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跳舞毯技巧(Dance blanket skills)

2017-11-14 5页 doc 24KB 16阅读

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跳舞毯技巧(Dance blanket skills)跳舞毯技巧(Dance blanket skills) 跳舞毯技巧(Dance blanket skills) Dancing blanket, dancer, tricks The game is simple, you listen to good music, watch the screen, and when the arrow on the screen moves to the designated position, you pedal to the appropriate position, and t...
跳舞毯技巧(Dance blanket skills)
跳舞毯技巧(Dance blanket skills) 跳舞毯技巧(Dance blanket skills) Dancing blanket, dancer, tricks The game is simple, you listen to good music, watch the screen, and when the arrow on the screen moves to the designated position, you pedal to the appropriate position, and then enter the corresponding instructions. If your foot on the place, "will praise Perfect" or "Great", if the two level consecutive pictures will appear on the "Combo", and then you can score more; but if your foot is not so, the input command and arrow that is not the same, your "blood" (red, the top left of the screen is the energy value) will be reduced, once the energy is gone, you will GAMEOVER, accompanied by some uncomfortable sounds harsh sound. In addition, when the "Good", "Boo" or "Miss" appear, your Combo scores have to be recalculated. Note that the difficulty of songs in the game is graded, the name of the song below, "Bigfoot board" the more the number, it means that the greater the difficulty, generally speaking, each song has high, medium, low three difficult for you to choose. DDR you need to devote all the hype and foot, below is some advice: Head: commitment1 DDR game, and ultimately yaotouhuangnao. But if your hair is longer, especially female game player some trouble, you have to pay attention to when you swing the head, don't get too excited, because the hair will not only block the line of sight, not too beautiful, you can wear a hat or put your hair up. Eye: if you are new to DDR or the rookie players, of course your eyes firmly fixed on the emergence of the arrow; if you think you can put all the arrow order back down, might not look around, looked around the audience cheers. Export: the principle is a fixed foot mouth, but there are two exceptions: one is with strong talent, can bring so chatty lyrics now singing, now dancing, dancing and singing out; the other is the respiratory capacity, had to use this organ to breathe. Hand: coordination is very important, hand movements can write and draw freely as one wishes to you in the dance is more attractive, but not too exaggerated. If you are a master of dance, can be in actual combat from time to time to hand on behalf of the foot, shot into the instruction, it will attract countless envy. Foot: since playing dance blanket, here is absolutely the most important part, usually will be very tired. For your health, even if you're addicted, you'd better not play many times in a day. It is worth noting that you must not wear shoes when you play DDR at home, because the structure of the dancing carpet is fragile and can not stand this kind of shock, otherwise you will have to try your luck with Scotch tape. Body: the physical exertion of DDR is not inferior to the treadmill. It is said that three songs can be finished continuously, and the person who doesn't shed a drop of sweat is not a monster. It must be a serious problem of sweat gland secretion. In short, DDR jump is a very strenuous recreational activities, it is best to prepare a towel to wipe the sweat in the dance, and then prepare a cup of dilute brine. Heart: Although DDR can be used for sports, even if you have enough to dominate the "dance forest" strength, do not go too far, and should not be used for unfair purposes. DDR, after all, is just a game, or is it a very good way to relax and relax?. Beginners will find it difficult, especially with two feet, unable to follow the music. In fact, as long as you learn the dance steps, can smoothly enter "eight feet". Here's the basic footwork: A. "Kanto" step Because the footwork originated in Japan's Kanto named, the method is to focus on the foot or more flexible foot, always stay on an arrow, and only use the more flexible foot foot carpet. The utility model has the advantages of high hit rate, easy to get Combo, and physical consumption is relatively small; drawback is the "preferred foot" fatigue degree increased rapidly, the relative movements will not be too beautiful, a bit like playing on the cockroach "game. B. "Kansai" step In the same way, this method originated in Kansai, japan. The method is that one foot stays at the center of the dance blanket during unidirectional output and uses a small jump to enhance the rhythm of dancing. The utility model has the advantages that when the music rhythm is relatively slow, a strong sense of rhythm and a higher hit rate can be maintained, and the dance posture looks very youthful. The disadvantage is that continuous small jumps require a lot of physical effort and are prone to errors when arrows appear continuously. C. "freedom" step There are no rules for dancing, and you jump as you please. Advantage, this is the real sense of "Dancing", dancing is more gorgeous. Due to the use of unrestricted footwork, the center of gravity often changes foot, not too tired to jump up. The disadvantages are also obvious, unless you reach a certain level, otherwise your hit rate is not too high, under the foot position if the choice is not good, may also appear action as a consequence, all a hideous mess, it attracted the audience's body weight, please be careful of flying in the face of throwing objects. D. "cross move"" This is an improved version of the classic "Kanto step" method is put on the end, just stop at the foot of the arrow arrow, with a foot under an arrow, and so on (the key is when changing a foot position to select). The advantage is obvious. It's a very COOL footwork, and most of the players in the game center use this footwork. Because the jump has a sense of performance, and because of the little jump movements, giving a natural and unrestrained feeling, but also to save energy, if skilled after the hit rate is not bad. Defect or that "when changing a foot position to choose a good", otherwise the movement will be very ugly, don't blame myself. Give me some more advanced footwork: Want to play "dazzle", you can use the dance blanket on the characters as the end of a song movement, man-machine integration is more natural than the average trick. For example, "I left -" this command, you can rapidly complete with alternating feet. In "relax, down - this command by way of walking. With one foot glide to similar "down," and "vs." the instruction input point is over the speed to change because of different rhythm of song. "I like this:" when the instruction occurs, you can suddenly fell on his knees, but note that, although it was really cool, but also very painful. In the end some songs that you want to use the inverted blockbuster, complete "vs." instruction input, some viewers confused "". To satisfy the desire to perform, you can memorize all the symbols in the DDR, and then demonstrate the head and limbs with an audience oriented approach to the screen. You can also listen to other songs, jump DDR, and test the concentration of your thoughts.
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