉开开开 Region:〈区域〉开开开
Window〈包含〉
Crossing〈相交〉
Named Selection Sets〈命名集〉开开开开 Object Properties〈物体属性〉三、Tools〈工具〉
Transform Type-In〈入〉开开开开开开开 Display Floater〈窗示浮框〉开开开开开开开开开开
Selection Floater〈器浮框〉开开开开开开开开开
Light Lister〈灯光列表〉 Mirror〈像物体〉开开开开开
Array〈列〉开开开
Align〈〉开开开
Snapshot〈快照〉
Spacing Tool〈距分布工具〉开开开开开开开 Normal Align〈法〉开开开开
Align Camera〈相机〉开开开
Align to View〈窗〉开开开开开
Place Highlight〈放置高光〉
Isolate Selection〈隔离〉开开开
Rename Objects〈物体更名〉
四、Group〈群〉开开
Group〈群〉开开
Ungroup〈撤消群〉开开
Open〈放〉开开开开
Close〈〉开开开开
Attach〈配属〉
Detach〈分离〉
Explode〈分散〉开开
五、Views〈看〉开开开
Undo View Change/Redo View change〈取消/重做窗化〉开开开开开
Save Active View/Restore Active View〈保存/开开开开 原当前窗〉
Viewport Configuration〈窗配置〉开开开开开 Grids〈格〉开开开
Show Home Grid〈示格命令〉开开开开开开开 Activate Home Grid〈活原始格命令〉开开开开开开开开 Activate Grid Object〈活格物体命令〉开开开开开开开开 Activate Grid to View〈格及窗命令〉开开开开开开开开开开 Viewport Background〈窗背景〉开开开开开 Update Background Image〈更新背景〉 Reset Background Transform〈重置背景〉开开开 Show Transform Gizmo〈示坐系〉开开开开开开开开 Show Ghosting〈示重橡〉开开开开开
Show Key Times〈示〉开开开开开开
Shade Selected〈亮〉开开开开开
Show Dependencies〈示物体〉开开开开开开开 Match Camera to View〈相机与窗匹配〉开开开开开 Add Default Lights To Scene〈增加景缺省灯光〉开开开开开开开 Redraw All Views〈重画所有窗〉开开开 Activate All Maps〈示所有〉开开开开开开开 Deactivate All Maps〈示所有〉开开开开开开开开开 Update During Spinner Drag〈微示〉开开开开开开开 Adaptive Degradation Toggle〈定适消〉开开开开开开开 Expert Mode〈家模式〉开开开开开
六、Create〈建〉开开开
Standard Primitives〈准元〉开开开开开
Box〈立方体〉
Cone〈体〉开开开开
Sphere〈球体〉
GeoSphere〈三角面片球体〉
Cylinder〈柱体〉开开开开
Tube〈管状体〉
Torus〈体〉开开开开
Pyramid〈角体〉开开开
Plane〈平面〉
Teapot〈茶〉开开
Extended Primitives〈展元〉开开开开开
Hedra〈多面体〉
Torus Knot〈面体〉开开开开开开
Chamfer Box〈斜切立方体〉
Chamfer Cylinder〈斜切柱体〉开开开开
Oil Tank〈桶状体〉
Capsule〈角囊体〉
Spindle〈体〉开开开开
L-Extrusion〈L形体按〉开开 Gengon〈角棱柱〉开开开开开
C-Extrusion〈C形体按〉开开 RingWave〈状波〉开开开开
Hose〈管体〉开开开开
Prism〈三棱柱〉
Shapes〈形状〉
Line〈条〉开开开
Text〈文字〉
Arc〈弧〉
Circle〈〉开开
Donut〈〉开开开
Ellipse〈〉开开开
Helix〈螺旋〉开开
NGon〈多形〉开开开
Rectangle〈矩形〉
Section〈截面〉
Star〈星型〉
Lights〈灯光〉
Target Spotlight〈目聚光灯〉开开开开开 Free Spotlight〈自由聚光灯〉 Target Directional Light〈目平行光〉开开开开开 Directional Light〈平行光〉 Omni Light〈泛光灯〉
Skylight〈天光〉
Target Point Light〈目指向点光源〉开开开开开开开 Free Point Light〈自由点光源〉 Target Area Light〈指向面光源〉 IES Sky〈IES天光〉
IES Sun〈IES阳光〉
SuNLIGHT System and Daylight〈太阳光及日光系〉开开
Camera〈相机〉
Free Camera〈自由相机〉
Target Camera〈目相机〉开开开开 Particles〈粒子系〉开开
Blizzard〈暴雪系〉开开开开开
PArray〈粒子列系〉开开开开开
PCloud〈粒子云系〉开开
Snow〈雪花系〉开开
Spray〈系〉开开开开开
Super Spray〈超射系〉开开开开开开七、Modifiers〈修改器〉
Selection Modifiers〈修改器〉开开开开开开 Mesh Select〈网格修改器〉开开开开开开 Poly Select〈多形修改器〉开开开开开开开开 Patch Select〈面片修改器〉开开开开开开 Spline Select〈条修改器〉开开开开开开开开 Volume Select〈体修改器〉开开开开开开开 FFD Select〈自由形修改器〉开开开开开开开开 NURBS Surface Select〈NURBS表面修改器〉开开开开开开
Patch/Spline Editing〈面片/开开开开开开开 条修改器〉:Edit Patch〈面片修改器〉
Edit Spline〈条修改器〉开开开开开开开 Cross Section〈截面相交修改器〉 Surface〈表面生成修改器〉 Delete Patch〈除面片修改器〉开开开开开开开开
Delete Spline〈除条修改器〉开开开开开开开开开 Lathe〈床修改器〉开开开开开开
Normalize Spline〈格化条修改器〉开开开开开开开开开开 Fillet/Chamfer〈切及斜切修改器〉开开开开开开开开开 Trim/Extend〈修剪及延伸修改器〉 Mesh Editing〈表面〉开开开
Cap Holes〈端洞口器〉开开开开开开开开 Delete Mesh〈网格物体器〉开开开开开开开开开开 Edit Normals〈法器〉开开开开开开开开 Extrude〈器〉开开开开开开
Face Extrude〈面拉伸器〉开开开开 Normal〈法器〉开开开开开
Optimize〈化器〉开开开开开开
Smooth〈平滑器〉开开开开
STL Check〈STL开开开开 器〉
Symmetry〈称器〉开开开开开开
Tessellate〈嵌器〉开开开开开开
Vertex Paint〈点着色器〉开开开开开开开开 Vertex Weld〈点接器〉开开开开开开开开 Animation Modifiers〈画器〉开开开开开开 Skin〈皮器〉开开开开开
Morpher〈体器〉开开开开开开
Flex〈伸器〉开开开开开
Melt〈熔化器〉开开开开
Linked XForm〈参考器〉开开开开开开开开开开 Patch Deform〈面片形器〉开开开开开开 Path Deform〈路径形器〉开开开开开开 Surf Deform〈表面形器〉开开开开开开 * Surf Deform〈空形器〉开开开开开开开 UV Coordinates〈坐系〉开开开开开开开 UVW Map〈UVW开开开开 器〉
UVW Xform〈UVW开开开开开开开开 参考器〉Unwrap UVW〈展器〉开开开开开开开 Camera Map〈相机器〉开开开开开开 * Camera Map〈境相机器〉开开开开开开开开开开 Cache Tools〈捕捉工具〉
Point Cache〈点捕捉器〉开开开开 Subdivision Surfaces〈表面分〉开开开 MeshSmooth〈表面平滑器〉开开开开 HSDS Modifier〈分分器〉开开开开开开开 Free Form Deformers〈自由形工具〉开开开开开 FFD 2×2×2/FFD 3×3×3/FFD 4×4×4〈自由形工具开开开开2×2×2/3×3×3/4×4×4〉
FFD Box/FFD Cylinder〈盒体和柱体自由形工具〉开开开开开开开开开开
Parametric Deformers〈参数形工具〉开开开开开 Bend〈弯曲〉
Taper〈形化〉开开开开
Twist〈扭曲〉
Noise〈噪声〉
Stretch〈拉伸〉
Squeeze〈榨〉开开开
Push〈推〉开开
Relax〈松弛〉
Ripple〈波〉开开
Wave〈波浪〉
Skew〈斜〉开开开
Slice〈切片〉
Spherify〈球形扭曲〉
Affect Region〈面域影响〉
Lattice〈格〉开开开
Mirror〈像〉开开开
Displace〈置〉开开
XForm〈参考〉开开开
Preserve〈保持〉
Surface〈表面〉开开开
Material〈材〉开开开开
Material By Element〈元素材〉开开开开 Disp Approx〈近似表面替〉开开 NURBS Editing〈NURBS面〉开开开 NURBS Surface Select〈NURBS表面〉开开开
Surf Deform〈表面形器〉开开开开开开 Disp Approx〈近似表面替〉开开 Radiosity Modifiers〈光能修改器〉开开开开开开 Subdivide〈分〉开开开
* Subdivide〈超分〉开开开开
八、Character〈角色人物〉 Create Character〈建角色〉开开开开开 Destroy Character〈除角色〉开开开开开 Lock/Unlock〈住与解〉开开开开开开 Insert Character〈插入角色〉 Save Character〈保存角色〉 Bone Tools〈骨骼工具〉
Set Skin Pose〈整皮姿〉开开开开开开开 Assume Skin Pose〈原姿〉开开开开开 Skin Pose Mode〈表面姿模式〉开开开开九、Animation〈画〉开开开
IK Solvers〈反向力学〉开开开开
HI Solver〈非史性控制器〉开开开开开开开 HD Solver〈史性控制器〉开开开开开开开 IK Limb Solver〈反向力学肢体控制器〉开开开开开开开开开
SplineIK Solver〈条反向力控制器〉开开开开开开开开开开 Constraints〈束〉开开开
Attachment Constraint〈附件束〉开开开 Surface Constraint〈表面束〉开开开 Path Constraint〈路径束〉开开开 Position Constraint〈位置束〉开开开 Link Constraint〈束〉开开开开开 LookAt Constraint〈跟随束〉开开开开开开开 Orientation Constraint〈方位束〉开开开 Transform Constraint〈控制〉开开开开开 Link Constraint〈接束〉开开开开开 Position/Rotation/Scale〈PRS控制器〉 Transform Script〈控制脚本〉开开开开开开开 Position Controllers〈位置控制器〉 Audio〈音控制器〉开开开开开
Bezier〈塞曲控制器〉开开开开开开开开开 Expression〈表达式控制器〉 Linear〈性控制器〉开开开开开开
Motion Capture〈作捕捉〉开开开开开 Noise〈燥波控制器〉
Quatermion(TCB)〈TCB控制器〉 Reactor〈反器〉开开开
Spring〈力控制器〉开开开开开开
Script〈脚本控制器〉
XYZ〈XYZ位置控制器〉
Attachment Constraint〈附件束〉开开开 Path Constraint〈路径束〉开开开
Position Constraint〈位置束〉开开开 Surface Constraint〈表面束〉开开开 Rotation Controllers〈旋控制器〉开开开开开 注:命令工开开开开开开开开开开开开开开十一个子菜。具体同Position Controllers菜开开 。
Scale Controllers〈比例开开开开开开 放控制器〉注:命令工开开开开开开开开开开开开开开十一个子菜。具体同Position Controllers菜开开 。
Add Custom Attribute〈加入用属性〉开开开开 Wire Parameters〈参数定〉开开开
Wire Parameters〈参数定〉开开开
Parameter Wiring Dialog〈参数定框〉开开开开开开 Make Preview〈建〉开开开开开
View Preview〈看〉开开开开开
Rename Preview〈重命名〉开开开
十、Graph Editors〈表器〉开开开开开开 Track View-Curve Editor〈开开开开开开开开开 迹窗曲器〉Track View-Dope Sheet〈开开开开开开开开开开开 迹窗定表器〉NEW Track View〈新建开开开开 迹窗〉
Delete Track View〈除开开开开开开 迹窗〉
Saved Track View〈已存开开开开 迹窗〉
New Schematic View〈新建示意察开开开开 窗〉Delete Schematic View〈除示开开开开开开开开 意察窗〉Saved Schematic View〈示示开开开开开开开开意察窗〉十一、Rendering〈渲染〉
Render〈渲染〉
Environment〈境〉开开开
Effects〈效果〉
Advanced Lighting〈高光照〉开开开开 Render To Texture〈开开开开开 渲染〉
Raytracer Settings〈光开开开开开开 追踪置〉Raytrace Global Include/Exclude〈光开开开开开开 追踪〉Activeshade Floater〈活开开开开开开 渲染窗口〉Activeshade Viewport〈活开开开开开开 渲染窗〉Material Editor〈材器〉开开开开开
Material/Map Browser〈材开/开开开开 器〉Video Post〈开开开开开开开 后期制作〉
Show Last Rendering〈示开开开开开开开开开 最后渲染片〉RAM Player〈RAM播放器〉
十二、Customize〈用自定〉开开开开开 Customize〈定制用开开开开 界面〉
Load Custom UI Scheme〈加自定用开开开开开开开开开开开 界面配置〉
Save Custom UI Scheme〈保存自定用开开开开开开开开 界面配置〉
Revert to Startup Layout〈恢初开开开开开开 始界面〉Show UI〈示用开开开开开开开 界面〉
Command Panel〈命令面板〉
Toolbars Panel〈浮工具条〉开开开开开
Main Toolbar〈主工具条〉
Tab Panel〈面开开开开开 板〉
Track Bar〈开开开开 迹条〉
Lock UI Layout〈定用开开开开开开开 界面〉
Configure Paths〈置路径〉开开开开开
Units Setup〈位置〉开开开开开
Grid and Snap Settings〈格和捕捉置〉开开开开开开开开 Viewport Configuration〈窗配置〉开开开开开 Plug-in Manager〈插件管理〉
Preferences〈参数〉开开开
十三、MAXScript〈MAX脚本〉 New Script〈新建脚本〉
Open Script〈打脚本〉开开开开
Run Script〈运行脚本〉
MAXScript Listener〈MAX脚本注器〉开开开 Macro Recorder〈宏开开开开 器〉
Visual MAXScript Editer〈可开开化MAX脚本器〉开开开开
十四、Help〈帮助〉
User Referebce〈用参考〉开开开开
MAXScript Referebce〈MAX脚本参考〉 Tutorials〈教程〉
Hotkey Map〈〉开开开开
Additional Help〈附加帮助〉
3ds max on the Web〈3ds max网〉开开 Plug〈插件信息〉
Authorize 3ds max〈授开开 〉
About 3ds max〈开开于3ds maxDamper减振器,阻尼器
Damper Dynamics Objects阻尼器力学物体开开开开开 Dashpot System Day日
Daylight日光
Deactivate All Maps开开开开开开开开开开开开开 全部,取消激活所有Decay衰减
Decimals位数
Default缺省,缺省开开开开开开开开 ,默,默
Default Lighting Toggle默开开开开开 照明
Default Projection Distance默的投开开开开开开 影距离Default Viewport Quad
Define定开
Define Stroke定开开开 笔触
Deflector开 向板
Deflector Space Warp开开开开 向板空形
Deflectors开 向板
Deform开 形
Deformation开 形
Deformations开 形
Deforming Mesh Collection
Deg度
Degradation退化,降[减]低,减少,降格[开],老[开]化
degree角度,度数
degrees度,角度
Delaunay德内开开开开 型
Delegate代表
Delete开 除
Delete a Position Key on X在X开开开开开 除位置Delete a Position Key on Y在Y开开开开开 除位置Delete a Position Key on Z在Z开开开开开 除位置Delete a Rotation Key on X在X开开开开开开 除旋Delete a Rotation Key on Y在Y开开开开开开 除旋Delete a Rotation Key on Z在Z开开开开开开 除旋Delete a Scale Key on X在X开开开开开开 除放Delete a Scale Key on Y在Y开开开开开开 除放Delete a Scale Key on Z在Z开开开开开开 除放Delete All全部除开开
Delete All Position Keys开开开开 除全部位置Delete All Rotation Keys开开开开开 除全部旋
Delete All Scale Keys开开开开开 除全部放Delete Both开 除行列
Delete Button开开 除按
Delete Col.开 除列
Delete Curve开开 除曲
Delete Key开开开开 除
Delete Mesh Modifier开 除网格修改器Delete Morph Target开开开开开 除形目
Delete Objects开 除物体
Delete Old开开开开开开开开开开开开开开开开开开开开开 除旧材,除当前景中的象,合并新来的象
Delete Operand开开开开开开开 除操作物体,除操作象Delete Original Loft Curves开开开开 除原放曲Delete Patch开 除面片
Delete Patch Edge开开开 除面片界
Delete Patch Element开 除面片元素Delete Patch Modifier开 除面片修改器Delete Patch Vertex开开开 除面片点
Delete Row开 除行
Delete Schematic View开开开开开 除解
Delete Segment开开开 除段
Delete Shape开开开 除形
Delete Spline开开 除曲
Delete Spline Modifier开开开开开 除曲修改器Delete Tab开 除面板
Delete Tag开开开 除
Delete the Pop-up Note
Delete Toolbar开 除工具条
Delete Track View开开开开开 除迹
Delete Vertex开开开 除点
如需,开开开开开开开开注明来自FanE『翻开开开开 中国』http;//www.FanE.cnDelete Zone开开开开开 除区域,除色
Dens密度
Density密度,度,度强开开
Dependencies
Dependent Curves从属曲开
Dependent Points从属点
Dependent Surfacees从属曲面
Dependents从属格开开开开 ,
Depth深度
Depth of Field开 野,景深
Depth Segs深度片段数
Derive From Layers来自开
Derive From Materials来自材开 Derive From Material Within Layer来自中开开开开开 的材Derive Layers By开开开开 入依据
Derive Objects By开开开开开开开 入物体方式,入物体依据Derive Objects From开 入物体依据Destination目的,开开开开开开开开开开开开开开开开开开开开开示出在当前景中被象的名字,目位
置
Destination Time目开开开
Destory Character Detach分离,从象开开开开开开开开 中分离象Detach Element分离元素
Detach Segment分离开开 段
Detach Spline分离曲开
Details开开
Deviation背离,偏差
Dialog开开 框
Diameter直径
Die After Collision碰撞后消亡
Diffuse漫反射,漫反射光,表面色,渡开开开 区Diffuse(reflective&translucent)开渡色(反射与半透明)
Direction方向
Direction Chaos方向混乱
Direction of Travel/Mblur运开开开方向/运开开开 模糊Direction Vector矢量方向,方向向量 Directional方向,方向型
Directional Light平行光
Disable无效
Disable Scene Redraw Toggle
Disable View开开开开开 示失效,无效
Disable Viewport非活开开开
Disable Viewport Toggle开开开开开 切失效Disassemble
Disassemble Objects Discard New Operand Material开开 弃新材Discard Original Material开开 弃原材
Disintigrate裂解
Disp Approx位移近似
Disp Approx Modifier位移近似修改器 Displace置开开开开开开开开开开开开 ,位移,位移修改器Displace Modifier位移修改器
Displace Space Warp位移开开开开开开 空形
Displaced Surface开开开开开开开开开开开开开开开开开开开开开置表面,置表面,位移表面,位移曲
面
Display开示,当Display开开开开开开开开开开开开开开开开开开开开开于打,在会出捕捉。迹示控
制
Display as Box以界开开开开开开开开开开开 盒示,示方体Display Command Mode开 示命令模式Display Floater开开开开开开开开 示浮框,示面板Display Icon开开开 示
Display Iso Curves开示Iso曲开
Display Lattice开开 示格
Display Line Parameters开开开开 示参数
Display Normals开开 示法
Display Options开开开 示
Display Properties开 示属性
Display Selected with Edged Faces用面示物体开开开开开开开开
Display Subtree开开 示子
Display Until开开开开开开开开 示限,示数量
Display/Update开 示与更新
Display Vertices开开开开 示点数
Display Vertices Toggle开开开开开开 示点数
Display While Creating开开开开 建示
Display Wireframe Objects Using Triangle Strips使用三角形示框物体开开开开开开
Distance距离,开开 隔
Distribute Using分布使用
Distribution分布,分开
Distribution drop-down list平均划分,物体在末端 Distribution Name分布物体名称
Distribution Object Parameters分布物体参数Divergence分散度
Divide等分
Divide Edges等分开开 界
Divide Faces等分面数
Divide Polygons等分多形开开
Divide Evenly,No Objects at Ends平均划分,末端无物体
Divide Evenly,Objects at Ends平均划分,物体在末端 Divide Polygons等分多形开开
Do Not Modify Mat IDs or Material不改材开开开开开开或材ID号
Dodec/Icos十二面体/二十面体
Dolly Camera推拉影机开开开开开开开开 ,伸
Dolly Camera(/Spotlight)移开开开开像机(/聚光灯) Dolly Camera+Target推拉影机和目点开开开开开开开 Dolly Mode推移模式
Dolly Target推拉目点开开开开开开开 ,伸目
Dolly Target+Camera(/Spotlight)移开开开开像机(/聚光灯)的目点开开
Dolly Target(/Spotlight)移开开开开像机(/聚光灯)的目点开开 Don't assign不指定
Don't display this message不再开开开开开开 示个信息Donut同心,开开开开开
Donut Shape
Dope Sheet开 影表
Dots开 点
Double Buffer双倍冲开开开 区
Down向下
Download Texture Size下理尺寸,下理大小开开开开开开开开开开开开 Draw In All Viewports在所有制开开开开 Draw Region
Drop Size水滴大小
Drops水滴状
D-Section Hose D型截面管开开
Dual Planes Toggle双平面切开
Dummy虚开开开开开开开 物体,虚物
Dummy Object虚开开开 物体
Duplicate Material Name重材名称开开开开开 Duplicate Name重名称开开开
Duplicates开 制数目
DXF Import开入DXF文件
Dynamic开开开开 ,力
Dynamic Effects开开开开开 力学效果,效果
Dynamics开 力学
Dynamics Object开 力学物体
Dynamics Objects开 力学物体
Dynamics Position Controller开 力学位置控制器Dynamics Rotation Controller开开开开开力学旋控制器